Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • iron_kross

    #1

    Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

    hey dudes i figure out a way how to use euroforce weapons and unlockable weapons lvl 1 and 2 as default weapon in single player heres all you need to do

    1>open the folder
    if ur want to modify bfw weapons C:\Program Files\EA GAMES\Battlefield 2\mods\bf2
    if u want to modify sf weapons C:\Program Files\EA GAMES\Battlefield 2\mods\xpack

    2>open objects server then kits then the army you wanna modify
    example
    a>open object server
    b>open kits folder
    c>open US folder
    d>lets say i wanna modify medic weapon US_MEDIC.con

    3>make a back up copy of the stuff you wanna modify

    ok now heres the thing you need to do to unlock lvl 1 and 2 weapons and set it as a defualt weapon

    1>follow the stuff above
    2>open the kit you wanna modify lets take US sniper for example then open US_SNIPER.con
    3>search for objectTemplate.unlock level 1 then change it to 0
    some of them has a variable of 2 change it to 1 and if you want to unlock level 2 weapon change unlock level 1 with 0 and 2 with 0 if there is 2
    4>to make it more formal search for ObjectTemplate.addtemplate USRIF_M24 and replace it with ussni_m95_barret

    this is a example of my modified kit
    ObjectTemplate.create Kit US_Assault
    ObjectTemplate.saveInSeparateFile 1
    ObjectTemplate.networkableInfo KitInfo
    ObjectTemplate.kitType Assault
    ObjectTemplate.aiTemplate Assault
    ObjectTemplate.geometry US_Kits
    ObjectTemplate.geometry.kit 5
    ObjectTemplate.geometry.dropGeom 15
    ObjectTemplate.setHasCollisionPhysics 1
    ObjectTemplate.dropHeadwear helmet
    ObjectTemplate.unlockIndex 1
    ObjectTemplate.cullRadiusScale 2.4

    rem -------------------------------------
    ObjectTemplate.addTemplate sasrif_fn2000
    ObjectTemplate.addTemplate sasgr_fn2000
    ObjectTemplate.addTemplate USPIS_92FS
    ObjectTemplate.addTemplate hgr_smoke
    ObjectTemplate.addTemplate kni_knife
    ObjectTemplate.addTemplate UnlockUSAssault
    ObjectTemplate.addTemplate UnlockUSAssault2
    ObjectTemplate.addTemplate ParachuteLauncher
    rem -------------------------------------

    ObjectTemplate.createComponent AbilityHud
    ObjectTemplate.abilityHud.ammoSound S_Resupply
    ObjectTemplate.abilityHud.healingSound S_Heal
    ObjectTemplate.abilityHud.repairingSound S_Repair

    ObjectTemplate.createComponent VehicleHud
    ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ASSAULT"
    ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Light_Assault_outline.t ga"
    ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Light_Assault.tga"
    ObjectTemplate.vehicleHud.spottedIcon "Ingame\Player\Icons\Minimap\mini_Soldier.dds"
    ObjectTemplate.vehicleHud.abilityIcon "Ingame\Weapons\Icons\Hud\SpecialKitIcons\kevl arVe st.tga"
    ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
    ObjectTemplate.vehicleHud.injurySound S_Injury
    ObjectTemplate.vehicleHud.vehicleType 7

    ObjectTemplate.sprintStaminaDissipationFactor 0.6

    rem ---BeginComp:Radio ---
    ObjectTemplate.createComponent Radio
    ObjectTemplate.Radio.spottedMessage "infantry_spotted"
    rem ---EndComp ---

    ObjectTemplate.create ItemContainer UnlockUSAssault
    ObjectTemplate.addTemplate usrif_G3A3
    ObjectTemplate.replaceItem usrif_m203
    Objecttemplate.addTemplate ushgr_m67
    ObjectTemplate.replaceItem usrgl_m203
    ObjectTemplate.unlockLevel 0

    ObjectTemplate.create ItemContainer UnlockUSAssault2
    ObjectTemplate.addTemplate sasrif_fn2000
    ObjectTemplate.replaceItem usrif_m203
    ObjectTemplate.replaceItem usrif_G3A3
    Objecttemplate.addTemplate sasgr_fn2000
    ObjectTemplate.replaceItem usrgl_m203
    ObjectTemplate.replaceItem ushgr_m67
    ObjectTemplate.addTemplate nshgr_flashbang
    Objecttemplate.replaceItem ushgr_smoke
    ObjectTemplate.unlockLevel 0

