Claymores and mines

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  • Leki
    Member
    • Mar 2007
    • 361

    #16
    Re: Claymores and mines

    The problem with claymores before was your own team running on them and giving you a TK.....sometimes it would be the snipers fault if he put them 2 meters away from where i spawn so i move forward an die right after spawning or putting them in high people traffic places where teammates need to run and blocking the way. When a sniper puts them out of the way to defend himself like on top of a ladder then him getting a TK for it is unfair.
    So the best solution would be to make claymores destroyable with granades and also make it so when a teammate walks over them it blows up but doesn't kill him.

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    • PHPT

      #17
      Re: Claymores and mines

      Originally posted by Cornbread Mafia
      Could someone show proof that a claymore is used only for protecting a sniper?
      I'm pretty sure it says that in the MANUAL, but I can't find it to double-check.

      Claymores were designed for one thing: To make sure snipers couldn't just be stabbed off of rooftops. Not for totally blocking an alleyway.

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