DICE/EA....Spawn Gaurd please...next patch ?

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  • Bob_the_Insane

    #16
    Re: DICE/EA....Spawn Gaurd please...next patch ?

    Originally posted by whoosh
    How did you get down to one flag in the first place?????????


    Let me guess. You were loosing.


    Bad things happen when you are loosing. Get used to it.

    While I don't mind the idea of introducing a spawn armour in concept, I strongly agree with the above...

    Plus it could make capturing any hotly contested spawn point nearly impossible unless the "spawn armour" also inbibited the players weapons too...

    Imagine trying to cap a spawn with invincible soldiers appearing nearby...

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    • ACE4U

      #17
      Re: DICE/EA....Spawn Gaurd please...next patch ?

      True, I would admit, that I have been on both sides and it is unfair. In a tank, especially at Karkand is spawning masacure. And sometimes you spawn in the same place, even though there is at least two place to spawn. There should be a spawn rotation so the enemy does not just camp and kill you every time.

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      • vbl

        #18
        Re: DICE/EA....Spawn Gaurd please...next patch ?

        Originally posted by Jesse
        Very valid points. Would also, possibly, prevent the blocking spawn points issue. Perhaps a randomness factor still would be useful (which I THINK is possible already, just not used except for maybe on the squad leader spawn point? I'll have to look into that..) to add a little more protection against people, but nothing insane, just to ensure people can spawn and to deter spawn camping. Other than that, I say that's a great idea. However, an already cluttered map is about to get infinitely more cluttered if you can select the seperate spawn points. :p
        I could see 2-3 random points around each of the 5-8 spawn options - but they should be very close to the originally selected point. For example, "S.P" represent the selectable spawn point and each * represents the actual location that the player appears:

        Code:
              *
             S.P 
            *   *
        Might help address any possible congestion issues, too.

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        • thehed

          #19
          Re: DICE/EA....Spawn Gaurd please...next patch ?

          Originally posted by HowieMandel
          O say, 5 seconds or so, to be able to actually;
          1.) figure out exactly where he is on the map.
          2.) MOVE, without dying from, apc spam, tank spam, claymore spam, nade spam, etc.
          3.) actually, have a chance at making the game continue, to escape, which in the end is more fun for everyone.
          4.) Your Squadleader can push you up with c4 to the next Hotelroof :laugh:

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          • DrunkenPirate
            Ascended
            • Mar 2005
            • 4210

            #20
            Re: DICE/EA....Spawn Gaurd please...next patch ?

            This kind of idea suits a game like UT imo, not BF2, if people cannot spawn as the proper kitto deal with the current threat then it's their own fault.
            I am tired of seeing all my team mates spawn as support or sniper when there is a 58 ton main battle tank raining death onto the flag.

            Comment

            • Kayback

              #21
              Re: DICE/EA....Spawn Gaurd please...next patch ?

              Seriously Spawn Camping is a valid tactic , depending how it's done.

              I ALWAYS camp at Square on Karkand under the wooden ramp whenever we've managed to push that far and are capping the spawn.

              People always spawn at points getting capped. It is just stupid NOT to cover these points.

              However I don't do it in vehicles. Mainly because I don't ever use them.

              KBK

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              • TheCanOpener

                #22
                Re: DICE/EA....Spawn Gaurd please...next patch ?

                I really see no need. Having mobile spawn points with squad leaders really puts a damper on spawn camping.

                I agree it stinks when you spawn at the hotel and get killed by a apc camping out, but it hurts the enemy more defending a worthless flag like the hotel. Defend the suburb!!!

                DEDO

                Comment

                • Jesse

                  #23
                  Re: DICE/EA....Spawn Gaurd please...next patch ?

                  Originally posted by DrunkenPirate
                  This kind of idea suits a game like UT imo, not BF2, if people cannot spawn as the proper kitto deal with the current threat then it's their own fault.
                  I am tired of seeing all my team mates spawn as support or sniper when there is a 58 ton main battle tank raining death onto the flag.
                  Agreed. I especially hate the majority of them being anti tank, but not even getting their Eryx/SRAW out.

                  Variable, what I'm saying is simply a radius. Instead of have set positions, just have it randomly select a spot in a radius either automatically (to reduce congestion and spawn blocking) or only if someone is in the way. That combined with your idea of selecting the seperate locations would be more than enough to stop the non-idiot related spawn camping issues, as well as cover a few more while we're at it.

