1. ALL guns and ALL explosives destroy claymores. you want claymores that do realistic damage even though nothing else in the game does? then the claymore can be blown up as it could in any sensible game.
2. If a teammate walks in the claymore explosion radius, then it EXPLODES, but he IS NOT DAMAGED.
this way both parties benefit. no tk or negative points for sniper, no damage to teammate.
simply a reminder that you CANNOT LEAVE 2 claymores in the first MEC base at karkand, knowing that you will get 2 free kills.
yet, if you leave a claymore in the enemy base and an idiot teammate blunders into it, youre only minus one claymore, not a tk and a claymore.
2. If a teammate walks in the claymore explosion radius, then it EXPLODES, but he IS NOT DAMAGED.
this way both parties benefit. no tk or negative points for sniper, no damage to teammate.
simply a reminder that you CANNOT LEAVE 2 claymores in the first MEC base at karkand, knowing that you will get 2 free kills.
yet, if you leave a claymore in the enemy base and an idiot teammate blunders into it, youre only minus one claymore, not a tk and a claymore.
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