I've noticed a whole lot of people on this forum complaining endlessly about this recent patch, but I've seen nearly no suggestions being put forward... how about we discussion balance solutions and suggest some of our ideas to DICE, no?
Snipers - These guys are far too accurate. A standing sniper should definantly not have the accuracy they currently have. In my humble opinion, the sniper should need to go prone for full accuracy, and crouch for 80 - 90 % full accuracy.
Claymores - Put them back to how they were, but add a little twist. If a teammate kills himself on another teammate's claymore, it counts as nothing. Perhaps a "Newber is no more" message. But then the problem of people who TK on purpose arises...
Support - Easy. Either give them a deploy option (Similar to Red Orchestra, Day of Defeat: Source), or make it take a little while to get to full accuracy when prone. This'll stop the new breed of LMG assaulters (Hell, I've been kicked for "Stat padding" while on a Karkand server because I was racking up so many kills with the PKM).
AA - Some serious re-coding needs to be done here. As it is, no matter how insane the maneuvers a jet is making, the missile will hit. Additionally, friendly missiles are a bigger threat than enemy missiles. I think that missiles shouldn't be so attracted to friendly jets and helicopters. And give the missiles a reasonable turning rate.
Air Dominance - This is where the whining began, isn't it? I have only a few suggestions in this category... fighters shouldn't get bombs. Fighters should be busy fighting, no? There should be a limited supply of flares which can be launched as fast as the user wants (helicopter and planes).
These are my suggestions. Argue against them if you will, hell, please criticise them, and make your own. Show your worth.
Snipers - These guys are far too accurate. A standing sniper should definantly not have the accuracy they currently have. In my humble opinion, the sniper should need to go prone for full accuracy, and crouch for 80 - 90 % full accuracy.
Claymores - Put them back to how they were, but add a little twist. If a teammate kills himself on another teammate's claymore, it counts as nothing. Perhaps a "Newber is no more" message. But then the problem of people who TK on purpose arises...
Support - Easy. Either give them a deploy option (Similar to Red Orchestra, Day of Defeat: Source), or make it take a little while to get to full accuracy when prone. This'll stop the new breed of LMG assaulters (Hell, I've been kicked for "Stat padding" while on a Karkand server because I was racking up so many kills with the PKM).
AA - Some serious re-coding needs to be done here. As it is, no matter how insane the maneuvers a jet is making, the missile will hit. Additionally, friendly missiles are a bigger threat than enemy missiles. I think that missiles shouldn't be so attracted to friendly jets and helicopters. And give the missiles a reasonable turning rate.
Air Dominance - This is where the whining began, isn't it? I have only a few suggestions in this category... fighters shouldn't get bombs. Fighters should be busy fighting, no? There should be a limited supply of flares which can be launched as fast as the user wants (helicopter and planes).
These are my suggestions. Argue against them if you will, hell, please criticise them, and make your own. Show your worth.
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