Mines

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  • Batausu

    #1

    Mines

    I love to play engineer every now and then, because it's nice to think about where to put those mines and later see people drive into it .
    I understand that it must be a limit for mines on the battlefield, or else there would be mines everywhere. Five mines per engineer at any given time it seems ok. But why mines should disappear after the engineer is killed? I think mines should stay on the ground until deactivated, blown up or the same engineer (when he got back in the game) lays more then five mines. Mine is now some kind of magic device, somehow connected to the person that used it, vanishing into air (or ground) when he is gone.
    Make a comment.
  • Biltong

    #2
    Re: Mines

    Agreed.

    Comment

    • evilzucchini

      #3
      Re: Mines

      This is the case with everything in the game. It persists until the kit dissapears. Claymores, mines, health packs, ammo packs, c4, etc. . .

      And it makes, especially now that you can't blow them up with grenades and FF kill them, there would be mines and claymores and stuff EVERYWHERE.

      For both game play and performance this would be a bad idea.

      Comment

      • DOGGiE52
        Member
        • Dec 2006
        • 2680

        #4
        Re: Mines

        Originally posted by evilzucchini
        This is the case with everything in the game. It persists until the kit dissapears. Claymores, mines, health packs, ammo packs, c4, etc. . .

        And it makes, especially now that you can't blow them up with grenades and FF kill them, there would be mines and claymores and stuff EVERYWHERE.

        For both game play and performance this would be a bad idea.
        Therfor it would be good to use Batausu's idea along with the ability for engineers to deactivate claymore AND C4s too...

        Comment

        • Batausu

          #5
          Re: Mines

          I’m not talking about the obvious bug, that claymores are indestructible, which I’m sure it will be corrected. I’m talking about having more life like objects in the game.
          Limiting their number per person should be enough. Five mines or two claymores do not seems that much to me, it’s not like everybody would be engineer or sniper. These are objects not controllable once laid (edit: mines are), so why not make them more realistic (and fun) and give them a purpose. If you want to make sure of them now, you should be hiding and waiting for the kill, instead of fighting (and sometimes getting killed in the process).

          Comment

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