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Triangulation - Simple explanation

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  • Triangulation - Simple explanation

    Heyhey,
    In this thread I will try to explain what triangulation is very simple.

    Triangulation is when the modeling software makes triangles of every polygon. About any game engine operate with tri-polys, which just is a three-edged polygon, which we just call triangle, or just a tri. So it all does make sense, but still it's annoying.
    So for games you should ALWAYS, yes ALWAYS!!!, count triangles.
    If you count poly's you'll get a big lag problem.
    Unwrapping with triangulating is a pain in the ass, so be sure you don't triangulate your model before sending it to the unwrappers.
    To show you how annoying triangulation is I made this pic:
    Notice how the non-triangulated model is more organized and have a cleaner mesh while the triangulated model is just confusing in a way.



    Unfortunately BF2 operates on triangulating, so we will have to live with it.

    Regards, Icy

  • #2
    Re: Triangulation - Simple explanation

    just wondering if that sig you have, i mean the ak, was it made or opened in 3D Max?

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    • #3
      Re: Triangulation - Simple explanation

      That AK is made in 3ds max.

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