Hi All,
This thread is not a rant, just an attempt at a sober analysis of what I think has been a drastic change in gameplay experience since 1.2, at least for me.
Since 1.2 my playing experience has become increasingly frustrating. I love the game, but feel the 'frustration' factor is spoiling it for me. I hope I/we can suggest ways of making it less frustrating. If this has all been said before then apologies...feel free to delete the thread if you think there's nothing worthwhile here. This post is just really about piloting for now, coz I don't have time for the rest, but will add to it shortly with regards the other frustrating elements of gameplay...
Piloting:
While I agree totally in making the AA missiles more effective (they were next to useless before) it seems that the missiles in general behave annoyingly randomly. I have lost count of the number of times I have had a blackhawk in my sights, held off until his flares have gone, launched my rockets only to see them peel off, or fly through the doors before disappearing off screen to take out a friendly plane or worse, fully loaded transport helicopter. Queue teamkills galore and normally an instant kick/ban from the server.
I have been trailing an enemy fighter many times, had him in my sights with a tone lock, let rip a salvo of rockets only to have the same thing happen....missiles fly straight past and lock onto friendly jet....*BOOM* teamkill.
Do we need to have friendly fire for missiles? What does it add to the game exactly? Turning this off would solve a heck of a lot of frustration. I try as hard as I can to be sensible and not fire into an area where I see my own air assets, but still I mange to TK, no matter how hard I try, even when they are not even within my field of vision.
I don't know if it's just me, but I have the feeling TK'ing for jets and choppers is suddenly much worse. I have countless times been shot out of a chopper or plane by snipers on my own team...or had people throwing themselves in front for the old TK then punish trick...Is it also not possible to stop planes/choppers etc. from killing you when on the ground...just make you bounce off them (rather like when a plane spawns and you are standing in the wrong spot...you get 'bounced' a few metres away but don't die). Unrealistic I know, but would stop this petty TK punish exploiting that's going on.
I understand people want to fly and get frustrated when they don't get the ride (me included), but maybe the point below would also help this...
The incredibly annoying queue at a plane or chopper spawn point!!!...If I see someone waiting I always let them have first choice to get in..or pilot\gunner etc. How annoying is it to let someone fly off, wait a few seconds yourself only to find 6 people suddenly all trying to get in? Is a queue system possible? i.e, nominate a certain radius around the chopper/plane/tank spawn etc. The game sees who enters the radius first (like a flag radius, but smaller) and awards the player a place in the queue, with a message saying what that place is...quite simply the first one there, as long as he stays within the radius, gets the next asset..and number 2 the gunners seat etc.
I would hope people ranked say 5 in the queue would just give up and go play properly, maybe even defending a flag, who knows?
Another alternative would be to count the number of seconds someone is in a plane/chopper before he can be punished for a TK: 10 or 20 seconds would be enough to allow him to leave the area..maybe less..I'm no programmer and so don't know if all this is possible.
This thread is not a rant, just an attempt at a sober analysis of what I think has been a drastic change in gameplay experience since 1.2, at least for me.
Since 1.2 my playing experience has become increasingly frustrating. I love the game, but feel the 'frustration' factor is spoiling it for me. I hope I/we can suggest ways of making it less frustrating. If this has all been said before then apologies...feel free to delete the thread if you think there's nothing worthwhile here. This post is just really about piloting for now, coz I don't have time for the rest, but will add to it shortly with regards the other frustrating elements of gameplay...
Piloting:
While I agree totally in making the AA missiles more effective (they were next to useless before) it seems that the missiles in general behave annoyingly randomly. I have lost count of the number of times I have had a blackhawk in my sights, held off until his flares have gone, launched my rockets only to see them peel off, or fly through the doors before disappearing off screen to take out a friendly plane or worse, fully loaded transport helicopter. Queue teamkills galore and normally an instant kick/ban from the server.
I have been trailing an enemy fighter many times, had him in my sights with a tone lock, let rip a salvo of rockets only to have the same thing happen....missiles fly straight past and lock onto friendly jet....*BOOM* teamkill.
Do we need to have friendly fire for missiles? What does it add to the game exactly? Turning this off would solve a heck of a lot of frustration. I try as hard as I can to be sensible and not fire into an area where I see my own air assets, but still I mange to TK, no matter how hard I try, even when they are not even within my field of vision.
I don't know if it's just me, but I have the feeling TK'ing for jets and choppers is suddenly much worse. I have countless times been shot out of a chopper or plane by snipers on my own team...or had people throwing themselves in front for the old TK then punish trick...Is it also not possible to stop planes/choppers etc. from killing you when on the ground...just make you bounce off them (rather like when a plane spawns and you are standing in the wrong spot...you get 'bounced' a few metres away but don't die). Unrealistic I know, but would stop this petty TK punish exploiting that's going on.
I understand people want to fly and get frustrated when they don't get the ride (me included), but maybe the point below would also help this...
The incredibly annoying queue at a plane or chopper spawn point!!!...If I see someone waiting I always let them have first choice to get in..or pilot\gunner etc. How annoying is it to let someone fly off, wait a few seconds yourself only to find 6 people suddenly all trying to get in? Is a queue system possible? i.e, nominate a certain radius around the chopper/plane/tank spawn etc. The game sees who enters the radius first (like a flag radius, but smaller) and awards the player a place in the queue, with a message saying what that place is...quite simply the first one there, as long as he stays within the radius, gets the next asset..and number 2 the gunners seat etc.
I would hope people ranked say 5 in the queue would just give up and go play properly, maybe even defending a flag, who knows?
Another alternative would be to count the number of seconds someone is in a plane/chopper before he can be punished for a TK: 10 or 20 seconds would be enough to allow him to leave the area..maybe less..I'm no programmer and so don't know if all this is possible.
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