Option to disable arty stikes....

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  • imported_razor

    #16
    Re: Option to disable arty stikes....

    C&C is a RTS game not a FPS game. I used to be able to dodge the art but now you never know, i have seen commanders drop art on areas where noone was. I had them drop it on just me running around while my team was at a flag.

    For me its my top 3 factors why i dont want to play bf2 anymore.

    Comment

    • iambanana

      #17
      Re: Option to disable arty stikes....

      Artillery sucks, I agree, and in my opinion it should be NEARLY removed from the game. But then the commander would have alot less to do. Thats the only downside of removing it.

      Comment

      • Zefram

        #18
        Re: Option to disable arty stikes....

        Originally posted by i made you
        Snipers shouldn't show up on scans.
        this has been discussed to death and it's still stupid.

        Comment

        • Alcorr

          #19
          Re: Option to disable arty stikes....

          Ahh thats what c4 is for.

          Comment

          • munky99999

            #20
            Re: Option to disable arty stikes....

            I agree with this. I was on a server which was bugged or something. and nobody could become commander, nor join squads. the squads thing sucked. but it was great. Never had to worry about instantdeath falling from above. I could camp out in the middle of those instant death zone. hiding in plain sight. with a nice L96

            I literally HS killed the same guy 6 times in a row. with some medic running and jumping for the revive. and he was doing it just right so i could literally never shoot him. because of the whole bolt action part of the sniper. Reloading though allowed for the victim to find and kill me.

            Comment

            • imported_xRandoMx

              #21
              Re: Option to disable arty stikes....

              I don't see an issue. If you dedicate at least one good demoman to taking out the enemy commander gear, you will see very few arty strikes.

              Maybe we should just get rid of snipers instead? That'd solve the claymore spam argument, this arty argument, and the detected on scan argument all at once. :-)

              Saddens me to see people who want to reduce bf2 to team deathmatch. We've been there already, I'm not interested in going back.

              Comment

              • Garabaldi

                #22
                Re: Option to disable arty stikes....

                This is Battlefield.. NOT Counter-Strike..

                'I vote we take out the vehicles (those make the game too unbalanced.. ****ing planes!), make everyone on the opposing team glow bright green (I always shoot my own teammates!) and make all the maps 1/4th of their current size.. I hate walking across them!'

                Yeah, that would be sweet!

                Comment

                • imported_RingMasTeR
                  Member
                  • Jun 2006
                  • 353

                  #23
                  Re: Option to disable arty stikes....

                  Originally posted by Blahman
                  Arty sure does ruin a good firefight. Of course ranked servers would have no such option thanks to the draconian restrictions placed on what can be modified. If they just changed the timer on it to once ever 3 minutes or so it would be so much better......
                  I agree, I like the ambience that arty brings to the theatre but it could do with a slight addition to the "cool down" period. I also think that when a spec ops blows any asset ... its refresh bar should start at 0 and refresh completely... not be ready to use again the moment a supply crate hits it and brings it to 2 bars of hp.

                  Originally posted by i made you
                  You should be able to alter the diameter of the strike.
                  That's a keen idea man... maybe our resident "Dice-man" can foward that along. Perhaps letting the commander select the number of guns to fire or how many shots etc.. nice thinking tho

                  Comment

                  • MooneyBravo

                    #24
                    Re: Option to disable arty stikes....

                    Artillery does seem kind of dumb on a 16 player map.

                    Comment

                    • Hu.Z_of_PLA

                      #25
                      Re: Option to disable arty stikes....

                      they need to bring back the TK in artillery so commander doesn't drop it indiscriminately on their men.

                      Comment

                      • vulcan

                        #26
                        Re: Option to disable arty stikes....

                        Originally posted by MooneyBravo
                        Artillery does seem kind of dumb on a 16 player map.

                        Well, if you actually notice, the artillery is far from precise from hitting the target icon on the smaller 16 player maps. Same with the 32 players maps, the arty deviation is better but still strays away from the target icon. It's not until you get to the large 64 player maps that a commander will get very accurate arty coverage of a target with a strike, which is as it should be.

                        See, so it all balances out in the end. It's one of the things DICE got right first time around that does not need changing. Frankly if you get mad at getting killed by arty....go play FPS games that don't have it.

                        LOL at all the whiners bitching about the repair time taken with a crate to fix arty. So what !

                        Recharge your C4 from the crate, destroy the crate with a grenade and then blow the arty again...it's not that hard to do people.

                        Comment

                        • vulcan

                          #27
                          Re: Option to disable arty stikes....

                          Originally posted by Hu.Z_of_PLA
                          they need to bring back the TK in artillery so commander doesn't drop it indiscriminately on their men.
                          Why don't we also give all those dumb asses the ability to punish for their own stupidity in running into an arty strike as well shall we ?

                          Comment

                          • Ghilleman

                            #28
                            Re: Option to disable arty stikes....

                            i dont think ive ever seen anyone run INTO an artillery strike...

                            Comment

                            • vulcan

                              #29
                              Re: Option to disable arty stikes....

                              Originally posted by MooneyBravo
                              Artillery does seem kind of dumb on a 16 player map.

                              Well, if you actually notice, the artillery is far from precise from hitting the target icon on the smaller 16 player maps. Same with the 32 players maps, the arty deviation is better but still strays away from the target icon. It's not until you get to the large 64 player maps that a commander will get very accurate arty coverage of a target with a strike, which is as it should be.

                              See, so it all balances out in the end. It's one of the things DICE got right first time around that does not need changing. Frankly if you get mad at getting killed by arty....go play FPS games that don't have it.

                              LOL at all the whiners bitching about the repair time taken with a crate to fix arty. So what !

                              Recharge your C4 from the crate, destroy the crate with a grenade and then blow the arty again...it's not that hard to do people.

                              Comment

                              • imported_RingMasTeR
                                Member
                                • Jun 2006
                                • 353

                                #30
                                Re: Option to disable arty stikes....

                                Originally posted by ||bfa||variable
                                All they need to do is require a player spot to launch artillery.
                                Too bad they left it out, eh? There's evidence all over in the localization files that point to having the ability to call targets for arty or perhaps air strikes. Even references to targeting assist points are still there. All that's seems is missing is the code in the game to call for the text.


                                Code:
                                HUD_HUD_ASSIST_KILL_TARGETING You got a targeting assist!
                                Code:
                                HUD_HUD_MEDALS_BADGE_TARGETING You have received the §C1001#MEDAL#§C1001 targeting badge.
                                Code:
                                WEAPON_DESCRIPTION_laserpainterThe L1-NU5 laser painter is the latest in laser targeting weapon technology. It is capable of transmitting target coordinates in even the worst of weather conditions.
                                Code:
                                AUTO_MOODGP_SL_sendingtargetcoordinatesSending laser target now
                                AUTO_MOODGP_SL_sendingtargetcoordinates_altMarking with laser now
                                AUTO_MOODGP_TM_sendingtargetcoordinatesMarking target
                                AUTO_MOODGP_TM_sendingtargetcoordinates_altLasing target
                                Code:
                                PLAYER_REPORTINVEHICLE_SL_bomberBomberpilot, requesting a target!
                                PLAYER_REPORTINVEHICLE_SL_attackheliAttackhelo, requesting a target!
                                Code:
                                HUD_HUD_RANGE_TO_TARGET_TEXT  Range: #RANGE#

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