Re: Stupid new patch....
Thank you for someone finally agreeing to what Im saying
Originally posted by FlyingEgg
I personally am not overly fond of the latest patch.
The first, foremost and main problem is that bunnyhopping has not been solved. One could argue that it has been helped, and sure, it has been helped, but only extremely minutely. It's still too easy to hop around untill the shooter is out of ammo, and then simply stop, dive and blow them away.
The second is that dolphin diving has not been solved, again, only helped slightly by the increased diving/standing time. This fact is amplified by the number of support players now present who can quite happily hop and dive their little hearts out. Which brings me to my next point...
LMG is too accurate too soon. Instant accuracy is attained as soon as four limbs touch the ground. I, as a sniper, am finding myself being sniped by support players with their PKM's and MG36's. Sure, they're allowed to be this accurate, and I'm sure it's reasonably realistic (gun junkies: please don't kill me) - but the fact that a dive and a spray can equal a dead prone opponent at long range? I'm sure that's not the idea behind the class.
The third issue is the inability to detonate claymores with explosives. As far as I can tell, this was removed along with the ability to destroy land mines (of which I approve). How hard would it be to keep the two seperate? This is just laziness and lack of thought on EA/Dice's part. Don't they have people to sit down and say 'Hey, that's a good/bad idea'?
Grenade-throwing distance being increased? Jump-throwing is still possible. The extended throwing distance and this combined mean that I'm finding myself being spammed with grenades from a -long- distance. Plus the unlimited supply (thanks to a new multitude of supporties) escalates the problem. Sure, extend the distance for healing kits and ammo bags, but leave the grenades? They were fine before.
That'll do it for me. I'm dissapointed by a number of other factors that have been ignored/deliberately kept, but I'll stop here. Just bringing to light the greatest and latest problems in my BF2 experience.
The first, foremost and main problem is that bunnyhopping has not been solved. One could argue that it has been helped, and sure, it has been helped, but only extremely minutely. It's still too easy to hop around untill the shooter is out of ammo, and then simply stop, dive and blow them away.
The second is that dolphin diving has not been solved, again, only helped slightly by the increased diving/standing time. This fact is amplified by the number of support players now present who can quite happily hop and dive their little hearts out. Which brings me to my next point...
LMG is too accurate too soon. Instant accuracy is attained as soon as four limbs touch the ground. I, as a sniper, am finding myself being sniped by support players with their PKM's and MG36's. Sure, they're allowed to be this accurate, and I'm sure it's reasonably realistic (gun junkies: please don't kill me) - but the fact that a dive and a spray can equal a dead prone opponent at long range? I'm sure that's not the idea behind the class.
The third issue is the inability to detonate claymores with explosives. As far as I can tell, this was removed along with the ability to destroy land mines (of which I approve). How hard would it be to keep the two seperate? This is just laziness and lack of thought on EA/Dice's part. Don't they have people to sit down and say 'Hey, that's a good/bad idea'?
Grenade-throwing distance being increased? Jump-throwing is still possible. The extended throwing distance and this combined mean that I'm finding myself being spammed with grenades from a -long- distance. Plus the unlimited supply (thanks to a new multitude of supporties) escalates the problem. Sure, extend the distance for healing kits and ammo bags, but leave the grenades? They were fine before.
That'll do it for me. I'm dissapointed by a number of other factors that have been ignored/deliberately kept, but I'll stop here. Just bringing to light the greatest and latest problems in my BF2 experience.
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