Re: 2nd thoughts about post-1.2 AA
Well the oil flame AA shooter works also, though it can easily go after a friendly same as an enemy. I have downed friendlies doing it but no enemies so far. Its more luck that an enemy comes in range within 30secs before a friendly does.
I can vouch for everything in that vid other than seeing the AA spiral from personal experience.
Well the oil flame AA shooter works also, though it can easily go after a friendly same as an enemy. I have downed friendlies doing it but no enemies so far. Its more luck that an enemy comes in range within 30secs before a friendly does.
I can vouch for everything in that vid other than seeing the AA spiral from personal experience.
I liked this game until the 1.2 patch. Before the patch claymores were used as intended. Now they are everywhere. Perhaps the same person decided the PKM should be a sniper rifle. I agree that the accuracy should be good but not that good. Dice seems to fix things that should be backburner issues first. Some are not even issues at all. (claymores, destroyable mines, apc shooting through materials, hellicopter missile count) I haven't been around pc gaming too long but of the games I have played never have I seen a patch distort gameplay as much as 1.2. Its an entirely new game. Wether its a good thing or a bad thing is in the eye of the beholder. Sorry had to vent.
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