EA Update on Patch 1.21 (2/21/06)

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  • Baco

    #46
    Re: EA Update on Patch 1.21 (2/21/06)

    Originally posted by rombaft
    then after testing they go :" HO HO HO HO HO" and DICE finds it alright, lets release this baby ,

    then after release ;

    the community is very glad with the new patch, but we do have to bring you a hotfix for the several severe bugs we added with the patch
    And they will tell us

    We have been making great progress on patch 1857684.3346721 and are happy to share with you some of the issues that are being addressed.
    Indeed, addressed ... not by them but by US

    and

    Once again thank you for your patience and see you all on the Battlefield!
    It's ok my dear EA/Dice, after 15 more patches we will be Elite Soldiers who didn't kill the enemy but as always found a way to play this game

    Comment

    • WarGimp

      #47
      Re: EA Update on Patch 1.21 (2/21/06)

      No comment on the broken Battle Recorder.

      Comment

      • DrJambo
        Member
        • Oct 2006
        • 349

        #48
        Re: EA Update on Patch 1.21 (2/21/06)

        The AT kit issues are fairly major! No mention of them sadly.

        Comment

        • Baco

          #49
          Re: EA Update on Patch 1.21 (2/21/06)

          Originally posted by bigpappa
          nice photoshop
          It ain't fake, I cant help they dont use spell checkers.

          Comment

          • |AFF|Soupyblister

            #50
            Re: EA Update on Patch 1.21 (2/21/06)

            Don't understand, Dice has been working around the ****, oops I mean clock, and they only managed to fix 4 out of how many problems? I figure there would be more progress than this if you are truly working around the clock.

            Comment

            • [TBF2] Antioch93

              #51
              Re: EA Update on Patch 1.21 (2/21/06)

              Originally posted by Lugal317
              Just far enough sometimes though. IMHO nades should take them out. The fact that they don't is just stupid.
              yeah it used to be that other explosives could blow them up but now its like... "Unreal Battlefield 2"

              Comment

              • Cornbread Mafia

                #52
                Re: EA Update on Patch 1.21 (2/21/06)

                Remember- The fixes noted here were just the "CONFIRMED" fixes so far, and not the final fix list....


                As for the claymores. I believe that they should only be disabled by an Engineer's wrench... If not the claymores are almost useless, along with landmines, if they can just be blown away with another explosive...

                What EA/Dice has done IMO is add a bit of realism through unreal means.. In reality you most likely wouldn't see that claymore unless you were actually looking for it on your hands and knees, so no way you would be running along, see it and be able to throw a nade to disarm it.... Landmines- Hell, they are buried; most likely wouldn't know there was a threat until someone triggered one, and then you would have to spend hours searching the area for more mines....

                So in the end, requiring the engineer to remove these explosives adds a bit of round about realism, makes the engineer more usefull and adds to TEAMWORK... Teamwork being the favorable goal. As i got sick and tired of a tank being able to be a 1 man killing machine, or one player with an uber kit being able to take out ALL obstacles before him...

                Comment

                • WarGimp

                  #53
                  Re: EA Update on Patch 1.21 (2/21/06)

                  Corn, don't forget that originally 1.2 was supposed to include allowing kits to pick up the same kind of mines that they drop. Ie, Snipers could pickup claymores.

                  The fact that they weren't able to implement this feature at the same time as making the FF ajustments hurt the system.

                  Good point about implementing a realistic dynamic though the use of an unrealistic mechanic. Smart thinkin on your part.

                  Comment

                  • Cornbread Mafia

                    #54
                    Re: EA Update on Patch 1.21 (2/21/06)

                    Originally posted by Wargimp
                    Corn, don't forget that originally 1.2 was supposed to include allowing kits to pick up the same kind of mines that they drop. Ie, Snipers could pickup claymores.

                    The fact that they weren't able to implement this feature at the same time as making the FF ajustments hurt the system.

                    Good point about implementing a realistic dynamic though the use of an unrealistic mechanic. Smart thinkin on your part.

                    Thank you for your compliment. Yes, i did forget about the planned ability for kits to pick up their own specific mines; i do hope that would be addressed as soon as possible..

