what's wrong with claymores in 1.2? can somebody fill me in?

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  • r0uJe

    #1

    what's wrong with claymores in 1.2? can somebody fill me in?

    over the past 3 months, i've only played less than 2 hours of BF2 - once before the new patch came out and i played again on the day 1.2 came out. i have no idea what's wrong with claymores after the patch but over at the EA forums, a lot of ppl are complaining about claymores.

    what's going on with claymores in 1.2? do you have like 10 claymores now or something? does the explosion have a larger area now?

    thanks.
  • AnnihilateYZ

    #2
    Re: what's wrong with claymores in 1.2? can somebody fill me in?

    They no longer kill teammates, same thing with mines.

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    • T1no

      #3
      Re: what's wrong with claymores in 1.2? can somebody fill me in?

      Originally posted by annihilate.m4
      They no longer kill teammates, same thing with mines.
      Lol, what he said.
      i doo it all the time; altho i think its really retarded.

      Comment

      • IHateYou

        #4
        Re: what's wrong with claymores in 1.2? can somebody fill me in?

        uhhh, mine still do.

        "you've been punished for a teamkill!"

        Saw it about 5 times yesterday with claymores....

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        • goaliemike

          #5
          Re: what's wrong with claymores in 1.2? can somebody fill me in?

          wtf some dude was clay spamming in karkand and well i stepped right trought his 20 or so clays. They killed ppl from the other team, but i didnt get tk'ed from them

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          • WAAASSSUUUPP

            #6
            Re: what's wrong with claymores in 1.2? can somebody fill me in?

            I don't know why people complain....I mean just go to a serv with ff on for mines.

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            • motorboatJones

              #7
              Re: what's wrong with claymores in 1.2? can somebody fill me in?

              the sniper class is the only class with clays, right? and you only get two, right? so how do people lay down 20? is a support guy giving ammo bags while the guy lays down clays? thanks

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              • Deadeye313

                #8
                Re: what's wrong with claymores in 1.2? can somebody fill me in?

                yeah, one sniper can lay up to 5 claymores before they start disapearing when new ones are dropped.

                basically, they won't detonate when teammates pass and the others haven't mentioned this but they can't be blown up by throwing grenades or even artillery at them.

                they will still teamkill, though, if an enemy triggers the claymore and the teammate is in front of the claymore too.

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                • SaladFork

                  #9
                  Re: what's wrong with claymores in 1.2? can somebody fill me in?

                  Snipers have always been able to put up to 5, even back in 1.00, and it's never been changed. People are just starting to figure that out now.

                  Regarding what was actually changed, Deadeye got it correct in the post above mine.

                  ~Salad

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                  • PHPT

                    #10
                    Re: what's wrong with claymores in 1.2? can somebody fill me in?

                    What's wrong is the undestroyability and the fact that teammates won't set them off.

                    Maps like Karkand and Warlord constantly wind up getting flooded with claymores, and it's utterly ridiculous that you can see the thing sitting in the middle of the alleyway, but there's no way to get rid of it without either finding the sniper (HAHAHA!) or getting killed by it. It's the most obnoxious thing since C4 chucking, and Demize has even said it's going to be addressed.

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                    • FlyingEgg

                      #11
                      Re: what's wrong with claymores in 1.2? can somebody fill me in?

                      Yep.. definately retarded. This, plus the L96, is the reason the sniper class has become so popular lately.
                      The issue is also increased by the vast numbers of support players who are only too happy to dispense ammo for you to continue your random placement of claymores.
                      The increased issue is further increased by the fact that they can't be detonated by explosives, and can't be picked up.

                      Big problem. One for the "what were EA/DICE smoking" pile.

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                      • Scotty

                        #12
                        Re: what's wrong with claymores in 1.2? can somebody fill me in?

                        This was definatly a huge mistake on Dice's part. I've been guilty of spamming a few myself since I know that it will be short lived, but it really is amazing that they ever thought it was a good idea.

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                        • syco

                          #13
                          Re: what's wrong with claymores in 1.2? can somebody fill me in?

                          all of u bitching about claymores need to shut the **** up. i guarantee u that every way to a flag cp isnt clayed. but its nice that u guys are getting it now, rather than us laying clays and getting a TK. i can see how the 5 clays at once can be rediculous but up until now laying a clay was just -4 points.( its 2 am and im sick and tired of ****ers bitching and moaning about how the new patch is ****ing it all up ) (( 2 am + syco = cranky ))

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                          • oaKenfoLd

                            #14
                            Re: what's wrong with claymores in 1.2? can somebody fill me in?

                            Originally posted by r0uJe
                            what's going on with claymores in 1.2? do you have like 10 claymores now or something? does the explosion have a larger area now?

                            thanks.
                            Problem 1-Close-Quarters-Combat situations no longer let a quick nade launcher get that sniper fast enough when he pops out and throws it.

                            combined with

                            Problem 2-Aside from engies trying to repair them(and not even sure that works), no grenade will take them out. Once they're down, they're down till someone hits it.

                            combined with

                            Problem 3-They were going to implement something where snipers could pick up claymores, engies mines, and spec ops c4(i think). They didn't put this in, but still made it so grenades couldn't counter them.

                            Resulting in
                            -The Warlord palace being infested with snipers in Close quarters combat, pretty ridiculous
                            -Places like the palace or many parts of infantry maps are impassable, and you can't counter it.

                            It's pretty lame.

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