I ripped this from another thread as it was getting off that OP
and brought up my own question:
same here
if we catch folks punishing for combat accidents
we warn in BIG GREEN LETTERS
and if they do it again - KICK
now, after reading all this
I am now confused about the 'damage' done to scores
we run:
tk punish enabled - (checked)
tk punish by default - (not checked)
now - if a player does a TK
he gets what (-4 or -2)???
and if he gets punished by a page down
what is effect on score?
if none - then all we do is set max number to high? to prevent players from getting kicked for big time accidents??
we have admin on about 95% of the time
so we do not worry about brats running up TK's
and what if we uncheck the tk punish enabled?
means no voting?
what happens to player score then on TK?
and if we add punish by default
means what?
no effect on score - but after certain number of TK set on our bf2cc, he gets auto kicked?
so many variables, hard to select best options with effects changing
and brought up my own question:
Originally posted by Wargimp
if we catch folks punishing for combat accidents
we warn in BIG GREEN LETTERS
and if they do it again - KICK
now, after reading all this
I am now confused about the 'damage' done to scores
we run:
tk punish enabled - (checked)
tk punish by default - (not checked)
now - if a player does a TK
he gets what (-4 or -2)???
and if he gets punished by a page down
what is effect on score?
if none - then all we do is set max number to high? to prevent players from getting kicked for big time accidents??
we have admin on about 95% of the time
so we do not worry about brats running up TK's
and what if we uncheck the tk punish enabled?
means no voting?
what happens to player score then on TK?
and if we add punish by default
means what?
no effect on score - but after certain number of TK set on our bf2cc, he gets auto kicked?
so many variables, hard to select best options with effects changing
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