Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

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  • iron_kross

    #1

    Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

    hey dudes i figure out a way how to use euroforce weapons and unlockable weapons lvl 1 and 2 as default weapon in single player heres all you need to do

    1>open the folder
    if ur want to modify bfw weapons C:\Program Files\EA GAMES\Battlefield 2\mods\bf2
    if u want to modify sf weapons C:\Program Files\EA GAMES\Battlefield 2\mods\xpack

    2>open objects server then kits then the army you wanna modify
    example
    a>open object server
    b>open kits folder
    c>open US folder
    d>lets say i wanna modify medic weapon US_MEDIC.con

    3>make a back up copy of the stuff you wanna modify

    ok now heres the thing you need to do to unlock lvl 1 and 2 weapons and set it as a defualt weapon

    1>follow the stuff above
    2>open the kit you wanna modify lets take US sniper for example then open US_SNIPER.con
    3>search for objectTemplate.unlock level 1 then change it to 0
    some of them has a variable of 2 change it to 1 and if you want to unlock level 2 weapon change unlock level 1 with 0 and 2 with 0 if there is 2
    4>to make it more formal search for ObjectTemplate.addtemplate USRIF_M24 and replace it with ussni_m95_barret

    this is a example of my modified kit
    ObjectTemplate.create Kit US_Assault
    ObjectTemplate.saveInSeparateFile 1
    ObjectTemplate.networkableInfo KitInfo
    ObjectTemplate.kitType Assault
    ObjectTemplate.aiTemplate Assault
    ObjectTemplate.geometry US_Kits
    ObjectTemplate.geometry.kit 5
    ObjectTemplate.geometry.dropGeom 15
    ObjectTemplate.setHasCollisionPhysics 1
    ObjectTemplate.dropHeadwear helmet
    ObjectTemplate.unlockIndex 1
    ObjectTemplate.cullRadiusScale 2.4

    rem -------------------------------------
    ObjectTemplate.addTemplate sasrif_fn2000
    ObjectTemplate.addTemplate sasgr_fn2000
    ObjectTemplate.addTemplate USPIS_92FS
    ObjectTemplate.addTemplate hgr_smoke
    ObjectTemplate.addTemplate kni_knife
    ObjectTemplate.addTemplate UnlockUSAssault
    ObjectTemplate.addTemplate UnlockUSAssault2
    ObjectTemplate.addTemplate ParachuteLauncher
    rem -------------------------------------

    ObjectTemplate.createComponent AbilityHud
    ObjectTemplate.abilityHud.ammoSound S_Resupply
    ObjectTemplate.abilityHud.healingSound S_Heal
    ObjectTemplate.abilityHud.repairingSound S_Repair

    ObjectTemplate.createComponent VehicleHud
    ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ASSAULT"
    ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Light_Assault_outline.t ga"
    ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Light_Assault.tga"
    ObjectTemplate.vehicleHud.spottedIcon "Ingame\Player\Icons\Minimap\mini_Soldier.dds"
    ObjectTemplate.vehicleHud.abilityIcon "Ingame\Weapons\Icons\Hud\SpecialKitIcons\kevlarVe st.tga"
    ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
    ObjectTemplate.vehicleHud.injurySound S_Injury
    ObjectTemplate.vehicleHud.vehicleType 7

    ObjectTemplate.sprintStaminaDissipationFactor 0.6

    rem ---BeginComp:Radio ---
    ObjectTemplate.createComponent Radio
    ObjectTemplate.Radio.spottedMessage "infantry_spotted"
    rem ---EndComp ---

    ObjectTemplate.create ItemContainer UnlockUSAssault
    ObjectTemplate.addTemplate usrif_G3A3
    ObjectTemplate.replaceItem usrif_m203
    Objecttemplate.addTemplate ushgr_m67
    ObjectTemplate.replaceItem usrgl_m203
    ObjectTemplate.unlockLevel 0