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                  • filthyscumbag

                    #24
                    Re: DICE/EA....Spawn Gaurd please...next patch ?

                    Spawn killing rules. Why does everything have to be honest and fluffy. Just get some payback men.

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                    • Rez_K'awil

                      #25
                      Re: DICE/EA....Spawn Gaurd please...next patch ?

                      This is a great idea, however with it implemented, it would give spawners a distinct advantage over someone trying to cap a flag. If "spawn armor" or something comperable is available, then I think something should be made to protect the people trying to cap the flag - say eliminate the closer spawn points at a CP to be available if someone is capping the flag there. So for example, they could spawn at the helipad on the airfield at wake, but not next to the houses near the flag. Gotta make it fair for both sides if that's what you want.

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                      • vbl

                        #26
                        Re: DICE/EA....Spawn Gaurd please...next patch ?

                        Originally posted by Jesse
                        Agreed. I especially hate the majority of them being anti tank, but not even getting their Eryx/SRAW out.

                        Variable, what I'm saying is simply a radius. Instead of have set positions, just have it randomly select a spot in a radius either automatically (to reduce congestion and spawn blocking) or only if someone is in the way. That combined with your idea of selecting the seperate locations would be more than enough to stop the non-idiot related spawn camping issues, as well as cover a few more while we're at it.
                        I understand, but I don't think BF2 has a "random point along an ellipse" function.

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                        • Kattspya

                          #27
                          Re: DICE/EA....Spawn Gaurd please...next patch ?

                          My suggestions are twofold. Make an entire are spawnable and make the cooridnates random. That way you can't be sure where someone spawns and the victim has more time to counter. Stop spawning at that location. Seriously if you don't want to die you can't hold on to the flag you can't have your cake and eat it too. Getting killed as you spawn is very annoying but that is the price you pay for keeping that flag.

                          Comment

                          • vbl

                            #28
                            Re: DICE/EA....Spawn Gaurd please...next patch ?

                            Originally posted by Kattspya
                            My suggestions are twofold. Make an entire are spawnable and make the cooridnates random. That way you can't be sure where someone spawns and the victim has more time to counter. Stop spawning at that location. Seriously if you don't want to die you can't hold on to the flag you can't have your cake and eat it too. Getting killed as you spawn is very annoying but that is the price you pay for keeping that flag.
                            Random = Bad

                            Comment

                            • Kattspya

                              #29
                              Re: DICE/EA....Spawn Gaurd please...next patch ?

                              Originally posted by ||bfa||variable
                              Random = Bad
                              In this case random is good but I'm not talking about a overly large area. More like all the alleys around the hotel for instance. Your idea about selectable spawnplaces that are near vehicles is a good one. It would be nice to not spend the first 30 seconds of the game getting where you need to go in the main.

                              That's a funny thing on a clanmatch on zatar. The americans always make it to the middle first because they can get their jet in the air faster due to spawn locations. If the teams are fairly even both will beat the other as americans. But that map can be pretty fun once you get that helo in the air, not for the opposing team though.

                              EDIT: Several typos

                              Comment

                              • Jesse

                                #30
                                Re: DICE/EA....Spawn Gaurd please...next patch ?

                                Originally posted by ||bfa||variable
                                I understand, but I don't think BF2 has a "random point along an ellipse" function.
                                If they can take calculations for a parabollic trajectory of artillery, then add a radius function to have the artillery land anywhere from the center to whatever radius you specify as the deviation, I'm sure they could easily throw one in there using recycled code. That is, if it doesn't exist already.

                                Code:
                                ObjectTemplate.create SpawnPoint SquadLeaderSpawnPoint
                                ObjectTemplate.PreCacheObject 1
                                ObjectTemplate.setScatterSpawnPositions 1
                                ObjectTemplate.setSpawnPositionOffset 0/0/0
                                Not sure that will randomize it, but I don't see how it couldn't be randomized, given they can throw many more calculations at the arty and still get it within a radius, with very little effort. Maybe something like

                                Code:
                                ObjectTemplate.setSpawnPointRadius xxxx
                                Where X is some value from the absolutle position of the spawn point. If it is zero, the function simply defaults to what BF2 has now. If the number is greater than 0, it picks a spot in that area.

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