    *replace the defualt template to the weapon you wanna change to make its pic appear on the screen when choosing a kit
    5>play the game

    how to use euro force weapons in single player
    1>make sure you have patch 1.2
    2>open the kit you wanna modify
    3>open EU folder located at C:\Program Files\EA GAMES\Battlefield 2\mods\bf2 then open object server then kits this will server as your basis
    4>if you get my no.4 thing above heres all you need to do
    a>replace unlockable weapon with eu template exmaple

    this is the defualt one
    ObjectTemplate.create ItemContainer UnlockSpetsMedic
    ObjectTemplate.addTemplate usrif_sa80
    ObjectTemplate.unlockLevel 1

    this is the modified one with famas(medic weapon)
    ObjectTemplate.create ItemContainer UnlockSpetsMedic
    ObjectTemplate.addTemplate eurif_famas
    ObjectTemplate.unlockLevel 0

    b>then unlock it by changing its variable to 0
    c>then to make its template appear on the screen when selecting kits do this

    the defualt one is
    rem -------------------------------------
    ObjectTemplate.addTemplate medikit
    ObjectTemplate.addTemplate defibrillator
    ObjectTemplate.addTemplate RUPIS_Baghira
    ObjectTemplate.addTemplate USHGR_M67
    ObjectTemplate.addTemplate kni_knife
    ObjectTemplate.addTemplate UnlockSpetsMedic
    ObjectTemplate.addTemplate RURIF_AK101 <-old weapon
    ObjectTemplate.addTemplate ParachuteLauncher
    ObjectTemplate.addTemplate nightvisiongoggles
    ObjectTemplate.addTemplate gasmask

    the modified one with famas is
    rem -------------------------------------
    ObjectTemplate.addTemplate medikit
    ObjectTemplate.addTemplate defibrillator
    ObjectTemplate.addTemplate RUPIS_Baghira
    ObjectTemplate.addTemplate USHGR_M67
    ObjectTemplate.addTemplate kni_knife
    ObjectTemplate.addTemplate UnlockSpetsMedic
    ObjectTemplate.addTemplate eurif_famas <-new one
    ObjectTemplate.addTemplate ParachuteLauncher
    ObjectTemplate.addTemplate nightvisiongoggles
    ObjectTemplate.addTemplate gasmask

    5>same process when changing weapons to other kits it just need analysis
    6>play the game and enjoy

    some ending stuff
    1>not tested in multi play
    2>remember to BACK UP the original one before modify it
    3>the purpose of this is for fun not to **** anyone else and this is not a HACK
    4>sorry for my bad english
  • ZackAttack2005

    #2
    Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

    i have a question, have you tried playin online since you did this? cause im worried that punkbuster will see the mods and think ur hacking or something and not let you play

    Comment

    • PBAsydney

      #3
      Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player



      Unique mod for it, no worries about online play.

      edit: lol, sorry for hijacking your thread/fame/glory mate :p

      Comment

      • HicRic

        #4
        Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

        Yep, use the mod. Nice and small, too!

        Comment

        • mizu

          #5
          Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

          Originally posted by PBAsydney
          http://usimod.clanspy.net/forums/showthread.php?t=1347

          Unique mod for it, no worries about online play.

          edit: lol, sorry for hijacking your thread/fame/glory mate :p
          site down. account suspended (for not paying bills LOL)

          Comment

          • pickled pizza

            #6
            Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

            Why is your post filled with a ton of misspelt stuff you don't need?
            If you tell people how to do it, keep it clean, keep it spelt correctly, keep it concise. All you really need in your post is a list of the EU weapon_names and telling people which weapon_name to swap and the file it's in.

            Also, as long you swap the modified unlocks_server with the normal one before playing online you'll be fine, and if you forget it's no big deal, you get kicked to the menu with a modified content error.

            Comment

            • turkeybaggins

              #7
              Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

              Originally posted by pickled pizza
              Why is your post filled with a ton of misspelt stuff you don't need?
              If you tell people how to do it, keep it clean, keep it spelt correctly, keep it concise. All you really need in your post is a list of the EU weapon_names and telling people which weapon_name to swap and the file it's in.

              Also, as long you swap the modified unlocks_server with the normal one before playing online you'll be fine, and if you forget it's no big deal, you get kicked to the menu with a modified content error.

              hell dude its his post and no one can tell him what he has to omit in his post even if it is stuff, you, yourself doesnt need to know. but people like me do! and anyway, as for his spelling etc....he might have dyslexia. or he may be foreign and that his best attempt at english?? oh and he apologised for it at the end of the post anyway.

              Comment

              • jdrou
                Member
                • Jul 2006
                • 1860

                #8
                Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

                Another mod to do this (along with making the unlocks available): http://www.totalbf2.com/forums/showthread.php?t=56694 .

                Comment

                • wolfi

                  #9
                  Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

                  Yeah the link syd posted was the thread link in our old forums.
                  It was the same thread as the one jdrou posted.
                  Have fun with this, its easy to install and fun to play

                  Comment

                  Working...