So I've been screwing around in XSI for a bit. Its nothing, really, but its a start.

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  • MagicalNinjaBuddy

    #1

    So I've been screwing around in XSI for a bit. Its nothing, really, but its a start.



    Yeah, its pretty much crap. But I'm just figuring out how to use XSI. And model, I"m trying to remember what little I did remember how about modelling.
  • Raslin

    #2
    Re: So I've been screwing around in XSI for a bit. Its nothing, really, but its a sta

    Originally posted by MagicalNinjaBuddy


    Yeah, its pretty much crap. But I'm just figuring out how to use XSI. And model, I"m trying to remember what little I did remember how about modelling.
    For someone who doesn't model often, thats not bad. Keep working on it; It took me months to make anything close to that quality.

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    • box_boy

      #3
      Re: So I've been screwing around in XSI for a bit. Its nothing, really, but its a start.

      Does BF2 have any tools for XSI?

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      • Icy-Spicy

        #4
        Re: So I've been screwing around in XSI for a bit. Its nothing, really, but its a start.

        No, XSI does not have the ability to export to BF2.
        You'll have to bring it into 3dsM, Maya 6 or Gmax to get it into the BF2 engine.

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        • Turtle-ZED

          #5
          Re: So I've been screwing around in XSI for a bit. Its nothing, really, but its a start.

          Unfortunately, the XSI Mod Tool has no means to export into anything other than its own native format or into HL2 or UT2004 format. I would suggest you download the latest version of XSI and trial it for a month. You can use .obj and .fbx (with plugin) to export into a format that others in a mod team can work with.

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          • imported_Prophet

            #6
            Re: So I've been screwing around in XSI for a bit. Its nothing, really, but its a start.

            Originally posted by Turtle-ZED
            Unfortunately, the XSI Mod Tool has no means to export into anything other than its own native format or into HL2 or UT2004 format. I would suggest you download the latest version of XSI and trial it for a month. You can use .obj and .fbx (with plugin) to export into a format that others in a mod team can work with.
            OMG its the Turtle man himself. Mod Depot? You going to make a Turtle mod bro?

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            • Turtle-ZED

              #7
              Re: So I've been screwing around in XSI for a bit. Its nothing, really, but its a start.

              Hehehe- Not a Turtle MOD per se, but I've had a hand in the SPV5 Mod...

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              • MagicalNinjaBuddy

                #8
                Re: So I've been screwing around in XSI for a bit. Its nothing, really, but its a start.

                I can import stuff into 3ds max. (3ds max doesn't work nice for me. I can only really render stuff. -_-)

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