Looking at the numbers it seems that the missile code checks every once in a While for a new lock and goes after the new target it finds.
That why in patch 1.2 they changed abruptly trajectories (could lock at 120º) and seemed to go in Zig Zag.
My opinion on this is:
1) A missile is fired and locks on target.
2) The target Outmanouvers the missile (because of the low rate of turn).
3) Missile lose target lock and seeks int its 120º target lock radio for a new target.
4) Missile goes after target again.
This explains why it was almost impossible to escape missiles and their weird trajectories also why they changed so abruptly their trajectories (when faced with a new target).
If this is true, in 1.21 this same problem would happen but with less frequency, because the missiles won´t lose it´s target lock so easily and if they do the new angle for searching new targets is much more reduced.
Whats your thoughts about this?
P.S. - haven´t read all the threads and maybe someone else has said this same thing...if so sorry to bother you with my rantings
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That why in patch 1.2 they changed abruptly trajectories (could lock at 120º) and seemed to go in Zig Zag.
My opinion on this is:
1) A missile is fired and locks on target.
2) The target Outmanouvers the missile (because of the low rate of turn).
3) Missile lose target lock and seeks int its 120º target lock radio for a new target.
4) Missile goes after target again.
This explains why it was almost impossible to escape missiles and their weird trajectories also why they changed so abruptly their trajectories (when faced with a new target).
If this is true, in 1.21 this same problem would happen but with less frequency, because the missiles won´t lose it´s target lock so easily and if they do the new angle for searching new targets is much more reduced.
Whats your thoughts about this?
P.S. - haven´t read all the threads and maybe someone else has said this same thing...if so sorry to bother you with my rantings
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