An Idea about SAM/A2A missiles

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  • DanneDA

    #1

    An Idea about SAM/A2A missiles

    With the discussion about the SAM:s and A2A missiles going on I thought about a way that would require some skill of the user and still give some room for the pilots.
    Don't make the missiles overly accurate so that you have a chance of escaping them with some fancy moves. To make it more interesting (and reduce tks) make it possible to manually detonate the missiles fired!
    If you see that the missiles are not likely to hit the target you could detonate them and hope you did it close enough to cause some damage to the target (add splashdamage to the missiles and reduce the ammount of damage over distance).
    Even if the missiles wouldn't get a direct hit on the target you could still inflict some damage to them and would more or less stop teamkills/team damage with the missiles as you can detonate them before they hit.


    Good idea or bad idea?
  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #2
    Re: An Idea about SAM/A2A missiles

    An dyou have a proximity indicator in the HUDs center so you can detonate with ease. I love this idea.

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    • XmetallicaXguitarstX
      Member
      • Jul 2006
      • 3014

      #3
      Re: An Idea about SAM/A2A missiles

      Good idea.

      Comment

      • Kayback

        #4
        Re: An Idea about SAM/A2A missiles

        I think they need to return the missiles to pre 1.2 but make them silent.

        Aeroplanes don't get any lock on indicators from heat seaking missiles. They are passive detectors.

        So make them not too uber, but the guy getting shot doesn't know about it until it's too late. Like it would be IRL.

        The heli's can have missile launch detectors, because some do IRL. Having a big assed jet engine on the tail of your plane makes it hard to mount one on a jet.

        KBK

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        • Cole-Train

          #5
          Re: An Idea about SAM/A2A missiles

          Its a good idea in theory, but if you add too much splash damage, and the ability to remotely detonate them, people will start using the SAM's on infantry and armor, and we would get complaints on how its not being used for its "intented purpose"

          Its a great idea though, great angle for reducing tk's, but i think it needs to have some kinks worked out of it

          like, maybe you can only remotely detonate it as long as the missile was locked onto an aircraft

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