SPECOPS-Retarded

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  • Sloi sauce

    #31
    Re: SPECOPS-Retarded

    Originally posted by slip777
    Stop your whining. The patch fixed alot of the things in the game to make it more fun and less frustrating. Instead of whining you can be adapting to the new content in the game.
    You're a waste of space. His points are valid: instead of actually contributing something to the thread, you carelessly label him and instigate flames...

    I agree with the thread starter: C4 has been needlessly nerfed and should be rolled back to its original form with a few modifications to appease the whiners.

    Comment

    • Lt.Kris

      #32
      Re: SPECOPS-Retarded

      he's not whining its true, C4 is now almost useless and the M203 won kill if its not a direct hit.

      I shot a guy twice yesterday within 3 yards of him, did he die? No he just kept on walking.

      The patch nerfed up BF2 pretty bad, I still hate it. The BH and all airvehicles suck now and any noob can shoot anything down. Hell, now you see the fighters and heli's at their bases not being used.

      I also think the BF:SF guns and other special unlocks especially the MG36 and the Medic G36 have a way to high ROF and accuracy which means so far ive lost 80% of the head-on fights with them....

      bf2 sucks now.

      Comment

      • Loud Howard

        #33
        Re: SPECOPS-Retarded

        I've got no problem with it, if you want to kill tanks be AT. Spec-Ops can take out infantry and destroy assets so its still a serious killer. Sure, being able to throw C4 again would be great, but so would a jet pack and a Ferrari F40 magically appearing in your driveway every 20 minutes.

        Comment

        • Terroser

          #34
          Re: SPECOPS-Retarded

          Originally posted by madness
          Get some skills and sneak like a real spec ops, running around bunny hopping tossing C4s everywhere is just stupid!
          it can't dude ...

          Comment

          • Talus
            Member
            • Oct 2006
            • 6854

            #35
            Re: SPECOPS-Retarded

            Then be anti-tank class.

            Comment

            • Terroser

              #36
              Re: SPECOPS-Retarded

              Originally posted by Talus
              Then be anti-tank class.
              Most people say it must be realistic.

              so if it was, then you cold throw easly c4 ,6 meters

              Comment

              • Talus
                Member
                • Oct 2006
                • 6854

                #37
                Re: SPECOPS-Retarded

                No...most people say it must be fun and balanced.

                If your goal is to take out tanks and armoured vehicles...then choose anti-tank.

                If your goal is to perform special operations, such as destroying commander assets...then choose spec ops.

                (see the pattern?)

                So many people got used to spec ops being the ultimate class because c4 is powerful enough to destroy EVERYTHING in the game, that they felt that they have the RIGHT to destroy everything in the game with little to no effort. Not so.

                Welcome to the rest of the game.

                Comment

                • =PM=Unity

                  #38
                  Re: SPECOPS-Retarded

                  Originally posted by usapatriot
                  I also think the BF:SF guns and other special unlocks especially the MG36 and the Medic G36 have a way to high ROF and accuracy which means so far ive lost 80% of the head-on fights with them....

                  bf2 sucks now.

                  LOL this is a new complaint. Are you not using unlocks? what guns do you use? Surely you realize that you don't need SF to get the SF unlocks correct. An AK and a PKM can hold there own against these just fine, what they lack in accuracy they make up for in punch, especially now. Maybe your aim could just use a little brushing up.

                  I say let the C4 guys have their chucking and make the arming 2-3 seconds longer, sounds reasonable. The OP made some very valid points about fences and walls with tanks on the other side. Lets face it chucking C4 over to get rid of the threat is in no way cheap or problematic. and why can't people chuck C4 in real life? because it will explode? No, C4 needs to be triggered, as far as I know it is very stable under normal conditions. Because the pack will break? Maybe, so have a modifier that says that a thrown pack that falls a certain height will have a certain chance of malfunctioning. Chances are that it isn't going to break, army spec stuff is no joke. All of their gear is made to be in the field and taking abuse and keep on trucking.

                  Just halve all of the adjustments made in the patch and we would have a nice happy medium. Actually people would still bitch and moan about other "flaws" but IMHO things would be better.

