Unbalanced maps in 1.2 due to AA

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  • DanneDA

    #1

    Unbalanced maps in 1.2 due to AA

    I've tested the new patch and I have noticed that they can get a tad unbalanced in some cases. Just about every map where USMC has the carrier as their only spawn point have become slightly unbalanced.
    NOTE: this does only apply if the "unfavored" team doesn't use teamwork to get back into the fight.

    Wake Island:
    If PLA actually try to defend the island (like killing boats and defending all bases) there's just about nothing the USMC can do to win. Halo jump with the Blackhawk is possible unless the J-10:s are flying as high as it.
    Before the patch I was able to take out the airsupport of the USMC without getting locked on by the carrier in the J-10. The round ended with like 280-0 to PLA.

    Dalian Plant:
    If PLA takes the beach flags and hold them USMC will have a very hard time getting back into the fight (if they do not hold any of the other flags). The J-10:s and the 2 attack helis can pretty much take care of anything leaving the carrier. The J-10:s have it easy to break any lock from who ever is on their tail as it is the most manuverable plane in game. The F-35 is way to slow to break a lock from the J-10.
    Played one of these earlier on USMC, the PLA had already taken 2 front flags when I got of the carrier.

    Gulf of Oman:
    Same here, if MEC has the beach bases it's very hard to get back in the game if teamwork is used by the MEC.



    These are the only maps where one team are more or less required to use airpower to get a foot on the map.
  • DrJambo
    Member
    • Oct 2006
    • 349

    #2
    Re: Unbalanced maps in 1.2 due to AA

    Yes, these maps are slightly imbalanced after the patch.

    Comment

    • Hu.Z_of_PLA

      #3
      Re: Unbalanced maps in 1.2 due to AA

      what about iron gator in SF? talking about inbalanced toward the US.

      and those are beach landing maps, they are supposed to be tough.

      Comment

      • imported_ColonelPanic

        #4
        Re: Unbalanced maps in 1.2 due to AA

        I don't find any real difference at all. Iron Gator was always a lost cause for US. MEC just has to make it on the ship and it's game over. Patch or no. Dalian Plant? I found it to always be the way you say.

        Comment

        • PHPT

          #5
          Re: Unbalanced maps in 1.2 due to AA

          Originally posted by DanneDA
          Dalian Plant:
          If PLA takes the beach flags and hold them USMC will have a very hard time getting back into the fight (if they do not hold any of the other flags). The J-10:s and the 2 attack helis can pretty much take care of anything leaving the carrier. The J-10:s have it easy to break any lock from who ever is on their tail as it is the most manuverable plane in game. The F-35 is way to slow to break a lock from the J-10.
          Played one of these earlier on USMC, the PLA had already taken 2 front flags when I got of the carrier.

          Gulf of Oman:
          Same here, if MEC has the beach bases it's very hard to get back in the game if teamwork is used by the MEC.
          I agree completely on Wake, especially if your commander's got a brain and knows how to spot stuff off the sat scan. With the right coordination though, you can still keep one of their jets pinned long enough to drop a black hawk on one of the two peninsula flags. Thing to remember is neither of those flags are very close to AA sites, and the southern one has too many trees on the west side of it so it can't target the western flag area even if it tries.

          In other words, it's still a pain in the ass for USMC, but it is doable.

          The other two though, DOESN'T MATTER!! If you take all of their flags except the UCB, you know what normally happens? Baserape, baserape, and more baserape. The choppers and jets never leave the airfield. On Gulf of Oman in particular, you know what MEC gets to stop the baserape? A single stinger site.

          GoO practically invented baserape, if you lose all of your flags, it doesn't matter if you're up by 100 tickets, you lose.

          Comment

          • Roo00

            #6
            Re: Unbalanced maps in 1.2 due to AA

            I play wake all the time and love the new AA, I actually shot a plane down who was raping the carrier on my first post patch game, usually they just fly off for a quick repair at their airfield and come back for the kill.
            Regarding getting to the island on the Blackhawk, the best startegy has always been to load the chopper and fly high (+200m) and drop quickly or parachute down to the flag, airfield if you can as it takes the fight to the Chinese.

            A few bugs in 1.2 but I love to be able to dish something back to the aviators rather than just get bombed with no way of getting back.

