Attention DICE

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  • FFOLKES

    #16
    Re: Attention Armando Marini/DICE

    Originally posted by DieFledermaus
    Dont like the game dont ****ing play it. Its that simple.
    Did you even read the post? No where did I say I did not like the game.

    I simply stated that the patch was rushed and not tested properly.

    Comment

    • werewolfversion2

      #17
      Re: Attention Armando Marini/DICE

      Originally posted by DieFledermaus
      Dont like the game dont ****ing play it. Its that simple.
      I bet you were one of those guys, who b!tched and whined all day about bunny-hopping and noob-tubing. Why shouldn't I play the game? I payed $50 for it. I have the right to complain about bugs. If you don't like the thread, then DON'T OPEN IT!

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      • Raiblast

        #18
        Re: Attention Armando Marini/DICE

        what's the AT bug?

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        • FFOLKES

          #19
          Re: Attention Armando Marini/DICE

          Originally posted by Raiblast
          what's the AT bug?
          #4. AT Rockets pass right through vehicles without inflicting damage.

          Comment

          • Raiblast

            #20
            Re: Attention Armando Marini/DICE

            o duh :P. depends on if it's moving or not. my friends and i tried shooting SRAW into planes, and most went through, like my earlier mention. if it's stationary, that is a real problem...

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            • Brindled
              Member
              • Oct 2005
              • 1068

              #21
              Re: Attention Armando Marini/DICE

              they go through things, keep playing and you will see it happen yourself. it happens to moving and nonmoving vehicles, and it is not lag.

              Comment

              • Berrern
                Member
                • Jul 2005
                • 585

                #22
                Re: Attention Armando Marini/DICE

                Originally posted by J3p
                Enemy was in a Vodnik at Square flag (Karkand), I was at hotel flag. I sprinted about halfway to the square flag and realised he was shooting me. He was about thirty to forty meters away and I could not hear him firing.
                I've had this aswell, two times now in the new patch.
                I've also noticed that when you're a passenger in a vehicle, like the APC, you can't always hear the driver/gunners firing.

                There have been some other sound anomalies aswell, I just can't remember them atm.

                Comment

                • Berrern
                  Member
                  • Jul 2005
                  • 585

                  #23
                  Re: Attention Armando Marini/DICE

                  Originally posted by FFOLKES
                  #4. AT Rockets pass right through vehicles without inflicting damage.
                  This is an old bug, I think it's been there since the demo.
                  I was hoping the patch would fix it, but appaerently it's only made it happen much more frequently?

                  Comment

                  • BigBadBob

                    #24
                    Re: Attention Armando Marini/DICE

                    see? it's the same as the other patches. They fix and/or remove minor things that really don't make that much of a difference. But bugs and problems that should not have still been in the game AT RELEASE are still there and getting worse.

                    I think DICE's quality control is 2 monkeys punding on the keyboards of the test machines.

                    Comment

                    • Brindled
                      Member
                      • Oct 2005
                      • 1068

                      #25
                      Re: Attention Armando Marini/DICE

                      Originally posted by Berrern
                      This is an old bug, I think it's been there since the demo.
                      I was hoping the patch would fix it, but appaerently it's only made it happen much more frequently?
                      you are correct, sir.

                      Comment

                      • FFOLKES

                        #26
                        Re: Attention Armando Marini/DICE

                        Originally posted by RS-Rom

                        16. Nothing can be done to an enemy claymore once it is set.
                        Apparently you can as an Engineer with a wrench according to some posts on Planet Battlefield.

                        Comment

                        • pertti_pasanen

                          #27
                          Re: Attention Armando Marini/DICE

                          Originally posted by Berrern
                          This is an old bug, I think it's been there since the demo.
                          I was hoping the patch would fix it, but appaerently it's only made it happen much more frequently?
                          I don't know if it's the 'lag' all the servers seem to be suffering after 1.2 or what , but i used to get the AT bug once every 20 shots and when shotting from up close or fast moving vehicles, but now it seems it manifests itself every 4 to 5 shots, and even when i'm shooting at an oncoming humvee at 50 meters.

                          Comment

                          • Jake

                            #28
                            Re: Attention Armando Marini/DICE

                            Good questions. Let's get them E-Mailed!

                            I can already predict the reply
                            "We are to busy to do an interview at this time."

                            Comment

                            • Twisted-

                              #29
                              Re: Attention Armando Marini/DICE

                              I wouldn't be blaming Dice, i'd put my money on EA putting a large amount of pressure on them to get this patch out the door as soon as possible so they can release euro forces and bring in the money.

                              Comment

                              • ptegan
                                Member
                                • Jul 2006
                                • 2666

                                #30
                                Re: Attention Armando Marini/DICE

                                Originally posted by RS-Rom
                                15. The AA missiles go haywire at times, especially when an oil towwer with a flame on top is present.

                                16. Nothing can be done to an enemy claymore once it is set.


                                15. The AA is *supposed* to be attracted to the oil towers.

                                16. Engineers can remove claymores.

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