                  -Unity

                  Comment

                  • Chowley

                    #39
                    Re: SPECOPS-Retarded

                    Originally posted by rombaft
                    don't get me wrong, but now you can trow C4 further away without jumping, so I don't see the problem here, before the patch there where guys trowing C4 to far and there was abuse of it
                    I tried spec ops for the first time since the patch today, i tried to stick c4 on an apc and the packs basically just fell at my feet. I think spec ops is completely useless now. I dont know how you think they increased the throw range, it seems to me as if it was reduced.

                    Comment

                    • Paas

                      #40
                      Re: SPECOPS-Retarded

                      Originally posted by {wxc}panda
                      DICE/EA has taken the wrong way to fix 2 problems-
                      disabling firing in air to stop: noobtoobing, C4 in-air bursting
                      and look at the situation now:
                      noobtubers can still shoot nades at their foot to get easy kills
                      C4 in-air bursting is gone, along with many of specops tactics
                      If u don't agree, picture these scenes:

                      1.SpecOps in an alley hears a tank coming down the main road.
                      in pre 1.2 he would jump and toss c4s on the main road with a small chance to expose himself.
                      in 1.2 he will have to walk down to the main road to plant the c4 and hope the tank driver is completely blind.

                      2.Specops behind an short wall hears a tank going by outside the wall
                      in pre 1.2 he would jump and toss c4s over the wall and likely to destroy the tank
                      in 1.2 he will have to go around the wall and hope the tank driver is looking the other way.

                      3.Enemy steals ur chopper and is taking off
                      in pre 1.2 a specops can rush under the chopper and jump throw c4s to stick them under the chopper, then wait for the firework.
                      in 1.2, he can put serveral c4s on the helipad and hope that they will come back to visit.

                      4.instead of setting c4s on the ground and to be easily spotted, how about stick them to the ceiling.
                      in pre 1.2, jump, throw, stick, go hiding.
                      in 1.2, uhhh, can u EA ppl get me a stool here or something?

                      and so on...

                      If EA ppl just want to stop air-bursting C4s, just prolong the time needed to swap out the detonator. If they want to stop jump shooting GL, just make the detonate range 10 meters longer, or even longer, where jump shooting barely make a difference. They DON'T have to take a BASIC feature out of the game and affect a LOAD of other aspects. Get a smarter lead gameplay
                      designer next time EA/DICE!
                      Look. It's NOT the job of the SpecOps players to destroy vehicles at long range. You're NOT the counter tactic for Armor and Helos. You set traps, destory assets, and wreak havoc with your outrageously accurate Carbines.

                      It's Anti-Tanks job to take on "Tanks/APCs/Helos/Jets/Wheeled thingies n' such" directly. You are supposed to set traps, not mount a direct assault on a tank. I mean, the way it was before Anti-Tank was basically worthless. You could get the job done a lot quicker and safer with a C4-Charge. Just hop to the tank, toss it, and hop out of the blast range.

                      Now, you need to plan ahead. Waaaaaay ahead. You need to set traps, and destroy assets. That's what you do. That's the confines of your kit. You're not an infantry powerhouse like Assault/Support, you're not Anti-Vehicle exclusively like Anti-Tank/Engineer. You're a UAV blower-upper, and a Trap setter. Think Ninja, not Samurai (Did I spell that correctly? :P)

                      {WP}Paas

                      Comment

                      • Chowley

                        #41
                        Re: SPECOPS-Retarded

                        AT is ironically **** at taking out tanks, c4 is still the best way of taking them out.Take out the ability for c4 to blow tanks and see how unbalanced the game becomes especially with the nerf to choppers.

                        Comment

                        • Paas

                          #42
                          Re: SPECOPS-Retarded

                          Originally posted by Chowley
                          AT is ironically **** at taking out tanks, c4 is still the best way of taking them out.Take out the ability for c4 to blow tanks and see how unbalanced the game becomes especially with the nerf to choppers.
                          Well, if they were to do that, I'm sure A-T would get a boost to the "Speed/Damage" of their rockets.

