Tank/troop relationship In game/IRL

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  • BoxiouS

    #1

    Tank/troop relationship In game/IRL

    Besides being something that can be used as a transport, (irl some can do 80+ mph) armour is also used as a mobile barrier between troops and the enemy.

    It's not something you see a lot of, because most people when they get in a tank, full speed it to wherever the nearest(mined and guarded)flag, but when you see tanks surrounded by infantry progressing at walking pace, it does look very cool and war-like! I think tanks should have a go-slow on them,(by toggling the shift key prehaps) so that squads can walk by them when moving from one place to another.(obviously this wouldn't work on some of the larger maps)

    If tank guy and gunner(who would be in the best position for spotting) are surrounded by troops (say 2 each side 2 behind(need bigger squads)) they are a formidable death snail.

    The chances are that a first strike will occurr on the tank, and(as long as everyone does there jobs properly) repairs will be on the job straight away, gunner can spot, troops will spread, everyone will know where the threat is, and it can be dealt with.
    As long as you don't get AT's trying to take out snipers and people doing stupid things with nades,(Karkand is getting silly now on anything over 32) and it doesn't degenerate into a mess of bunny-diving dolphin humping(*as are some of the so called 'pro' games ) then the illusion happens and you get really engrossed in what is easily the best war-game you can play sat on your arse!

    The only reason i say this (before the flames) is that i've seen too many idiots (from medics to snipers-SNIPERS driving tanks?!) spawn away from squad to tank-rush the nearest flag-get killed-respawn at tank spawn tk for tank etc...

    (and full metal jacket was on telly last night)

    I know what i'm suggesting requires a degree of teamwork and communication that's just not present in the games i play, perhaps it's a server thing (perhaps not).

    * I was hoping that a clan server would contain much better/tighter gameplay, so i downloaded a match off E sports that a lot of you were raving about(forget the thread but it was one of the players that was recommended as the sh*t) and it was a bad bad display of bouncing around ny pretty much all of them, which made me loose faith, but then i had a game on Swizz air last night, and my squad was a tight mix of the right elements, they listened to orders/requests(as did the commander!) and looked after their squad leader!... faith restored.
    My two cents that's all...
  • Bullit_toof

    #2
    Re: Tank/troop relationship In game/IRL

    I noticed that on full metal jacket last night i was urging him to knife the sniper the guy snuck up on at the end. And i sure and saw someone bunny hopping

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    • Dantes

      #3
      Re: Tank/troop relationship In game/IRL

      Totally agree Boxious. The more I play this game the more I yearn for elements that you describe and the more I realize that it's more UT2K4 than what I expected BF2 to be. Thank god for mods.

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      • frazzman

        #4
        Re: Tank/troop relationship In game/IRL

        Yeh ive been in a situation or two where we've had a squad leader as a top tank h0e and the rest of the squad has been infantry supporting him. Lemmeh tell yah now .. when it works, it completely owns everything on the ground.
        None of this running from flag to flag in a race to cap like headless UT chickens.

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        • Guidon666

          #5
          Re: Tank/troop relationship In game/IRL

          Boxious,
          While I agree with your assessment for tactics in a real scenario...
          Unfortunately I tend not to in THIS game.

          One reason I do not necessarily agree is simply how easily the tanks are destroyed in this game VS a real event. and yes... I said tanks are easily destroyed here. 2C4s? Not likely. Exploding and killing all inside after a few frontal shots off a t72? Again... not likely. The tank may suffer, but the crew has a better than not chance of surviving and escaping.

          I've protected troops up to the point of breeching a target building witha tank in Iraq.... However in game we are much more vulnerable.

          Just my thoughts.

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          • ACE4U

            #6
            Re: Tank/troop relationship In game/IRL

            I remember on Karkand when I was in a tank and there was alot of soldiers around me and we were slowly taking out the enemy It does not happen too often, but my number one goal as a tanker is to support the ground troops.

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            • BenjiRyan

              #7
              Re: Tank/troop relationship In game/IRL

              On the opposite side I rarely go anyehere in a tank these days without infantry support. Too many C4 ers or anti tank people about.

              The patch has evened up the game a lot so that tactics mean more now. Before it was get into a tank and wait for the attack copter to blow you up. Now its launch an attack and try to avoid TOW's and Eryxs.

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              • BoxiouS

                #8
                Re: Tank/troop relationship In game/IRL

                Originally posted by guidon666
                One reason I do not necessarily agree is simply how easily the tanks are destroyed in this game VS a real event. and yes... I said tanks are easily destroyed here. 2C4s? Not likely. Exploding and killing all inside after a few frontal shots off a t72? Again... not likely. The tank may suffer, but the crew has a better than not chance of surviving and escaping.

