Please help me to understand how the heck the claymores range to detonate works?
Theres times when I see one..I take a step back and BOOM...wtf..how could I walk up to it and it not detonate, but when I take a step back to go around to a different route then it blows..
Also, this happened to day..A Kamakaze sniper (lets face it there is 1-2 on every urban map now) runs straight at me. I pump him full of lead but yet he drops his claymore at least 10 feet away..yet it goes off when I go to get out of prone..hwo does that work..
Ive been walking down the road on the back side of the first flag at karkand and had them go off on me while they were in the alley..but yet theres been times Ive been 3 ft away and been able to walk away from them. I actually got trapt in an alley today..sniper ran at me from the front..I shot him as he dropped a claymore..I turn around another sniper with the same move..now Im in an Alley with a claymore at both ends..wtf do I do..the slightest step and each way..all because FF has made a new way for people to run around like morons.
Seriously in my opinion the detonation range is incredibly screwed, best way to fix this and how the SHOULD work is if you touch it then they explode, meanign you have to actually walk into them..not them exploding just cause they are on your screen.
On a side note..theres also no reason a claymore should stay for any given time after the sniper is dead...no more friggin idiots with K/D in rounds of 30-50 cause they spent the whole round running straight into infantry and chucking claymores, cause you knwo and I knwo once a claymore is placed in the surrounding area of enemy players it will detonate if you try to walk away from it or if your 10-15 feet even away from it..its ********..
Right now urban maps are 99% fixed..they were near perfect with the addition of the toob nerf..now a whole new breed of people who like to just round around like monekys has sprung up..the Kamakaze sniper..
Theres times when I see one..I take a step back and BOOM...wtf..how could I walk up to it and it not detonate, but when I take a step back to go around to a different route then it blows..
Also, this happened to day..A Kamakaze sniper (lets face it there is 1-2 on every urban map now) runs straight at me. I pump him full of lead but yet he drops his claymore at least 10 feet away..yet it goes off when I go to get out of prone..hwo does that work..
Ive been walking down the road on the back side of the first flag at karkand and had them go off on me while they were in the alley..but yet theres been times Ive been 3 ft away and been able to walk away from them. I actually got trapt in an alley today..sniper ran at me from the front..I shot him as he dropped a claymore..I turn around another sniper with the same move..now Im in an Alley with a claymore at both ends..wtf do I do..the slightest step and each way..all because FF has made a new way for people to run around like morons.
Seriously in my opinion the detonation range is incredibly screwed, best way to fix this and how the SHOULD work is if you touch it then they explode, meanign you have to actually walk into them..not them exploding just cause they are on your screen.
On a side note..theres also no reason a claymore should stay for any given time after the sniper is dead...no more friggin idiots with K/D in rounds of 30-50 cause they spent the whole round running straight into infantry and chucking claymores, cause you knwo and I knwo once a claymore is placed in the surrounding area of enemy players it will detonate if you try to walk away from it or if your 10-15 feet even away from it..its ********..
Right now urban maps are 99% fixed..they were near perfect with the addition of the toob nerf..now a whole new breed of people who like to just round around like monekys has sprung up..the Kamakaze sniper..
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