STOP Complaining to EA/Dice about Claymores

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  • SaladFork

    #1

    STOP Complaining to EA/Dice about Claymores

    I'm getting frustrated wading through post upon post upon post of people whining about claymores not blowing up when a friendly walks upon them. Usually these comments are directed at Dice/EA, telling them they messed up the game, and to 'fix' this 'bug' in the next patch.

    NEWSFLASH.

    It's not them you should be complaining to. To quote the changelist...
    - Server setting to allow friendly fire to be off on mines without affecting other weapons.
    Does it say it's global among all servers? No. Is it defined by the RoE as a variable server admins are not allowed to edit? No.

    All an admin has to do is change the variable value, and claymores will be right back as they always were. And they can easily do it on a ranked server with no reprecussions.

    If you have an issue with it, find a server with an admin smart enough to change the setting, and stop making posts whining about it.

    Sorry, it's been a long day..

    </rant>

    ~Salad
  • unununium

    #2
    Re: STOP Complaining to EA/Dice about Claymores

    Amen. Personally I prefer team mine damage off as I don't like people punishing me for climbing up a ladder and getting their face blown off for not looking.
    That, and claymore whoring is just so much fun.

    Comment

    • longgone

      #3
      Re: STOP Complaining to EA/Dice about Claymores

      I prefer the team damage on, but at the same time I miss the option of blowing them up with a grenade.....without it you have no options around claymores (regardless of team damage on/off), just my 2 cents since you actually started another thread on the subject.... not that I am giving a valuable member like SaladFork any grief for it :-)

      Comment

      • SaladFork

        #4
        Re: STOP Complaining to EA/Dice about Claymores

        Originally posted by otorhinorrhea
        I prefer the team damage on, but at the same time I miss the option of blowing them up with a grenade.....without it you have no options around claymores (regardless of team damage on/off), just my 2 cents since you actually started another thread on the subject.... not that I am giving a valuable member like SaladFork any grief for it :-)
        Yes, I totally agree. I can count the number of times I've spotted a mine/claymore blocking my path. And just have to look at it and go 'Oh. Guess I can't take this route.'

        And unlike all the other thread, my one includes an element of information, the fact it's a server side setting. Nice to know some people find me 'valuable', hehe.

        ~Salad

        Comment

        • raceacontari

          #5
          Re: STOP Complaining to EA/Dice about Claymores

          Originally posted by otorhinorrhea
          I prefer the team damage on, but at the same time I miss the option of blowing them up with a grenade.....without it you have no options around claymores (regardless of team damage on/off), just my 2 cents since you actually started another thread on the subject.... not that I am giving a valuable member like SaladFork any grief for it :-)
          That is all I miss, is the blowing them up with grenades. I can see the mines not blowing up from a handgrenade, but a claymore should.

          what just annoys me is first version of the game when it came out, mines and claymores could not be blown up. Patch..whatever...comes out, oo new feature of blowing up mines and claymores. Patch 1.2, well we removed the blowing up mines and claymores....ARG make up your minds! lol

          Comment

          • old sch00l
            Senior Member
            • Apr 2007
            • 1087

            #6
            Re: STOP Complaining to EA/Dice about Claymores

            Good info..

            I prefere the team mine damage off, means I can play Eng like I could in BF1942, befor 1.2 it wasn't worth bother because of team kills.

            There are maps like Kubra Dam were one Eng can hold off one side of the map and really helps the MEC

            I would like the team damage on, but it doesn't work out, yet :sigh:

            Comment

            • PHPT

              #7
              Re: STOP Complaining to EA/Dice about Claymores

              Hate to kick up the conversation again, but "I guess I can't go this way" isn't much of a solution. May as well hop on the "bring a medic" bandwagon. Karkand's hotel point can be locked down so that the only way in is way around the back, or out through the main street with exactly ONE claymore. (Base of the ladder, facing away from the road) Drop one at the staircase too, and the only way to take the point is by taking a death.

              Team damage on means it'll still be spammed up on back routes, still dumped in the middle of combat, still dumped in obvious spots your teammates aren't gonna go (i.e. middle of the street inbetween the two fenced areas, dumped west of the building near the flag point while defending the airfield on Wake), still used to spawnkill, still used to dump off of rooftops for flag defense or even flag SIEGE, etc. etc. etc.

              Just because there's a server setting which provides a half-assed solution doesn't make it fixed, hence, there's still something to complain about.

              Comment

              • DieFledermaus

                #8
                Re: STOP Complaining to EA/Dice about Claymores

                I dont have a problem with claymores. If my teammates cant see them then they shouldnt be playing,

                Comment

                • dwuf76

                  #9
                  Re: STOP Complaining to EA/Dice about Claymores

                  Claymore friendly fire should be on, the claymore should not be able to tell the difference from friend or foe. Also a claymore should be easily destroyed from a nade....that is all

                  Comment

                  • WNxMrage

                    #10
                    Re: STOP Complaining to EA/Dice about Claymores

                    That sounds great in theory. However, right now, BF2CC (which is what most people use to admin their servers) does NOT support the sv.friendlyFireWithMines feature, so if you run BF2CC you would have to run the "rcon exec sv.friendlyFireWithMines 1" command every time the map changes. You can't even just put it in the config file because BF2CC overwrites it.

                    ALSO, this setting should default to FF=1 and NOT FF=0. Most admins are just plain too lazy or don't care or like to whore the clays themselves. Once the new BF2CC is released, I hope admins will realize the new checkbox to toggle FF for mines/clays on and off and handle it appropriately by not allowing this worthless clay spamming on their servers!

                    In addition, they should go back to allowing Clays/Mines to be destructable, but defaulting FF of them to on would be a good start.

                    Comment

                    • tcp1

                      #11
                      Re: STOP Complaining to EA/Dice about Claymores

                      Drive a vehicle up to them, if possible, they blow up and your good to go.

                      Comment

                      • spaceace

                        #12
                        Re: STOP Complaining to EA/Dice about Claymores

                        I think it'll become less of a problem with 1.21 limiting snipers to 2 claymores on the map at a time, although it's not an insurmountable problem as it stands. Granted it'll take a bit longer to get Hotel, but whilst everyones sniper dropping claymores like they're going out of fashion (which they probably are with 1.21!) there's a whole map full of undefended flags to take. Even if you desperately want Hotel, a concerted attack will overwhelm the defenders and "detect" their claymores quicker than they can replace them.

                        Comment

                        • BarkingSquirrel

                          #13
                          Re: STOP Complaining to EA/Dice about Claymores

                          I automatically question the motivations of someone who WANTS to blow up their teammates.

                          Comment

                          • [DR]J|Pvt.Uber_Soldat

                            #14
                            Re: STOP Complaining to EA/Dice about Claymores

                            There needs to be a bigger, Different Icon for Claymores and Mines. Sometimes I think it's C4 around the corner, but can't find out of you're wrong unless you actually go around the corner.... Same thing for clays/c4 in bushes. It's just really dumb.

                            2 claymores max on the ground at all times, and a server setting to turn tk on or off is the perfect solution.

                            Comment

                            • squeak

                              #15
                              Re: STOP Complaining to EA/Dice about Claymores

                              about explosives..I wish you could spot them... instead of typing quickly watch out for enemy mine/claymore/c4, but it too late and someone runs over it. Just press Q and you could spot enemy explosives

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