Defense of DICE and Ruminations on BF2

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  • Mavlyn

    #1

    Defense of DICE and Ruminations on BF2

    Okay, okay, we've all heard the peeing and moaning about 1.2, and I'm not going to disagree, there are some nasty bugs in it (AT rockets, why do you hate me?). However, I do feel the need to defend EA/DICE to some degree.

    *Dons Flame-Retardant Suit*

    Q: Why did they change the gameplay and not fix the engine issues?

    A: Think about it... if you go onto a BF2 forum at any given time, what kind of feedback and suggestions do you see, if you look for comment/complaint threads? When I check, I usually get about one to three on engine issues (AT rockets going through stuff, red/blue, zoom/unzoom/zoom, CTD, etc...), and ten to twelve on gameplay tweaks (OMG Heli Whores!11!, sTuPiD t0oBeRz, I-lost-and-I-am-torqued-about-it, 1337 sploitz). Now, as they look at this, they could attack the less commented upon and FAR more labor intensive engine fixes, or they could slap some new values on the gameplay and tweak it. Gameplay is glory, engine fixes are droll, mundane, and require a lot more work. Basically, by whining about gameplay, we've doomed ourselves to a gameplay patch.

    ----------------------------------------------------------------------------

    Let's get onto the gameplay stuff I just made fun of, since that's been the bulk of commentary on 1.2!


    Q: Okay, discounting engine issues, why is 1.2 still whorish? People still hop about, spawn rape with the new PKOwnage, and spam claymores like candy?

    A: Because you can't patch people. While I personally would love it if DICE would go house to house and give frontal lobotomies to nincompoops, this might violate several laws.

    Q: AT Sucks!


    A: That's not even a goddamn question. Anyway, of course you can't kill a tank by yourself. They didn't put fire and forget Javelins in the game to build up team play. Tanks are killing machines, terminators on treads. You should have to work to bust them up. There are few things more satisfying than getting two guys in a squad to tread-pop a tank and sending it sky high. Getting raped? Get teamspeak, get some buddies, and set an ambush. It will take him far longer to get back than for your team to advance. (And, yes, I play AT far more than I play armor. I suck in a tank, but I can go toe to toe with an average armor driver as AT in urban maps, where I can shoot and scoot easier. Good armor drivers require a buddy or two, but they're SOOOO worth it.)

    On a related note, I miss the Blackhawk. Yeah, it was annoying when it was anal ranging on Mashtuur, but there was a joy in bringing it down through good teamplay. Now, it's just like kicking a retarded puppy. There's no exaltation from killing it, and no six kill payoff, since no one flies in it anymore.

    Q: Snipers rule!

    A: What did I tell you about phrasing it as an interrogative? And, yes they do, and it makes me sad. Again, I liked Sniper in 1.12. I had gotten pretty good with the M24, and I really enjoyed waiting and stalking, lining up and BANG!, dropping some poor sap. As with the Hawk, this is no longer the case. It's cake now, and everyone is sniping away. Play Mashtuur or Wake, and stop for half a second. A stinking firing squad will open up on you. Woo, that was fun. Personally, I would have liked them to make the Dragunov, Chinese Rifle, and the Barret all M24-accurate, and simply given them different power scopes. Right now, they're basically 3x power (semis), 4.5x power (M95), and 5x power (M24, Parker-Hale L96A1). Imagine if they were 6x and 10x, or even better, 4-8x and 8-12x variable power scopes. Less of that unholy easy shooting, better view. (And yes, combat scopes get up into multiples power. Spotting scopes can get better than 100x power.)

    Oh, and that no FF claymore thing is stupid. I understand with the AT mines, because of their danger of use, but the claymore have gotten horrid. Let me blow them up with grenades, please. As a sniper, if I don't hear the grenades blowing up my claymores and know I'm under attack, I deserve that knife in the back (or paddles).

    Q: Why can't engineers bash people with their wrench?

    A: Good question. I move that we take away the Engineer's knife and let him smack people with the big old wrench he carries.


    Thanks for listening,
    Mavlyn
  • ConscriptVirus
    Member
    • Oct 2007
    • 6369

    #2
    Re: Defense of DICE and Ruminations on BF2

    Q: Okay, discounting engine issues, why is 1.2 still whorish? People still hop about, spawn rape with the new PKOwnage, and spam claymores like candy?

    A: Because you can't patch people. While I personally would love it if DICE would go house to house and give frontal lobotomies to nincompoops, this might violate several laws.
    lollerskates...:) for a few seconds..i thought these were real responses from EA/DICe

    Comment

    • Mavlyn

      #3
      Re: Defense of DICE and Ruminations on BF2

      Originally posted by ConscriptVirus
      lollerskates...:) for a few seconds..i thought these were real responses from EA/DICe
      I don't know if I would applaud the spokesman's audacity, or tremble in fear at EA having that power.

      Comment

      • Cartire

        #4
        Re: Defense of DICE and Ruminations on BF2

        Originally posted by Mavlyn
        Q: Snipers rule!

        A: What did I tell you about phrasing it as an interrogative? And, yes they do, and it makes me sad. Again, I liked Sniper in 1.12. I had gotten pretty good with the M24, and I really enjoyed waiting and stalking, lining up and BANG!, dropping some poor sap. As with the Hawk, this is no longer the case. It's cake now, and everyone is sniping away. Play Mashtuur or Wake, and stop for half a second. A stinking firing squad will open up on you. Woo, that was fun. Personally, I would have liked them to make the Dragunov, Chinese Rifle, and the Barret all M24-accurate, and simply given them different power scopes. Right now, they're basically 3x power (semis), 4.5x power (M95), and 5x power (M24, Parker-Hale L96A1). Imagine if they were 6x and 10x, or even better, 4-8x and 8-12x variable power scopes. Less of that unholy easy shooting, better view. (And yes, combat scopes get up into multiples power. Spotting scopes can get better than 100x power.)