                I've protected troops up to the point of breeching a target building witha tank in Iraq.... However in game we are much more vulnerable.

                Just my thoughts.
                I agree, the tanks are not the force they should be, however i think if they were it would unbalance the game, when you fire at a tank you know, (9 times out of 10)how many shots of whatever projectile launcher/explosive it will take to destroy it, it would be far more interesting (and change their role in the game) if you couldn't guarantee that the next time you dive from behind the wall with AT on your shoulder, (whether you die or not) the tank will be destroyed.
                I've heard it mentioned on this site before about being able to immobilise a tank, and it's such a good idea, because an immobilised tank can still fire, and it would shift the emphasis on the surrounding troops to defend the tank. (at least whilst it's useful) Something which just does not happen. Tanks are as expendable as anything else in the game.

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                • Rez_K'awil

                  #9
                  Re: Tank/troop relationship In game/IRL

                  If you could mix in an engineer in any sort of vehicle, it's more than possible. I've found myself doing this on occasion with another person when we're both in an armored vehicle when I'm the engineer - I use them as cover and repair them from any damage being dealt by tanks, etc. It's quite useful but usually only happens when you squad up with someone over VOIP or are on TS with some buddies.

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                  • Digital-Boy

                    #10
                    Re: Tank/troop relationship In game/IRL

                    It's a nice thought, but I find that tanks make for good bomb magnets, and hence, I find it a good idea to stay several dozen meters away from friendly armor. Still, tanks are great infantry support. People don't realize that tanks are support and not just their own personal way to boost their KDR. Having just played a round of Wake, I can say that a tank breaking up the enemy's frontline makes it infinitely easier for infantry to advance from the beach CP to the airfield.

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                    • Maxor127
                      Member
                      • Oct 2006
                      • 314

                      #11
                      Re: Tank/troop relationship In game/IRL

                      A whole bunch of infantry standing near a tank is just begging for accidental teamkills. I hate when people stand around my tank because if someone fires a rocket at me, my instinct is to backup, and that usually results in someone getting run over if there are lots of guys around me. I swear one game my teammates were either retarded or wanted to get me banned because everytime I'd backup, I'd run over the same two guys. I think eventually I said "stop standing behind my ****ing tank" and got kicked for swearing

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                      • Disposablehero10

                        #12
                        Re: Tank/troop relationship In game/IRL

                        The problem with going slow is that you get owned by antitank and Spec ops. When I drive a tank or APC I never stay still or hit a general area for too long. Going near full speed around corners and never stoping. Shoot and go. I do understand what you mean. The only thing is its kind of impractical on a public server. People tend not to listen and only want to do thier own thing.

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                        • rombaft

                          #13
                          Re: Tank/troop relationship In game/IRL

                          I can't agree here, sometimes you have rounds where the armor stays at front and stuff , mostly that team lost the round , tank must be used to break true the front line and take a flag that is behind it, much more effective, then troops spwan there, enemey can't focus on one side anymore and will have a hard time

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                          • warfryx

                            #14
                            Re: Tank/troop relationship In game/IRL

                            i half in agreement...... since if someone is watching the tankers butt its harder for spec ops to sneak a C4 and blow u to bits...plus armor is a good cover

                            but as mentioned you have got to have a well organized squad.....

                            but it would also be a bad idea i think to have too much people around the tank especially if theres few players,,, its a good way to lose a round fast:p

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                            • cemmyz

                              #15
                              Re: Tank/troop relationship In game/IRL

                              Problem with making tanks harder to kill on BF2 is that 9 cases out of 10 im the poor bastard who gets spawned right in front of their main gun! (when deciding to spawn elsewhere its usually right into someone else lol :cry: )
                              Therefore I have ended up getting killed soo many times in a row getting off one or 2 shots with the AT launcher before he dies!

                              How about introducing M kills as well rather then simply K kills? (those speaking english - M - mobility ie tanks can maybe fight but not move, K - Dead funnily enough :laugh: ) or disabling the main gun hydrolics perhaps?

                              Would certainly help stop tank whores simply sitting just outside decent sprint c4 / mine ranges

                              Sorry bout spealing on, im a student so used to writing essays (tho spelling and grammer shiite ) On subject of tanks providing rolling cover etc, good theory but arty comes about too soon on this and can see this method leading to mass deaths!

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