Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
lately, I've been seeing this bug, on all maps except mass destruction.
notice the missile count, i thought 1.2 made the choppes only carry 8 ?, just wondering if anyone else is experiencing the same problem, and some feedback.
Thats Special Forces, SF didnt have it's choppers restricted, they still have 14.
Ditto, i wonder is DICE forgat about it, and will make it 8 on the next patch. And for the guy at DICE or EA that said that 8 rockets is enough, you can go FYS buddy, decode that.
Ditto, i wonder is DICE forgat about it, and will make it 8 on the next patch. And for the guy at DICE or EA that said that 8 rockets is enough, you can go FYS buddy, decode that.
I still don't understand. Exactly why would they nerf the missle count in vanilla, but not in SF? It's the same principle for them, and SF actually warrants the reduction of missles even MORE than vanilla does.
I mean with vanilla, there are way more threats to deal with (jets, more vehicles, more aa, ect), but in SF, all they have to counter you are the AA, so what were they thinking when they reduced the missle count of heli's in vanilla, but not in SF?
If it was one or the other, It should have been SF instead!
I still don't understand. Exactly why would they nerf the missle count in vanilla, but not in SF? It's the same principle for them, and SF actually warrants the reduction of missles even MORE than vanilla does.
I mean with vanilla, there are way more threats to deal with (jets, more vehicles, more aa, ect), but in SF, all they have to counter you are the AA, so what were they thinking when they reduced the missle count of heli's in vanilla, but not in SF?
If it was one or the other, It should have been SF instead!
If you fly choppers in both vanilla and SF you will understand why.
Its at least 30% harder to fly the choppers in SF for a start.
The rocket spread is wider on all the SF choppers, meaning more rockets wasted.
Night maps on SF make it harder.
It's only really Surge and Mass Destruction where you feel you have an advantage over the choppers on vanilla.
F***ing class maps as well.
I still dont understand why they nerfed the helicopter at all, what with the new aa even if the helicopter as it was before it would still be balanced.
If you fly choppers in both vanilla and SF you will understand why.
Its at least 30% harder to fly the choppers in SF for a start.
The rocket spread is wider on all the SF choppers, meaning more rockets wasted.
Night maps on SF make it harder.
It's only really Surge and Mass Destruction where you feel you have an advantage over the choppers on vanilla.
F***ing class maps as well.
Hind yes but Apache? No. Apache is the most powerful helicopter in both BF2 and SF. More responsive engine , higher count of missiles and higher spread damage of missile.
Anyway, DICE should never reduce the missiles of SF helicopters. I think chopper pilot is having a hard time due to the increased accuracy of AA. Why not make the vanilla choppers have the same missile count as before?
Seriously , vanilla choppers are kinda crappy now. Everytime I play BF2 chopper I would choose the gunner seat. Reduced missile count greatly reduce helicopter's bombing run capability and taking out armor is harder now. When in the past it is easy to take out an armor in 1 dive, now I can't do as often
Yeah I notice this too a while back, I guess since they are a little harder to fly, and there are less maps in SF with copters. plus maps like ghost town, there arent too many open areas to whore. SO I think its fine IMO.
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