                    Comment

                    • 00SoldierofFortune00

                      #55
                      Re: EA Update on Patch 1.21 (2/21/06)

                      No, no one goes engineer as it is now except the tankers who are just tanking. They need to be able to be blown up by nades since they would be able to do that in a realistic sense if we are going to talk about some realism.

                      The way it was before was good and I would even take back teh punish system for them instead of FF off because people are just spaming them facing away from a certain key point, and there is no way to get around them especially when there are more then one snipers which there have been A LOT of lately. The sniper also doesn't have to worry about being ambushed either which is pretty much bs since they can snipe the whole round from a pearch since you cannot blow up their claymores. This game has already benifited the sniper enough with the patch and the new unlock.

                      Comment

                      • sito

                        #56
                        Re: EA Update on Patch 1.21 (2/21/06)

                        The claymores do need to be changed back as they were. I was playing Warlord (SF) map and laid down my 5 claymores and then zip lined to whatever that point is called close to the Palace in a 64 man server to snipe and finally the enemy breached the third floor. I grinned a sh itty grin watching all my claymores go off one by one. Bottom line, it isn't balanced. You should be able to AT LEAST be able to blow them up with grenades.

                        There are 4 entrances to a room in the palace. I had that beat and then some. Free kills!

                        I don't even think they took the third floor.

                        Comment

                        • IntensivCareBear

                          #57
                          Re: EA Update on Patch 1.21 (2/21/06)

                          Originally posted by orphious2006
                          What about:

                          --The red/blue bug that still exsists

                          --Anti Tank rounds going through vehicles

                          --Crazy rockets and the ones that the oil towers magically eat and then release when a jet or chopper go flying by

                          --The reload bug
                          that one about the AA missiles going spastic around an oil tower is complete bs.

                          ive tested it myself MANY times on various maps, and it DOES not go crazy like in that video posted on this forum.

                          instead, it just goes off at a right angle to the oil tower that you fired it at. hardly impressive.... or anything to bitch about all day.

                          Comment

                          • IntensivCareBear

                            #58
                            Re: EA Update on Patch 1.21 (2/21/06)

                            Originally posted by Cornbread Mafia
                            Remember- The fixes noted here were just the "CONFIRMED" fixes so far, and not the final fix list....


                            As for the claymores. I believe that they should only be disabled by an Engineer's wrench... If not the claymores are almost useless, along with landmines, if they can just be blown away with another explosive...
                            ...
                            so you think having a no skill sniper be perfectly safe in a hiding post with 5 claymores around him is realistic?

                            perhaps you need to see some of reality first. explosives would blow up a claymore in reality, and they are CERTAINLY not used by snipers, especially in the "ladder guarding" bulls.hit way they are now by those fragologically challenged snipers.

                            Comment

                            • munky99999

                              #59
                              Re: EA Update on Patch 1.21 (2/21/06)

                              ya i was playing a karkand round and i wanted to be cheap as hell. I spammed the **** out of claymores. and i was getting kills as fast as i was dropping claymores. and at no time did i ever have more then 3 claymores down.
                              The fix they should be doing is that the mines still blow up. but dont do damage. to teamates.

                              But from the huge list of bugs that they created with the last patch. they chose to fix none of the important ones.

                              Most important one being:
                              1. Many weapons dont make a sound/animation when others fire them, This is a big deal as you have no way of knowing what direction you are being shot from.
                              2nd most important:
                              15. Mystery death - You die without hearing a shot, seeing a hit indicator, or reading how/whom on the console. A simple "player is no more".

                              Comment

                              • Cornbread Mafia

                                #60
                                Re: EA Update on Patch 1.21 (2/21/06)

                                Originally posted by IntensivCareBear
                                so you think having a no skill sniper be perfectly safe in a hiding post with 5 claymores around him is realistic?

                                perhaps you need to see some of reality first. explosives would blow up a claymore in reality, and they are CERTAINLY not used by snipers, especially in the "ladder guarding" bulls.hit way they are now by those fragologically challenged snipers.

                                I believe the fix list says snipers are limited to 2 claymores.. And snipers do use claymores in reality....

                                Yes, explosives can blow up clays in real life; but in real life you would have to locate the claymore; which is a tedious task in itself. Then, once found you would get a qualified technician to disarm the claymore. Only a complete moron would throw a grenade at a claymore...

                                Comment

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