I think Attack Helicopters could use some more features

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • HABO3

    #1

    I think Attack Helicopters could use some more features

    1. Gunners should be able to zoom their chain gun for engaging enemies at stand-off range.

    2. Pilots should see an unintrusive TV missile square pop up on their HUD when a gunner switches to that weapon so the pilot can know to keep the chopper pointing in the correct direction for the missile shot.

    3. Attack Helis really need a bit better manuverability...especially when descending.

    4. There's gotta be another way to allow pilots to look around the cockpit without the controls freezing.

    5. Actually give the pilot a targeting reticle for the rockets to make aiming more precise.

    6. Increase rocket speed.

    yes? no? I think those are some things helis could use without turning them into spawn raping flying tanks.
  • pYura

    #2
    Re: I think Attack Helicopters could use some more features

    1. sounds good but it would be very deadly...
    2. yes!!!
    3. they better wont touch manuvering I dont want to relearn it again...
    4. exactly!! joystick + mouse combo could work reat!!
    5. with practise you will know how much to foraim, you dont realy need anything else that could cover your sight
    6. yes, a bit, not much just a bit :)

    Comment

    • Lugal317

      #3
      Re: I think Attack Helicopters could use some more features

      Its not that hard as it is, just takes time. Zooming in for the gunner would be cool, but....

      Comment

      • Sloi sauce

        #4
        Re: I think Attack Helicopters could use some more features

        Originally posted by HABO3
        1. Gunners should be able to zoom their chain gun for engaging enemies at stand-off range.

        An interesting suggestion: this could be implemented by giving the gunner the option of right-clicking to zoom. To change weapons, the number keys could be used...

        2. Pilots should see an unintrusive TV missile square pop up on their HUD when a gunner switches to that weapon so the pilot can know to keep the chopper pointing in the correct direction for the missile shot.

        Not necessary.

        3. Attack Helis really need a bit better manuverability...especially when descending.

        Not necessary.

        4. There's gotta be another way to allow pilots to look around the cockpit without the controls freezing.

        No comment.

        5. Actually give the pilot a targeting reticle for the rockets to make aiming more precise.

        Not necessary.

        6. Increase rocket speed.

        This could be an interesting feature.

        yes? no? I think those are some things helis could use without turning them into spawn raping flying tanks.
        Comments are bolded...

        Comment

        • Lugal317

          #5
          Re: I think Attack Helicopters could use some more features

          I think with the AA improvements they should eliminate TV missile load times. :)

          Comment

          • Chowley

            #6
            Re: I think Attack Helicopters could use some more features

            Good ideas but they will probably remove the tv missile in the next patch or remove flares.

            Comment

            • Kattspya

              #7
              Re: I think Attack Helicopters could use some more features

              Originally posted by Lugal317
              I think with the AA improvements they should eliminate TV missile load times. :)
              That would be pretty kickass and probably "balanced" too given the AA of 1.2. As of now you need nine seconds to reload a wire guided. Lets assume you take out the closest AA with the first wire guided. Then you have to wait nine seconds per tank/apc. If there are two Tanks and one APC in range of the AA you would need a total of 36 seconds to strike the AA and all the tanks. Without a reaload time you could strike all of them and be gone before they AA spawns again. You also wouldn't be as helpless agains AA vehicles if you're reloading and flying high.

              No reload time is probably going over the top though.

              Comment

              • Lugal317

                #8
                Re: I think Attack Helicopters could use some more features

                Originally posted by Kattspya
                No reload time is probably going over the top though.
                Nahhhhhhh
                Seriously, how sweet would it be just to stay in TV mode... BOOM, BOOM, BOOM, BOOM, etc. Okay, I'm out lets go back to the pad.



                Okay, fine.... cut the time in half?

                Comment

                • Kattspya

                  #9
                  Re: I think Attack Helicopters could use some more features

                  Originally posted by Lugal317
                  Nahhhhhhh
                  Seriously, how sweet would it be just to stay in TV mode... BOOM, BOOM, BOOM, BOOM, etc. Okay, I'm out lets go back to the pad.