    ObjectTemplate.create ItemContainer UnlockUSAssault2
    ObjectTemplate.addTemplate sasrif_fn2000
    ObjectTemplate.replaceItem usrif_m203
    ObjectTemplate.replaceItem usrif_G3A3
    Objecttemplate.addTemplate sasgr_fn2000
    ObjectTemplate.replaceItem usrgl_m203
    ObjectTemplate.replaceItem ushgr_m67
    ObjectTemplate.addTemplate nshgr_flashbang
    Objecttemplate.replaceItem ushgr_smoke
    ObjectTemplate.unlockLevel 0

    *replace the defualt template to the weapon you wanna change to make its pic appear on the screen when choosing a kit
    5>play the game

    how to use euro force weapons in single player
    1>make sure you have patch 1.2
    2>open the kit you wanna modify
    3>open EU folder located at C:\Program Files\EA GAMES\Battlefield 2\mods\bf2 then open object server then kits this will server as your basis
    4>if you get my no.4 thing above heres all you need to do
    a>replace unlockable weapon with eu template exmaple

    this is the defualt one
    ObjectTemplate.create ItemContainer UnlockSpetsMedic
    ObjectTemplate.addTemplate usrif_sa80
    ObjectTemplate.unlockLevel 1

    this is the modified one with famas(medic weapon)
    ObjectTemplate.create ItemContainer UnlockSpetsMedic
    ObjectTemplate.addTemplate eurif_famas
    ObjectTemplate.unlockLevel 0

    b>then unlock it by changing its variable to 0
    c>then to make its template appear on the screen when selecting kits do this

    the defualt one is
    rem -------------------------------------
    ObjectTemplate.addTemplate medikit
    ObjectTemplate.addTemplate defibrillator
    ObjectTemplate.addTemplate RUPIS_Baghira
    ObjectTemplate.addTemplate USHGR_M67
    ObjectTemplate.addTemplate kni_knife
    ObjectTemplate.addTemplate UnlockSpetsMedic
    ObjectTemplate.addTemplate RURIF_AK101 <-old weapon
    ObjectTemplate.addTemplate ParachuteLauncher
    ObjectTemplate.addTemplate nightvisiongoggles
    ObjectTemplate.addTemplate gasmask

    the modified one with famas is
    rem -------------------------------------
    ObjectTemplate.addTemplate medikit
    ObjectTemplate.addTemplate defibrillator
    ObjectTemplate.addTemplate RUPIS_Baghira
    ObjectTemplate.addTemplate USHGR_M67
    ObjectTemplate.addTemplate kni_knife
    ObjectTemplate.addTemplate UnlockSpetsMedic
    ObjectTemplate.addTemplate eurif_famas <-new one
    ObjectTemplate.addTemplate ParachuteLauncher
    ObjectTemplate.addTemplate nightvisiongoggles
    ObjectTemplate.addTemplate gasmask

    5>same process when changing weapons to other kits it just need analysis
    6>play the game and enjoy

    some ending stuff
    1>not tested in multi play
    2>remember to BACK UP the original one before modify it
    3>the purpose of this is for fun not to **** anyone else and this is not a HACK
    4>sorry for my bad english
  • Grimlokster

    #2
    Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

    dunno man

    Comment

    • JTF2_darkloop

      #3
      Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

      super complex and confusing man
      well i need to d/l euro force, whcich im doing tonite
      for 10.00 bucks

      Comment

      • BlackEagle[UK]

        #4
        Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

        Originally posted by JTF2_darkloop
        super complex and confusing man
        well i need to d/l euro force, whcich im doing tonite
        for 10.00 bucks
        Good luck!! make sure you put in your BF2 username when it asks for gamespy name!

        Comment

        • Sovetskeey

          #5
          Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

          You know those threads that always seem to be at the top of the page? They're there for a reason....

          His mod is easier to use and won't get you booted from servers if you forget to swap the files.

          Comment

          • OWNAGE TIME

            #6
            Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

            I need to talk to friends about this who knwo what punkbuster checks. Also the way this is written is extremely complicated.

            ~Ownage

            Comment

            • Sovetskeey

              #7
              Re: Set defualt weapons as EURO FORCE WEAPONS AND UNLOCKS in single player

              It's not Punkbuster that checks that. That's what gets checked when it says "Verifying Client Data". Punkbuster is the one that does CVAR checks though.

              Comment

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