Weapon 'lag' after last patch..

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  • Linus

    #1

    Weapon 'lag' after last patch..

    I rarely use anything else but AT kit, so I dont know about most of the
    other weapons... but after the last patch the weapon draw, as well as
    firing is laggy and jerky as hell. Pauses in between DAO shots are common
    no matter what server Im on.. so its not packetloss or connection lag...
    the DAO in particular is all screwed up...as well as the rocket launcher..
    The Zoom has a noticable lag, and 2 rockets seem to fire instead of one
    sometimes..

    When I start firing the shotgun at enemies, steadily, it stops after a
    few shots then picks back up firing..

    Also, the rocket launcher doesnt even appear to reload at times, no
    visable action of it reloading even though it does reload a rocket.
    And of course, the same ole bug is still there, where the weapon
    keeps reloading and reloading and reloading even after the weapon is
    full.

    Again, this happens on even the best of connection servers, even at
    minimum player loads, so its not connection problems.. DICE has screwed
    with something and it has a major effect on the AT kit for sure.

    Its a shame that DICE had to get the contract for BF2 in the beginning,
    (yes I know EA owns most of DICE now..) but, DICE are really really really
    really really bad programmers. "WELL YOU DO BETTER, THEN!" you say ?
    Hahaha, I paid EA for this game, why should I have to do better? Whos
    the customer here?

    This game although fun at times , has got to be the biggest cluster-fvck
    I have ever seen in a game release.. Im sure there have been worse, but
    for myself who owns at least 30-40 of the latest most popular game titles,
    this is by far the worst.. Other publishers have 99% of their bugs and
    quirks fixed within weeks of game release.. but yet here we are after 6-7
    months, and EVEN THE BUGS THAT HAVE BEEN DISCUSSED FOR ALL THAT
    TIME ARE STILL THERE.

    EA will never get another dime of my money.. ever. And its a shame that
    even DICE's patches need patches. What a laugh..

    Oh, and another thing.. Ive seen more hacks than ever in the past
    2-3 weeks without ANY WORD from EA DICE or the PUNKBUSTER people
    about them. So basically, Punkbuster is useless, people. I seen a guy
    respawn in a neutral base last night ALL game long, people were getting
    ****ed.. This week alone I have seen AT guys fire 5 rockets back to back to
    back time after time.. But what makes it funny ??? These all happened
    on 'EA official' servers.. NOT A GOOD SIGN, folks.

    EA/DICE's ONLY GOAL right now is to get more xpacks out so they can
    get more of our money.. so they ATTEMPT ot HAPPEN to fix a few bugs
    along the way is just a coincidence.. not on purpose..
  • WDA_Endless954

    #2
    Re: Weapon 'lag' after last patch..

    I've had a similar problem, but mine is when I jump down from any height my gun, whichever it may be, will not fire. It simply jams for about two seconds before it will fire. Can't tell you how many times I've been killed when I should have had an easy kill. REALLY ****es me off.:evil:

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    • Magical Poop

      #3
      Re: Weapon 'lag' after last patch..

      welcome to DICE's level of programming

      Comment

      • Blades

        #4
        Re: Weapon 'lag' after last patch..

        Originally posted by Endless954
        I've had a similar problem, but mine is when I jump down from any height my gun, whichever it may be, will not fire. It simply jams for about two seconds before it will fire. Can't tell you how many times I've been killed when I should have had an easy kill. REALLY ****es me off.:evil:
        ...isnt that programmed in the game? Part of the "can't shoot while jumping, or after coming up from prone?" But from ANY height, im not sure.

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