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  • #31
    Re: BF2 for mac?

    Originally posted by alabama619
    i havnt actually got unreal tournatment, i was just told it was hungry. SO i'm sorry if i was wrong
    i figured...seing as how UT came out in the late 90's....

    and if you meant like UT 2004 or such...then you would have been specific.

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    • #33
      Re: BF2 for mac?

      Originally posted by razor
      For that much money you could get 4 times as much ram, a much better video card, and a much faster A64 X2 - and a nice monitor.

      Dell 2405 > cinema display 23"

      Dell 3007 > cinema display 30"

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      • #34
        Re: BF2 for mac?

        How can you get better thena 7800GT?? or a 2X500Gb harddrive setup?? or 16GB of ram??

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        • #35
          Re: BF2 for mac?

          Originally posted by razor
          Yea Rockon!!!!!
          ...mac is ****. They care more about their stupid interface that their performance sucks. THEY ARE SO ****ING SLOW!!!!

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          • #36
            Re: BF2 for mac?

            Originally posted by topdogger
            Macs are twice as powerful as most computers...



            That would be my dream machine and that is nowhere near as highly spec'd as a fully loaded apple G5.
            Get the same specs on a pc for half the price.

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            • #37
              Re: BF2 for mac?

              Originally posted by frazzman
              This kinda sums it up for the whole pc vs mac thing .

              If you want to game .. choose a PC
              If youve got a Job to do .., choose Mac
              The only reason that you can do jobs better on a mac is because there are no games to distract you from your job.

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              • #38
                Re: BF2 for mac?

                Ah, if only all you guys had been using computers back in the early 90s, then you'd understand why there are no Mac gamers now.

                Back then, PC graphics totally sucked, and it took 3 days and 5 experts to install a video card. On Macs, the graphics were gorgeous, and there was no need to upgrade the video performance, because the machine... just worked awesomely, right out of the box. No tinkering required. Imagine!

                Nothing on PCs worked. Nothing. Everything was a gigantic pain in the a$$, Windows 3.11 did nothing but crash, hang, or produce nightmarishly poor graphics. I worked in a high-end multimedia training development company, and we were some of the first people to be using commercial CD burners: this was in the Fall of 1990, and we fought with everything - nothing serious on the PC could be done without it being a gigantic, multi-hour, all-night session involving $100/hour consultants, endless boxes of pizza, and delving deeply in the Windows SDK.

                Online gaming didn't exist because it couldn't - a 9600 baud modem cost $200, and a CD burner was $10,000. The Internet wasn't. It was just some BBSes offering porn and conspiracy theories. Funny how some things never change.

                Macs had beautiful graphics, and it was so easy to make them work. They even had some of the best games available then, and flight sims in particular were years better on the Mac than on the PC. Mac games were actually playable, while the PC stuff looked like Donkey Kong viewed through glasses with the wrong prescription.

                Seriously, stuff on the PC was low-rez, frame rates were a joke, and most high-end software ran badly (if at all), while the games available were basically nonsense.

                So why did all gamers go to the PC, instead of the Mac?

                A high level Mac in 1994 cost $5K. A top PC cost about the same. But the PC game software was so craptastic, you could run it on a PC that only cost $2,000 or half that if you built it yourself. Yes, the PC sucked a$$ in comparison to the Mac, but it didn't matter, because so did the PC software. And on PCs, you could play Wolfenstein, which even though it was a horrible FPS, it was an FPS, and that was all it took for people to want a PC.

                It was the same kind of thinking that makes people buy Halo 2 for the XBox and even speak of it in the same sentence as something like BF2.

                So what happened? Around 1996-98, all the suburban lemmings went out and bought PCs. So the game developers abandoned the Mac, and poured ginormous amounts of time and money into developing games for the vastly inferior, lower-performance, buggy, unstable, inefficient Windows Boxes everyone was slapping together from parts, or buying at CompUSA.

                But the stability and performance of Windows has always been, in a word, crap. Even though we went from 3.11 to 95 to 98 to NT or XP, to XP Pro where we are today, and now, finally the Windows boxes are performing acceptably, using Windows today is about the same experience as using a Mac in 1996.

                Progress? No. We wasted 10 years improving an inherently lousy operating system.

                Where we are now with PCs running XP Pro is where we were with Macs running System 7. Cept now, Macs are running OSX, and the Mac experience of today is what PC users will be all fired up about in 2011 or even 2016.

