Ultimate Squad?

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  • Idaeus
    Member
    • Jun 2005
    • 1501

    #1

    Ultimate Squad?

    What would your ultimate squad look like?

    Max 6 members (obviously). Put a SL in front of the squad leader and a * in front of the class you would be playing. And remember that this is for fun, not for points.

    My Ultimate Squad:
    1. (SL) Assault
    2. Assault
    3. Assault
    4. *Support
    5. Medic
    6. Anti-Tank
  • BoxiouS

    #2
    Re: Ultimate Squad?

    If it's a predominantly infantry map then:
    • SL. Spec Ops (Me)
    • Assault
    • Assault
    • Assault
    • Medic
    • Support
    If it's a map where we are going to need to get around in (say) an APC then:
    • SL. Spec Ops (Me)
    • Medic
    • Engineer
    • Support
    • AT
    • Assault

    Comment

    • mikelar10

      #3
      Re: Ultimate Squad?

      Mine would be

      1. Assualt (SL)
      2. *Medic
      3. Medic
      4. Support
      5. Anti Tank
      6. Anti Tank

      Comment

      • [3MD]D|Cpl.Hustler_Baby

        #4
        Re: Ultimate Squad?

        All depends on the map and what you are doing:

        Armour Support:
        (SL:)Support
        Engineer
        Medic
        Medic
        Anti tank
        Anti tank

        Infantry map:
        SL: Support
        Medic
        Medic
        Assault
        Assault
        Support

        Comment

        • pYura

          #5
          Re: Ultimate Squad?

          AT
          AT
          Medic
          Medic
          Support
          Engineer

          Comment

          • LoKi.

            #6
            Re: Ultimate Squad?

            The best squad wouldn't care about classes or who is squad leader... if they die they would leave the squad and spawn on the new squad leader who is alive. Who cares about kits ..... master all weapons and save time on reloading by picking up dead enemies kits.

            That is the perfect squad a bunch of ppl that know how to play like that.

            Comment

            • pertti_pasanen

              #7
              Re: Ultimate Squad?

              find a infantry map where mines' teamdamage = off
              sniper (SL)
              sniper
              sniper
              support
              support
              *medic

              Comment

              • enfo

                #8
                Re: Ultimate Squad?

                (SL)Assault
                *Assault
                Medic
                Support
                Medic
                A-T

                Comment

                • aircadet

                  #9
                  Re: Ultimate Squad?

                  For me:

                  - Sniper as SL (so he can spot enemies and camp in a place for others to spawn on him)
                  - Medic (to revive the SL if he gets killed)
                  - AT (best bet against a tank or apc)
                  - Support (to give covering fire and ammo to AT, and extra claymores)
                  - Engineer (get in a tank and be a tank whore, covers whole squad)
                  - 2nd AT (if they are good, instant apc kill, and also instant tank kill if they are really skilled)

                  As you can see, you need people from different kits. You can't have too many peeps having the same kit, i.e 2 Assaults. Diff kits can support the whole squad better than having all as Medics and support.

                  Comment

                  • GlowSticky

                    #10
                    Re: Ultimate Squad?

                    AT
                    AT
                    Support
                    Spec Ops (Me)
                    Medic
                    Medic

                    Note: This is a squad designed to take flags, not hold the line or kill enemies from afar (hence no snipers).

                    You don't need assault in the post 1.2 game; GLs are worthless and the accuracyof the G3 and other assault weapons make having an extra Medic or Support much more useful.

                    Comment

                    • ThoughtForm

                      #11
                      Re: Ultimate Squad?
                      1. SL Sniper (helps to spot enemy from a safe distance and provide reliable spawn point)
                      2. Support (keeps the gang topped up on ammo)
                      3. *Medic (anti infantry and maintains health of the troops, prolonging effectiveness)
                      4. Medic (to keep the other medic alive)
                      5. Anti-Tank (to take care of vehicles from a distance)
                      6. Special Ops (to destroy enemy assets and enemy vehicles close up)


                      You will see the setup is primarily designed for keeping the squad going for as long as possible. A squad that constantly has to respawn a long way from their objective is not only ineffective, but is not likely to stick together well

                      Comment

                      • DuffMan

                        #12
                        Re: Ultimate Squad?

                        SL:Support
                        Support *
                        Medic
                        AT
                        Support
                        Spec Ops

                        I don't like being SL too much.

                        Comment

                        • imported_cybercrow

                          #13
                          Re: Ultimate Squad?

                          sl-assualt/medic
                          1-support
                          2-support
                          3-assualt
                          4-assualt
                          5-anti tank
                          this would be my foot squad.

                          vechile squad
                          sl-engineer
                          1-support
                          2-medic
                          3-anti tank
                          4-anti tank
                          5-support/engineer.

                          Originally posted by ThoughtForm
                          1. SL Sniper (helps to spot enemy from a safe distance and provide reliable spawn point)
                          2. Support (keeps the gang topped up on ammo)
                          3. *Medic (anti infantry and maintains health of the troops, prolonging effectiveness)
                          4. Medic (to keep the other medic alive)
                          5. Anti-Tank (to take care of vehicles from a distance)
                          6. Special Ops (to destroy enemy assets and enemy vehicles close up)


                          You will see the setup is primarily designed for keeping the squad going for as long as possible. A squad that constantly has to respawn a long way from their objective is not only ineffective, but is not likely to stick together well
                          that sounds a good squad but from my experiance in the game an in real life battles(was a soldier 2 years ago an been iraq) the sniper was never a squad based person due to the fact that they would go off on there own or as a pair.
                          so i see no point a sniper being a role player in a squad.
                          if they get nailed you cant get to them fast enough for a revive or heal.
                          snipers are like lost puupys run off an do there own thing but every boddy loves them.
                          dont get me wrong i like the sniper kits but only if im lone wolfin
                          the only thing i noticed as well was that the sniper has only one personel weapon the sniper rifle.
                          but when i serverd with 1 STAFFORDS THE PRINCE OF WALES REGIMENT we also carried are personel weapon which was a SA80.
                          so had 2 weapons.
                          the CROW'S uselly had the heavey kits like suport an the LAW rocket,
                          the crows where cadet recruit out workshop these guys had the bum deal until they proved them selfs

                          Comment

                          • perry

                            #14
                            Re: Ultimate Squad?

                            All depends on the map and the situation at the time. Maybe the enemy is bringing in 3 APCs on Stalemate and you need 4 AT dudes.. Then a few minutes later you're attacking another infantry squad. Gotta switch things up, and its best to have an SL that thinks on his feet and squadmates that are responsive to orders.

                            Comment

                            • imported_cybercrow

                              #15
                              Re: Ultimate Squad?

                              Originally posted by perry
                              All depends on the map and the situation at the time. Maybe the enemy is bringing in 3 APCs on Stalemate and you need 4 AT dudes.. Then a few minutes later you're attacking another infantry squad. Gotta switch things up, and its best to have an SL that thinks on his feet and squadmates that are responsive to orders.
                              ^^well said this guy has hit the nail on the head ^^
                              alot depends on the map an situation.

                              Comment

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