            Comment

            • evilzucchini

              #7
              Re: Unbalanced maps in 1.2 due to AA

              Wake is all about taking the beach point with a boat full of a 3+ man squad.

              Even pre-patch my squad, 9 times out of 10, would be the first to cap a point and it would be the beach.

              The BH was always a sitting duck to planes before the patch, now it is a sittying duck for AA.

              Comment

              • grolsche

                #8
                Re: Unbalanced maps in 1.2 due to AA

                A map maybe unbalanced but then that gives you the oppertunity to rub the enemies face in it. If you find it hard to take a point on wake as US, then the Chinese will find it tough, although slightly easier, to retake the point. If AA is constantly getting you, either dont fly or find a new route, its really that simple. Sometimes the only way to win maps is to think outside the box.

                Comment

                • vbl

                  #9
                  Re: Unbalanced maps in 1.2 due to AA

                  Originally posted by DanneDA
                  I've tested the new patch and I have noticed that they can get a tad unbalanced in some cases. Just about every map where USMC has the carrier as their only spawn point have become slightly unbalanced.
                  NOTE: this does only apply if the "unfavored" team doesn't use teamwork to get back into the fight.

                  Wake Island:
                  If PLA actually try to defend the island (like killing boats and defending all bases) there's just about nothing the USMC can do to win. Halo jump with the Blackhawk is possible unless the J-10:s are flying as high as it.
                  Before the patch I was able to take out the airsupport of the USMC without getting locked on by the carrier in the J-10. The round ended with like 280-0 to PLA.
                  Have two squad leaders grab the F35s and zoom over to the Airfield. Parachute out. Spawn two full squads on them.

                  Originally posted by DanneDA
                  Dalian Plant:
                  If PLA takes the beach flags and hold them USMC will have a very hard time getting back into the fight (if they do not hold any of the other flags). The J-10:s and the 2 attack helis can pretty much take care of anything leaving the carrier. The J-10:s have it easy to break any lock from who ever is on their tail as it is the most manuverable plane in game. The F-35 is way to slow to break a lock from the J-10.
                  Played one of these earlier on USMC, the PLA had already taken 2 front flags when I got of the carrier.
                  See above. Oh, and don't get totally owned in the first 5 minutes.

                  Originally posted by DanneDA
                  Gulf of Oman:
                  Same here, if MEC has the beach bases it's very hard to get back in the game if teamwork is used by the MEC.
                  Same as above.

                  Comment

                  • Sloi sauce

                    #10
                    Re: Unbalanced maps in 1.2 due to AA

                    That's all fine and dandy, variable... except it doesn't quite work in public servers. Only a miniscule portion of us will actually be mindful of this possibility...

                    Comment

                    • imported_Phenomenomenon

                      #11
                      Re: Unbalanced maps in 1.2 due to AA

                      This is a good thread. But while trying to offer reasons as to why the USMC can take the island or what have you. Try to suggest tactics that are reasonable to accomplish with the level of team play you find on most pub servers.

                      Comment

                      • tk471138

                        #12
                        Re: Unbalanced maps in 1.2 due to AA

                        just fly the black hawk HIGH and drop in

                        Comment

                        • tehpwnerofnoobs

                          #13
                          Re: Unbalanced maps in 1.2 due to AA

                          I feel the new AA is perfectly balanced in aspect of jets, a good pilot won;t be shot down very often, but he doesn't have complete reign of the map as enough AA fire WILL now bring anyone down. The problem lies with the choppers. Let's rename them to flying coffins. Trans helos in particular could do well with a speed boost, or in just the case of those maps, give the US team some APCs at the carrier to have a chance to make it ashore in one peice.

                          Comment

                          • rombaft

                            #14
                            Re: Unbalanced maps in 1.2 due to AA

                            phenomenomen , WTF a signature is that ?

                            about topic, it's true, new AA brind unblance to maps, in SF it's even wurse, IRON gator is like mision impossible now

                            Comment

                            • i made you

                              #15
                              Re: Unbalanced maps in 1.2 due to AA

                              If USMC can't get their feet off the ground, join PLA and tk the s*** out of everyone til the game evens out. :)

                              Comment

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