                  Okay, fine.... cut the time in half?
                  I'm a pilot by trade but I'm thinking more in the lines of the infantryman facing an armoured column. Imagine being the sole defender of a base and see a couple of APC's/Tanks coming towards you. All of a sudden the foremost tank goes up in flames followed by the second and third a few seconds later. That would be so sweet.

                  Half the reload time shouldn't really **** up anything. Maybe helo vs helo combat.

                  EDIT: I can't spell or type today.

                  Comment

                  • [SAJ]Sentinel

                    #10
                    Re: I think Attack Helicopters could use some more features

                    Originally posted by HABO3
                    2. Pilots should see an unintrusive TV missile square pop up on their HUD when a gunner switches to that weapon so the pilot can know to keep the chopper pointing in the correct direction for the missile shot.
                    Pilot's "center" is TV missile screen "center". Easy. No need for any "popups".

                    When TV is shot out, pilot can start doing rolls, loops or anything else he wants, it won't affect gunner and his guiding of TV missile.

                    Comment

                    • Eden

                      #11
                      Re: I think Attack Helicopters could use some more features

                      Originally posted by [SAJ]Sentinel
                      Pilot's "center" is TV missile screen "center". Easy. No need for any "popups".

                      When TV is shot out, pilot can start doing rolls, loops or anything else he wants, it won't affect gunner and his guiding of TV missile.
                      The TV center spot is just under the pilots +, you should always aim the plus reticule just above the target. Its also different for the different types of heli's

                      Comment

                      • FattyBear

                        #12
                        Re: I think Attack Helicopters could use some more features

                        The chopper is fine the way it is. Learn to fly. Dice didn't even want to put the chopper in, do you really think they give a crap about adding features to it?

                        Comment

                        • WiredEvolution

                          #13
                          Re: I think Attack Helicopters could use some more features

                          Originally posted by HABO3
                          1. Gunners should be able to zoom their chain gun for engaging enemies at stand-off range.
                          Absolutely!

                          2. Pilots should see an unintrusive TV missile square pop up on their HUD when a gunner switches to that weapon so the pilot can know to keep the chopper pointing in the correct direction for the missile shot.
                          HELL YES!

                          3. Attack Helis really need a bit better manuverability...especially when descending.
                          I think it's ok as it is.

                          4. There's gotta be another way to allow pilots to look around the cockpit without the controls freezing.
                          Hmmm that's a hard one. One could say: Oh yar, one u go into 'cockpit look' mode ur heli should hover/auto-pilot. But that cud be exploited. I think the current setup for this is playable. With a joystick I imagine it becomes easier.

                          5. Actually give the pilot a targeting reticle for the rockets to make aiming more precise.
                          Is this realistic? If so then it gets my vote.

                          6. Increase rocket speed.
                          Not sure...

                          yes? no? I think those are some things helis could use without turning them into spawn raping flying tanks.
                          Thanks for your suggestions, some are very good suggestions, but a few I don't feel need balancing. My comments in bold.

                          Peace.
                          Gary

                          Comment

                          • Eden

                            #14
                            Re: I think Attack Helicopters could use some more features

                            being able to look around would be great and should be posable if you were more easily allowed to change the controls, but if you have a good co-pilot then you shouldnt need to worry much.

                            Comment

                            • Chowley

                              #15
                              Re: I think Attack Helicopters could use some more features

                              Originally posted by [SAJ]Sentinel
                              Pilot's "center" is TV missile screen "center". Easy. No need for any "popups".

                              When TV is shot out, pilot can start doing rolls, loops or anything else he wants, it won't affect gunner and his guiding of TV missile.
                              In the cobra its right below pilots crosshair, the WZ-10 (chinese) its just below where it is in the cobra :p. The Havoc its half way between the crosshair of the pilot and the gunner view.

                              Comment

                              Working...