Frustrations and solutions

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  • zigggzaggg

    #1

    Frustrations and solutions

    Hi All,

    This thread is not a rant, just an attempt at a sober analysis of what I think has been a drastic change in gameplay experience since 1.2, at least for me.

    Since 1.2 my playing experience has become increasingly frustrating. I love the game, but feel the 'frustration' factor is spoiling it for me. I hope I/we can suggest ways of making it less frustrating. If this has all been said before then apologies...feel free to delete the thread if you think there's nothing worthwhile here. This post is just really about piloting for now, coz I don't have time for the rest, but will add to it shortly with regards the other frustrating elements of gameplay...

    Piloting:

    While I agree totally in making the AA missiles more effective (they were next to useless before) it seems that the missiles in general behave annoyingly randomly. I have lost count of the number of times I have had a blackhawk in my sights, held off until his flares have gone, launched my rockets only to see them peel off, or fly through the doors before disappearing off screen to take out a friendly plane or worse, fully loaded transport helicopter. Queue teamkills galore and normally an instant kick/ban from the server.

    I have been trailing an enemy fighter many times, had him in my sights with a tone lock, let rip a salvo of rockets only to have the same thing happen....missiles fly straight past and lock onto friendly jet....*BOOM* teamkill.

    Do we need to have friendly fire for missiles? What does it add to the game exactly? Turning this off would solve a heck of a lot of frustration. I try as hard as I can to be sensible and not fire into an area where I see my own air assets, but still I mange to TK, no matter how hard I try, even when they are not even within my field of vision.

    I don't know if it's just me, but I have the feeling TK'ing for jets and choppers is suddenly much worse. I have countless times been shot out of a chopper or plane by snipers on my own team...or had people throwing themselves in front for the old TK then punish trick...Is it also not possible to stop planes/choppers etc. from killing you when on the ground...just make you bounce off them (rather like when a plane spawns and you are standing in the wrong spot...you get 'bounced' a few metres away but don't die). Unrealistic I know, but would stop this petty TK punish exploiting that's going on.

    I understand people want to fly and get frustrated when they don't get the ride (me included), but maybe the point below would also help this...

    The incredibly annoying queue at a plane or chopper spawn point!!!...If I see someone waiting I always let them have first choice to get in..or pilot\gunner etc. How annoying is it to let someone fly off, wait a few seconds yourself only to find 6 people suddenly all trying to get in? Is a queue system possible? i.e, nominate a certain radius around the chopper/plane/tank spawn etc. The game sees who enters the radius first (like a flag radius, but smaller) and awards the player a place in the queue, with a message saying what that place is...quite simply the first one there, as long as he stays within the radius, gets the next asset..and number 2 the gunners seat etc.

    I would hope people ranked say 5 in the queue would just give up and go play properly, maybe even defending a flag, who knows?

    Another alternative would be to count the number of seconds someone is in a plane/chopper before he can be punished for a TK: 10 or 20 seconds would be enough to allow him to leave the area..maybe less..I'm no programmer and so don't know if all this is possible.
  • MooneyBravo

    #2
    Re: Frustrations and solutions

    Turning FF off for the AA missiles would be really sweet, but you could also think of the FF as a risk factor for using them.

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    • imported_Ph1L
      Member
      • Dec 2006
      • 1238

      #3
      Re: Frustrations and solutions

      What a great idea. FF off for AA , as it is for Mines & Claymores. That could be VERY sweeeeet!!

      Comment

      • zigggzaggg

        #4
        Re: Frustrations and solutions

        Yep, I agree that an element of risk is good, I would never suggest turning off FF on grenades for example, but grenades go more or less where you throw them...Imagine if the grenades you threw in one direction suddenly changed course 90 degrees for no apparant reason and landed in the middle of a squad of your men..it would be unplayable..and this is in effect what missiles do now (not always of course)..If I lock onto a target with a steady lock tone, then this is the target I have chosen, not a random friendly chopper, and the game shouldn't play as though I have...

        By the way...what do you think about the queing system for Planes/choppers etc? I'm not suggesting it's the only solution, and to be honest, if anyone has a better idea I would love to hear it, it's just that the ridiculous queue and TK'ing for aerial assets is to me one of THE most frustrating elements of online gameplay and seriously spoils the fun ( You know what it's like when more than half the team insist on spawning on the carrier throughout the WHOLE game, thus never taking any flags).

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