Boom! Headshot Damages

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  • ACE4U

    #16
    Re: Boom! Headshot Damages

    Originally posted by [2bit]Modmaven
    Yes, every sniper weapon is one shot kill to the head. Headshots can be deceiving sometimes because of server to client communication. You point it on his head, but the server thinks his head is somewhere else. Weird stuff like that. Also, dont forget about muzzle rise. At medium distances I have better luck with the m95 by aiming just below their head, say their collar bone area, the muzzle rise when you shoot, will make it hit their head....
    Thanks, I did not relize their was a muzzle rise, the one weapons I noticed do the same thing. I have to aim low when someone ahead of me in a prone postion.

    I did manage to pull off some running kills as a sniper which I thought was impossible, but just led them a little and boom:dead:

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    • Arkasha

      #17
      Re: Boom! Headshot Damages

      Originally posted by [2bit]Modmaven
      The type 95 and the M95 are two different guns. The type 95 is a support gun, while the M95 is a sniper gun. I deliberately did not test any sniper guns because they are all one shot kill to the head.
      Oops, sorry about that. My mistake.

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      • Jemme101

        #18
        Re: Boom! Headshot Damages

        Muzzle rise? Thats a first. As far as I know we only have recoil in this game.

        Over 100 meter shots have to be corrected upwards not down. For example a 300 meter shot has to be corrected 44 centimters above the head to get a headshot.

        And here is The Damage-Chart [DUCKS]Black_Duck_1 posted some time ago in this forum. Might come in handy for reference when you are testing.

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        • Harpoon84

          #19
          Re: Boom! Headshot Damages

          It's not on the list but it's common knowledge that the AK47/AK101 are also one shot kills to the head.

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          • [2bit]Modmaven

            #20
            Re: Boom! Headshot Damages

            By muzzle rise I was referring to the end of the gun tending to rise as you shoot. This is linked to the recoil, so its kind of the same thing. For instance, as you shoot the shotguns over and over, you should drag you mouse slightly down as you shoot to keep the shots in one place.

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            • [TBF2] Antioch93

              #21
              Re: Boom! Headshot Damages

              STICKY STICKY STICKY!!!

              Love the Guide!

              Great Work You 2! Keep It Up!

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              • |AC!D_BURN|

                #22
                Re: Boom! Headshot Damages

                well you guys should get a trophy, great job on the testing with the weapons, cause i was sure that the m95 was not a insta kill, but what you said about the client thinking the head is somewhere else does make alot of sense.

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                • pYura

                  #23
                  Re: Boom! Headshot Damages

                  pistols 40 damage??! how is it possible? I mean it takes me always 2 HSs to kill anyone ??!

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                  • Jemme101

                    #24
                    Re: Boom! Headshot Damages

                    Yeah k. I thought you were refering to the IRL effective range of weapons. And the fact you have to compensate (aim lower) if you shoot at targets closer up.

                    p.s. for the record. All sniper weapons can do 1 shot-1 kill , over any distance which is in LOS. I made kills over 400 meters with all of them. Ingame that is

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                    • ShapeSh1fter

                      #25
                      Re: Boom! Headshot Damages

                      Originally posted by '[2bit
                      Modmaven'
                      MP5 – 50 damage
                      P90 – 50 damage
                      yeah, we all know what the DAO-12 makes of a skull

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                      • [2bit]Modmaven

                        #26
                        Re: Boom! Headshot Damages

                        Originally posted by rf8406
                        yeah, we all know what the DAO-12 makes of a skull
                        Ha ha yeah! Swiss cheese! My buddy and I are getting on tonight to test the rest of the MEC and China weapons...I will edit the original post with all those additions....

                        Originally posted by pYura
                        pistols 40 damage??! how is it possible? I mean it takes me always 2 HSs to kill anyone ??!
                        They must have not had full health. I was very particular about this test. We tried 4 different pistols each 3 times, just to make sure. Everytime they registered a 40 damage to the head.

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                        • ShapeSh1fter

                          #27
                          Re: Boom! Headshot Damages

                          Originally posted by [2bit]Modmaven
                          They must have not had full health. I was very particular about this test. We tried 4 different pistols each 3 times, just to make sure. Everytime they registered a 40 damage to the head.
                          And the victim had armor or not? That should take off 33%of the damage I believe

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                          • Virtus2

                            #28
                            Re: Boom! Headshot Damages

                            Was the lab rat armored is my question...

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                            • pornstarscout

                              #29
                              Re: Boom! Headshot Damages

                              nice job one of the best tip/trick post i've in a while.

                              Comment

                              • [2bit]Modmaven

                                #30
                                Re: Boom! Headshot Damages

                                Ok folks... I have edited the original post and added all of the default guns for MEC and China. Sweet!

                                A few asked about the special ops class...in particular the damage of the m4, g36c, and scar-l. We did some retesting, and the numbers make a lot more sense now. Also, I was able to duplicate the G36E (medic unlock)damage of 90 over and over...

                                Hope this helps everyone!

                                Originally posted by Virtus2
                                Was the lab rat armored is my question...
                                No, he wasnt. My buddy was a medic, so he could heal himself. I believe there should be no difference between armored and not. I was shooting his face!! Unless they have some new kevlar skin or something :hmm:. I will check that though, and report back.

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