                But, it's because of the prices of the boxes that we're all gaming on PCs now, and still dealing with crashes, hangs, bizarre video effects, hardware conflicts, driver conflicts, you name it.

                And let's not forget the endless security holes in Windows, plus all the viruses, trojans, and other horsesh^t out there, developed exclusively for the PC, because the general population of PC users is about 90% boneheads who think that a Dell with AOL's "Online Safety" package is a really hot setup.

                But hey, some 16 year old who'll post after me knows better. Yeah, Macs suck. Like a porn star.

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                • #39
                  Re: BF2 for mac?

                  Originally posted by big_sammy_b
                  THey do Americas army for MAC and they also do a linux client which works very well
                  America's Army is based on the Unreal Engine, which already has full Mac support. Porting AA to Mac probably took them a week, most of which was spent getting the installer ready.

                  Cept now, Macs are running OSX, and the Mac experience of today is what PC users will be all fired up about in 2011 or even 2016.
                  Have you TRIED playing games on the massive slab of performance death called OS X? Most games get like double the framerate in OS 9 under Carbon. Direct video buffer access is next to impossible. OS X is big, bloated, and slow. Rock-solid? No. Warcraft 3 will hard-lock the system after an hour.

                  With the NT5 kernel, Microsoft took a MASSIVE step forward, it's safe to say that when Win2k came out, Windows machines were far and away more stable than Macs, which is made even better by the fact that MacOS 9 is the second-most crash-happy awful OS right after Windows ME.

                  You want to know why developers picked PCs? Because development was much less BLOATED too. You could barely develop console programs prior OS X, you had to use SIOUX or some other crappy console emulation backend, writing a "real" program required learning half of the toolbox API, the dual-binary stunt they pulled was a nightmare (which they're repeating now), etc. etc.

                  CodeWarrior, the most popular app development suite out there, didn't even include malloc/free, the two most basic memory management functions out there. I can't imagine what many game companies would have done without the ability to quickly start making a full screen mode map editor with command-line level compilers. Development time could have been potentially doubled.

                  Everyone knows the reason DOS won over System 7 was because it had the software. Right there, of course, is why it had the software: Mac development quite simply BLEW.

                  And don't even get me started on how you have to buy specially-made hugely-marked-up graphics cards to upgrade a Mac with because for some reason all of the other cards that fit in the slot are incompatible. Not that it's a surprise, look how long it took Apple to start using standardized memory.

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                  • #40
                    Re: BF2 for mac?


                    from my experience with ANY mac, this guy is completely right.

                    $7100 for 16 gigs of ram in that g5...can get 16 gigs of damn good corsair for less than $2500...macs are seriously overpriced. macs aren't that great compared to PCs. apple would have gone under if it hadn't been for the ipod.

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                    • #41
                      Re: BF2 for mac?

                      This isnt a thread where by you argue about whats more powerful. I asked if anyone knew anything about whether or not BF2 was gonna be released for a mac

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                      • #42
                        Re: BF2 for mac?

                        Originally posted by alabama619
                        This isnt a thread where by you argue about whats more powerful. I asked if anyone knew anything about whether or not BF2 was gonna be released for a mac

                        I dont think soo, they dont even have FarCry of HL2 on a mac so no chance BF2 will be on one.



                        Anyway, i like macs setup, its easy to use, However i like the PC because you can do really ANYTHING to it. You can alter almost anything.

                        If i was a editor i would use a mac, but since i am a gamer/3d designer i use a PC.

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                        • #43
                          Re: BF2 for mac?

                          Originally posted by razor
                          Macs are THE BOMB, i would sooo buy a mac if they had a larger range of games!!!
                          LARGER RANGE OF GAMES!! u do mean more than 2? dont u? ;D

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                          • #44
                            Re: BF2 for mac?

                            Sooooooo..any news on BF2 for Mac then?

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                            • #45
                              Re: BF2 for mac?

                              Originally posted by razor
                              I dont think soo, they dont even have FarCry of HL2 on a mac so no chance BF2 will be on one.
                              If I remember, a Mac version of Far Cry is in the works.

                              HL2, not a chance. Valve is far too lazy for that, that and they literally don't design anything with portability in mind. It would require AT LEAST a total renderer overhaul, but not only that, a lot of their stuff ignores byte order, meaning loading ANY data file would be a pain in the ass. It's quite simply one of the most poorly-coded engines out there. :P

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