There are better alternatives to balance the air superiority

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  • PureBlueFlames

    #1

    There are better alternatives to balance the air superiority

    instead of make plane/chopper a paper bird

    And I think DICE should really try the followings instead of make the them so easy to be shut down.

    1) Weapon on board could be weakened or even disabled when certain areas of the plane/chopper are demaged, for example, missiles could be jammed, gunner may found its hard to turn the guns. This will force the pilot quit the battle and run for a home repair run.

    2) When they are damaged, it takes more effort to control the plane or chopper ( yes reduced maneuverability), so if the left wing damaged, you have to pull to the left to keep it balanced, this also effectively reduces the plane/chopper's ablity to continue to fight and make a repair run necessary.
  • vbl

    #2
    Re: There are better alternatives to balance the air superiority

    I still recommend targeting radar jamming.

    None of it's gonna happen :)

    Comment

    • PsYcHo.KiLLa

      #3
      Re: There are better alternatives to balance the air superiority

      Originally posted by PureBlueFlames
      instead of make plane/chopper a paper bird

      And I think DICE should really try the followings instead of make the them so easy to be shut down.

      1) Weapon on board could be weakened or even disabled when certain areas of the plane/chopper are demaged, for example, missiles could be jammed, gunner may found its hard to turn the guns. This will force the pilot quit the battle and run for a home repair run.

      2) When they are damaged, it takes more effort to control the plane or chopper ( yes reduced maneuverability), so if the left wing damaged, you have to pull to the left to keep it balanced, this also effectively reduces the plane/chopper's ablity to continue to fight and make a repair run necessary.

      That is actually a really good idea.

      Comment

      • Fee501st

        #4
        Re: There are better alternatives to balance the air superiority

        Originally posted by PureBlueFlames
        instead of make plane/chopper a paper bird

        And I think DICE should really try the followings instead of make the them so easy to be shut down.

        1) Weapon on board could be weakened or even disabled when certain areas of the plane/chopper are demaged, for example, missiles could be jammed, gunner may found its hard to turn the guns. This will force the pilot quit the battle and run for a home repair run.

        2) When they are damaged, it takes more effort to control the plane or chopper ( yes reduced maneuverability), so if the left wing damaged, you have to pull to the left to keep it balanced, this also effectively reduces the plane/chopper's ablity to continue to fight and make a repair run necessary.
        Not bad ideas

        Comment

        • Princess_Frosty

          #5
          Re: There are better alternatives to balance the air superiority

          Code overhead and complete redesign of the models and the control system means that while this is a fantastic idea, it's just not going to happen in BF2, maybe BF2142 :)

          Comment

          • Adonlude

            #6
            Re: There are better alternatives to balance the air superiority

            Princess beat me to it. Your suggestions require a crap load of code time that they would rather dedicate to BF2042

            Comment

            • whoosh

              #7
              Re: There are better alternatives to balance the air superiority

              Originally posted by PureBlueFlames
              instead of make plane/chopper a paper bird

              Paper Bird what airplanes have you been flying?

              My airplanes still kill aa, and tanks, and other aircraft, and people.

              It was bs before when an apache could sit on a spawn site and rape the guys spawning without having to worry about getting shot down. Now I guess they will have to start thinking about thier attack.

              And the flying death machine with two wrenches on board was a total joke considering the other team had a kite with two pea shooters on the side to counter that threat.

              That was fun but required almost no skill and I say that because I flew it. Just go around in circles and hope the guy can shoot. Lots of assists and lots of ammo giving points. But skill? not really. Skill was trying to keep the flying death trap from getting blown out of the sky, but you didn't see people running to that thing at spawn did you.

              Can helo pilots think and fly at the same time? Guess we will find out.
              Maybe they will actually have to find a good gunner that knows how to shoot a tv missle.

              As far as I'm concerned with all the variables to consider. EA/DICE flat out nailed this patch. Its better than I had ever hoped it would be.

              Comment

              • rombaft

                #8
                Re: There are better alternatives to balance the air superiority

                Originally posted by whoosh
                Paper Bird what airplanes have you been flying?

                My airplanes still kill aa, and tanks, and other aircraft, and people.

                It was bs before when an apache could sit on a spawn site and rape the guys spawning without having to worry about getting shot down. Now I guess they will have to start thinking about thier attack.

                And the flying death machine with two wrenches on board was a total joke considering the other team had a kite with two pea shooters on the side to counter that threat.

                That was fun but required almost no skill and I say that because I flew it. Just go around in circles and hope the guy can shoot. Lots of assists and lots of ammo giving points. But skill? not really. Skill was trying to keep the flying death trap from getting blown out of the sky, but you didn't see people running to that thing at spawn did you.

                Can helo pilots think and fly at the same time? Guess we will find out.
                Maybe they will actually have to find a good gunner that knows how to shoot a tv missle.

                As far as I'm concerned with all the variables to consider. EA/DICE flat out nailed this patch. Its better than I had ever hoped it would be.
                what is even more wierd, you have 140 hours in a jet, and have 6500 kills , I am not a super pilot, have only 27 hours in a jet, meaning 5 times less time, but I do have 1/3 of the kills in a jet you have, also your K/D ratio in a jet is like 2 , my K/D ratio in a jet is 4 .

                You may fly a lot, but you aren't killing a lot with jets pal, and now since 1.2 your K/D ratio in a jet will drop like a fly

                Comment

                • PureBlueFlames

                  #9
                  Re: There are better alternatives to balance the air superiority

                  Originally posted by Princess_Frosty
                  Code overhead and complete redesign of the models and the control system means that while this is a fantastic idea, it's just not going to happen in BF2, maybe BF2142 :)

                  It may be true that the full implementation of this idea takes another game develop cycle, but what really needed is a partial solution (dynamic weapon damage points) which should be done in a patch without too much effert.

                  Comment

                  • Chowley

                    #10
                    Re: There are better alternatives to balance the air superiority

                    Brilliant idea tbh.

                    Comment

                    • whoosh

                      #11
                      Re: There are better alternatives to balance the air superiority

                      Originally posted by rombaft
                      what is even more wierd, you have 140 hours in a jet, and have 6500 kills , I am not a super pilot, have only 27 hours in a jet, meaning 5 times less time, but I do have 1/3 of the kills in a jet you have, also your K/D ratio in a jet is like 2 , my K/D ratio in a jet is 4 .

                      You may fly a lot, but you aren't killing a lot with jets pal, and now since 1.2 your K/D ratio in a jet will drop like a fly

                      Keep watching that kill ratio sunshine.

                      BTW i doubt you will see 6500 kills for awhile or 140 hrs in a jet. Plus I play with a ping over 120 most of the time. Most of my deaths are from lag ie, crashes that weren't on my screen. Trees I didn't hit but the lag says I did. AND I still have 6500 kills. And ya know what else tweety bird. There are lots of pilots out there better than me. So go cap a flag and stfu.

                      BTW my kill ratio hasn't gotten significantly worse. Now instead of crashing I get shot once in a while. Rare, but it happens. I have been flying since yesterday when I installed the patch. NO BIG DEAL, for you maybe, but not for me. I just shoot more stinger sites than I used to thats all. And as far as other pilots go. All of the the 27 hr aviators are just fun to be in the air with LOL. Go ahead and get in an airplane, shooting airplanes is a fun distraction from outrunning aa missles.

                      Comment

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