                          I mean, EA/Dice does some odd things, but I don't think they would take it that far. Tanks would simply dominate a map. This doesn't even happen in realistic warfare. Not to mention it would be outrageously unbalanced.

                          {WP}Paas

                          Comment

                          • Talus
                            Member
                            • Oct 2006
                            • 6854

                            #43
                            Re: SPECOPS-Retarded

                            Originally posted by Chowley
                            AT is ironically **** at taking out tanks, c4 is still the best way of taking them out.Take out the ability for c4 to blow tanks and see how unbalanced the game becomes especially with the nerf to choppers.
                            See? Some people feel that spec ops are STILL at an advantage for taking out targets that they weren't meant to.

                            The game is soooooooooo much better now.

                            Except for the new bugs, I'm so happy.

                            Comment

                            • FattyBear

                              #44
                              Re: SPECOPS-Retarded

                              Quit being such a newb with your 24/7 karkand c4 chucking idiocy. You people made the decision to act like jackasses with the C4, now you pay for it by having it nerfed. Its your own fault.

                              Comment

                              • chavr

                                #45
                                Re: SPECOPS-Retarded

                                Originally posted by {wxc}panda

                                1.SpecOps in an alley hears a tank coming down the main road.
                                in pre 1.2 he would jump and toss c4s on the main road with a small chance to expose himself.
                                in 1.2 he will have to walk down to the main road to plant the c4 and hope the tank driver is completely blind.
                                Stand at the end of the alley, rush out under the tanks depression ability, plant your charges right on him, run to far side and explode said tank.

                                Place your charges on the end of the alley wall, in the median down the center of the road and on the far side building. Tank comes by and you can blow it without leaving obvious mines on the road.

                                That's two ways to solve the problem without chucking C4.

                                Originally posted by {wxc}panda

                                2.Specops behind an short wall hears a tank going by outside the wall
                                in pre 1.2 he would jump and toss c4s over the wall and likely to destroy the tank
                                in 1.2 he will have to go around the wall and hope the tank driver is looking the other way.
                                In this case it's only fair that you can't just chuck over a wall. The tank driver can't fire thru the wall at you, so you shouldn't be able to hit him with a one shot kill. In this instance you have to use the opening when the tank passes by. More then likely he's not going to be watching the small hole in the wall when the entire other side is gonna present him a better field of fire.


                                Originally posted by {wxc}panda
                                3.Enemy steals ur chopper and is taking off
                                in pre 1.2 a specops can rush under the chopper and jump throw c4s to stick them under the chopper, then wait for the firework.
                                in 1.2, he can put serveral c4s on the helipad and hope that they will come back to visit.
                                Seriously, how often do you spawn at the exact instant that allows you to run up and be just under the chopper as an enemy steals it? Normally you spawn and either the chopper is spooling up and gives you plenty of time to plant C4 like normal or it's already up in the air and gone. However, if your team is having a continuing problem of getting your chopper stolen, pick engineer and drop a mine on the helipad. It won't blow up friendlies now and if the enemy takes the chopper it should do them in.


                                Originally posted by {wxc}panda
                                4.instead of setting c4s on the ground and to be easily spotted, how about stick them to the ceiling.
                                in pre 1.2, jump, throw, stick, go hiding.
                                in 1.2, uhhh, can u EA ppl get me a stool here or something?
                                C4 sticks to the walls, toss it up in the corner of the wall instead of the ceiling. Your still going to kill everyone in the room when it goes off. The only time I can see this as a valid point is when your blowing up a bridge (mashtuur highways) and you toss C4 up from under it instead of running on top. Overall though the benefits of removing chucking to everyone as a whole means that making this small sacrifice is worth it.

                                I know alot of people are saying "you can toss C4 alot farther in real life" but what they dont' want to admit is that no one throws C4. You run the risk of having it explode before you want it to, you have to place the charge exactly because C4 is a cutting charge and it needs to be shaped to have maximum affect and you might screw up the detonator by tossing it.


                                It's far to early to be claiming that specops is ruined and no longer a useable class. Give it a week or two and see how well people can adjust their playstyles.

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