I've been thinking about the ranking system, and I really don't like it as it is now. Since it's solely based on total points and nothing else, it doesn't promote skill, but simply playing as much as possible. Busy people who can only afford to play a few hours a weak get skewered. They might be infinitely more skilled than some of the hardcore gamers, but if they can't play more than an hour a night, then it doesn't matter. In addition, this way of doing things promotes stat-padding, since once again, it's not based on all-around skill, but simply raw numbers.
Wouldn't it be much better if we had some kind of formula for determining points per round that included:
-K/D ratio on foot
-K/D ratio in vehicles
-Team points
-Time played (this one's a big one. This way, a guy who joins at the end of the round and gets 6 kills, 0 deaths won't win simply because he has such a good K/D ratio)
However, I'm having trouble thinking of just the right way of setting up this formula. What do you guys think?
Wouldn't it be much better if we had some kind of formula for determining points per round that included:
-K/D ratio on foot
-K/D ratio in vehicles
-Team points
-Time played (this one's a big one. This way, a guy who joins at the end of the round and gets 6 kills, 0 deaths won't win simply because he has such a good K/D ratio)
However, I'm having trouble thinking of just the right way of setting up this formula. What do you guys think?
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