        Oh, and that no FF claymore thing is stupid. I understand with the AT mines, because of their danger of use, but the claymore have gotten horrid. Let me blow them up with grenades, please. As a sniper, if I don't hear the grenades blowing up my claymores and know I'm under attack, I deserve that knife in the back (or paddles).
        Completly agree with you on snipers. Before 1.2, sniper class was enxtremely difficult. But that was good, because players who practiced could still do good with it and it limited the class in servers to a select few. Which made it very balanced, they good scout and take needed kills but not overpower the game.

        Sadley, to many people wanted to be snipers too, and now its to easy and to many. Very very unbalanced.

        Comment

        • Bronx19
          Member
          • Dec 2004
          • 301

          #5
          Re: Defense of DICE and Ruminations on BF2

          Is it just me, or has the reload time for AT been increased?

          Its painfully slow now.

          Comment

          • claevade

            #6
            Re: Defense of DICE and Ruminations on BF2

            I think they are right, patching whiners will be impossible, I quite agree on DICE here.

            Comment

            • TriggerHappy2005

              #7
              Re: Defense of DICE and Ruminations on BF2

              Again, anothe Dice/EA "supporter" with a small amount of posts. I personally think that either they work directly for Dice/EA or perhaps a PR firm hired by Dice/EA. You hardly ever see someone with like 500 posts talk about how Dice/EA should be cut some slack. I mean Dice/EA has fuked this thing up so often that any paying customer in his right mind would be apprehensive towards them.

              Comment

              • Mavlyn

                #8
                Re: Defense of DICE and Ruminations on BF2

                Originally posted by TriggerHappy2005
                Again, anothe Dice/EA "supporter" with a small amount of posts. I personally think that either they work directly for Dice/EA or perhaps a PR firm hired by Dice/EA. You hardly ever see someone with like 500 posts talk about how Dice/EA should be cut some slack. I mean Dice/EA has fuked this thing up so often that any paying customer in his right mind would be apprehensive towards them.
                Did you actually read the context of my post? Did you stop after the first two questions? Read the bottom 2/3 of the post.

                And no, I'm not being paid by anyone. I go to class at a community college and I work as a cashier/salesman at a big box retailer. I don't have 500 posts because I don't have the time or inclination to post that much or often. I mostly read these boards, and only post when I feel I have something valuable to contribute. I'd appreciate it if you'd do the same.

                Comment

                • Sadistic_1

                  #9
                  Re: Defense of DICE and Ruminations on BF2

                  Originally posted by Cartire
                  Completly agree with you on snipers. Before 1.2, sniper class was enxtremely difficult. But that was good, because players who practiced could still do good with it and it limited the class in servers to a select few. Which made it very balanced, they good scout and take needed kills but not overpower the game.

                  Sadley, to many people wanted to be snipers too, and now its to easy and to many. Very very unbalanced.
                  Yeah I agree too. It gets worse as the game goes on as some people get ****ed about being sniped to often and switch to sniping themselves. Add the claymore problem and maps like Karkand can be near impossible to cap a flag.

                  Comment

                  • imported_ColonelPanic

                    #10
                    Re: Defense of DICE and Ruminations on BF2

                    Originally posted by Mavlyn
                    A: Because you can't patch people. While I personally would love it if DICE would go house to house and give frontal lobotomies to nincompoops, this might violate several laws.
                    Hahahaha. No doubt. :)
                    Personally, I love the game....Through all the patches so far. There isn't anything in them to make most people who play the game like it was meant, to stop playing, IMO. However, the n00bt00bers, bunny hoppers, etc... are the ones that will whine the loudest and declare "I'm going back to CS". Well, that could only be good for the rest of us anyway. :) Now we just need a patch to get rid of the rest of the 'sploiters.

                    I also do not personally feel that EA/DICE has messed up anything. They are just trying to deliver what the community is moaning about the loudest. No matter how much beta testing is performed it is still not the same as playing 'for real'. There will always undoubtedly be some things that were missed in beta testing.

                    That said, it is pretty sad that those 2 maps from SF don't load after the patch. That should not have happened but it doesn't make me feel any different.

                    Comment

                    • Mavlyn

                      #11
                      Re: Defense of DICE and Ruminations on BF2

                      Bringing it back to the top!

                      Comment

                      • Jesse

                        #12
                        Re: Defense of DICE and Ruminations on BF2

                        Originally posted by Mavlyn
                        Q: Why did they change the gameplay and not fix the engine issues?

                        A: Think about it... if you go onto a BF2 forum at any given time, what kind of feedback and suggestions do you see, if you look for comment/complaint threads? When I check, I usually get about one to three on engine issues (AT rockets going through stuff, red/blue, zoom/unzoom/zoom, CTD, etc...), and ten to twelve on gameplay tweaks (OMG Heli Whores!11!, sTuPiD t0oBeRz, I-lost-and-I-am-torqued-about-it, 1337 sploitz). Now, as they look at this, they could attack the less commented upon and FAR more labor intensive engine fixes, or they could slap some new values on the gameplay and tweak it. Gameplay is glory, engine fixes are droll, mundane, and require a lot more work. Basically, by whining about gameplay, we've doomed ourselves to a gameplay patch.
                        Gameplay fixes are easy, and they STILL SCREW THEM UP. They have known about core issues in the game engine since the DEMO, and they still haven't fixed them, and you're defending them for helping idiots and continuing to drive gameplay downhill? You lose. They're hurting gameplay, hurting the community, ignoring real problems. If you defend that, you have issues.

                        Comment

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