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Hit detection in 1.2 worse than ever before

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  • Hit detection in 1.2 worse than ever before

    Since I've installed 1.2 I've noticed that the hit detection is worse than it has ever been. Just about everything that can damage another player in any way is screwed.

    Several times I've emptied several clips into an enemy at point-blank range and it still didn't kill him. Even nades can explode nearly ontop of enemies without even hurting them.

    So far I've seen this happen on nearly every weapon in the game, like bombs, aa-missiles, a2a-missiles vulcan rounds, SMG, LMG, rifles, tank & apc rounds. Yeah everything.

  • #2
    Re: Hit detection in 1.2 worse than ever before

    Originally posted by DanneDA
    Since I've installed 1.2 I've noticed that the hit detection is worse than it has ever been. Just about everything that can damage another player in any way is screwed.

    Several times I've emptied several clips into an enemy at point-blank range and it still didn't kill him. Even nades can explode nearly ontop of enemies without even hurting them.

    So far I've seen this happen on nearly every weapon in the game, like bombs, aa-missiles, a2a-missiles vulcan rounds, SMG, LMG, rifles, tank & apc rounds. Yeah everything.
    Agreed, I noticed this and its not bad aiming. kinda reflects on the old CSS problem with the hit boxes.

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    • #3
      Re: Hit detection in 1.2 worse than ever before

      yeah 'lag'-effects seems to have gotten ten times worse since the patch
      /flogs the horse

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