Small goofs aside, let's look at a few facts that have become reality since 1.2.
What does it all mean? It means that your squad just became a lot more important to your survival. It means that the guy standing next to you, whether AT or Support or Medic or whatever, is just as important to your success as you are, if not moreso in certain situations. It means that, now, choosing a kit is more about choosing a role and responsibility in your squad - not just changing the icon next to your name on the scoreboard.
My cohorts and I are going to be reading up on ways that we can move more effectively, cover each other and bring a little more intelligence to a battlefield that finally rewards you for it.
As such, here are some primers on infantry tactics, including the previously posted "Lessons learned" document from the US' work in Iraq. The third link offers an introduction to German infantry tactics in WWII. It's a book that you'll have to buy/find, but I've included it because of the cornerstone of Germany's philosophy was the light machine gun, which (if you note above) has just become a whole hell of a lot more important in BF2.
If you don't have any friends in BF2, now might be a good time to start remembering who you worked well with - the best thing you can do is get a squad's worth of guys together to become your little band of brothers. At the very least you'll have more fun, and at most you'll become clockwork ass-kickers.
I figured it might help for someone to present these ideas. I think we're all a littke off-balance trying to reconcile the 1.12 world with the 1.2 world.
Any other resources are appreciated. Stupid comments, while always entertaining, are not.
- Infantry support guns (LMGs) are to be respected. They are wonderfully effective at covering fields of fire when the operator is prone.
- The ability for a single soldier to run into the open and avoid death by dolphin diving etc. has been reduced. Players can no longer ignore the benefits of cover in favor of controlled open-air spasms.
- One easy and all-to-common means to destroy an entire squad, the C4 chuck, is all but dead.
- The UAV, another training wheel, has been balanced by making it destructible, thereby offering troops the opportunity to safeguard their own movements and stealth - at least more than they could before
- Infantry battles are slower overall, as fronts ebb and flow. This contrasts the previous clusterfvcks where everyone would just mix together and hop around setting off C4 or GLs.
- AT players are now far more responsible for protecting their team from tanks/armor than ever before.
What does it all mean? It means that your squad just became a lot more important to your survival. It means that the guy standing next to you, whether AT or Support or Medic or whatever, is just as important to your success as you are, if not moreso in certain situations. It means that, now, choosing a kit is more about choosing a role and responsibility in your squad - not just changing the icon next to your name on the scoreboard.
My cohorts and I are going to be reading up on ways that we can move more effectively, cover each other and bring a little more intelligence to a battlefield that finally rewards you for it.
As such, here are some primers on infantry tactics, including the previously posted "Lessons learned" document from the US' work in Iraq. The third link offers an introduction to German infantry tactics in WWII. It's a book that you'll have to buy/find, but I've included it because of the cornerstone of Germany's philosophy was the light machine gun, which (if you note above) has just become a whole hell of a lot more important in BF2.
- Tactics Overview
- MOUT Lessons Learned
- Introduction to German Infantry Tactics in WWII
- Summary of USMC Squad Composition
If you don't have any friends in BF2, now might be a good time to start remembering who you worked well with - the best thing you can do is get a squad's worth of guys together to become your little band of brothers. At the very least you'll have more fun, and at most you'll become clockwork ass-kickers.
I figured it might help for someone to present these ideas. I think we're all a littke off-balance trying to reconcile the 1.12 world with the 1.2 world.
Any other resources are appreciated. Stupid comments, while always entertaining, are not.
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