Claymores

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dwuf76

    #16
    Re: Claymores

    As much as I hate claymores, they should be allowed, however only one or two per sniper and SHOULD be easily destroyed

    Comment

    • imported_TEG177

      #17
      Re: Claymores

      At least next patch snipers wont be able to place more than 2..and someone said engineers can disable them..how so? You can't even get within a few meters without getting blown up..

      Comment

      • Talus
        Member
        • Oct 2006
        • 6854

        #18
        Re: Claymores

        Come at them from behind and use the wrench.

        Comment

        • k1llglance

          #19
          Re: Claymores

          Originally posted by Talus
          Come at them from behind and use the wrench.
          Yea make the Engineer worth something. It was a sad day when I had to resort to lame tactics the other night to get my explosives badge with claymors on Karkand. I knew how to do it, felt like crap when I did it. when the badge came up, there was relief that I could stop doing it. I hope they fix the claymore thing it is annoying.

          Comment

          • Leeus

            #20
            Re: Claymores

            I like the idea that an engineer, spec ops, and snipers can get rid of claymoores. I think it should take something like 4 seconds to get rid of them, after all they are dangerous.

            Comment

            • DrMcleod

              #21
              Re: Claymores

              When in doubt, grenade them out. (the sniper, not the claymore)

              Comment

              • Talus
                Member
                • Oct 2006
                • 6854

                #22
                Re: Claymores

                OOo....but wouldn't you rather KNIFE them? :evil:

                Comment

                • DanneDA

                  #23
                  Re: Claymores

                  Since when did you have more than 2 claymores as a sniper? For me they have always been 2. And now they are going to reduce them to 2 in 1.21?

                  Comment

                  • rombaft

                    #24
                    Re: Claymores

                    Originally posted by Talus
                    2 claymores is ok.

                    But bring back the ability to destroy with 'nades.

                    I think the problem is that the game treats mines and claymores as the same thing. Being able to destroy a mine with a grenade is more imbalancing...so I'm sure that's why they went that route...because they are both linked.

                    indeed, at this point there is nothing you can do about them, and no TK's , wich resulted now in massive abuse and spamming of the claymores, some maps become even unplayable if there are some claymore spammers on it , it's very sad

                    Comment

                    • WetPatch

                      #25
                      Re: Claymores

                      Originally posted by DanneDA
                      Since when did you have more than 2 claymores as a sniper? For me they have always been 2. And now they are going to reduce them to 2 in 1.21?
                      Nope, just stand next to a supply crate and u can drop them to ur hearts content. And like whats been said b4 BF isnt suppose to b realisic so i cant c why we cant shot the claymores to get rid of them. Also it would mean snipers would actually have to think for once when they place them

                      Comment

                      • Maxor127
                        Member
                        • Oct 2006
                        • 314

                        #26
                        Re: Claymores

                        It seems I can be 10 feet away from a claymore and it will blow up and kill me, but I see enemy soldiers walk by mine and not blow up...

                        Comment

                        Working...