When I first installed and played this patch, I thought it was awesome. No more TKs from my claymores, jets and helicopters have been pushed back to a secondary role, and no more dolphin divers and grenadelaunching whores...
However, after a few days of playing and many people adapting to the changes, the battlefield has just gotten worse; lamers will always find a way to be lame.
So here are my major whines - the support class and prone-standing.
The PKM & SAW are ridiculously overpowered now, and are more accurate at a crouching position than they were in a prone position in 1.12. In reality, PKMs are very heavy and firing from any other position instead of prone wouldn't produce such accuracy as seen in 1.2. Since the new patch, one may think of the PKM/SAW as automatic M95s. Not to mention they have infinite ammo/grenades and body armor. (Battlefield Vietnam M60 problem all over again).
Now onto one of the lamest of things - prone-standing. Think the dolphin-divers will play normally now the patch fixes it? Nope. Now they just go prone and crouch and maybe stand repeatedly. It's not too popular yet, but like dolphin-diving, it will catch on.
And one last gripe that I haven't confirmed yet but a few of my friends have agreed on - more lag. I thought 1.2 was supposed to be optimized, but I get lag problems more often on EA servers than prior to the patch (which used to be flawless). And one of my friends I have asked about this told me, "It says 60 fps but I feel like I'm running at 15."
Also earlier today I saw the red/blue nametag bug on an EA server. I had never seen it on an EA server before 1.2.
However, after a few days of playing and many people adapting to the changes, the battlefield has just gotten worse; lamers will always find a way to be lame.
So here are my major whines - the support class and prone-standing.
The PKM & SAW are ridiculously overpowered now, and are more accurate at a crouching position than they were in a prone position in 1.12. In reality, PKMs are very heavy and firing from any other position instead of prone wouldn't produce such accuracy as seen in 1.2. Since the new patch, one may think of the PKM/SAW as automatic M95s. Not to mention they have infinite ammo/grenades and body armor. (Battlefield Vietnam M60 problem all over again).
Now onto one of the lamest of things - prone-standing. Think the dolphin-divers will play normally now the patch fixes it? Nope. Now they just go prone and crouch and maybe stand repeatedly. It's not too popular yet, but like dolphin-diving, it will catch on.
And one last gripe that I haven't confirmed yet but a few of my friends have agreed on - more lag. I thought 1.2 was supposed to be optimized, but I get lag problems more often on EA servers than prior to the patch (which used to be flawless). And one of my friends I have asked about this told me, "It says 60 fps but I feel like I'm running at 15."
Also earlier today I saw the red/blue nametag bug on an EA server. I had never seen it on an EA server before 1.2.
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