Anti-Tank Veterans....1.2 problems

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  • [2bit]Modmaven

    #31
    Re: Anti-Tank Veterans....1.2 problems

    Originally posted by FierceTeapot
    And yeah, I wasted 2 unlocks, actually. I had to unlock the DAO-12 too.
    Unlocking the DAO, is certainly NOT a wasted unlock. I think it is the best gun in the game. You just have to be sneaky with it.

    Oh, and by "Anti-Tank veterans", I did not mean "those who have the anti tank veteran badge" I just meant whoever has played anti-tank quite a bit.:)

    I have found with the P90, that you have to play with it much like the DAO, short range....and sneaky. Use the terrain and stuff around you to get close, then hold down that trigger.

    Using the DAO a bunch has actually helped me to use other guns more effectively as well, by learning how to stay alive and get up close to finish people off, instead of going prone in the middle of a field and firing away.

    Comment

    • ptegan
      Member
      • Jul 2006
      • 2666

      #32
      Re: Anti-Tank Veterans....1.2 problems

      Can anyone who has played AT a lot confirm that the problem of rockets going through jeeps and such is *worse* since the 1.2 patch came out? I've been getting it since the game came out and almost always on 64-man servers and never on 32-man servers (I take note everytime it happens for threads like this!)

      I honestly don't think that the patch made the problem any worse than what it already was but based on the replies here I'm not so sure if I'm just not noticing.


      88 hours as AT

      Comment

      • FierceTeapot

        #33
        Re: Anti-Tank Veterans....1.2 problems

        Originally posted by [2bit]Modmaven
        Unlocking the DAO, is certainly NOT a wasted unlock. I think it is the best gun in the game. You just have to be sneaky with it.

        Oh, and by "Anti-Tank veterans", I did not mean "those who have the anti tank veteran badge" I just meant whoever has played anti-tank quite a bit.:)

        I have found with the P90, that you have to play with it much like the DAO, short range....and sneaky. Use the terrain and stuff around you to get close, then hold down that trigger.

        Using the DAO a bunch has actually helped me to use other guns more effectively as well, by learning how to stay alive and get up close to finish people off, instead of going prone in the middle of a field and firing away.
        I hate the DAO-12. Its only good within 15-20 metres and the recoil means you dont notice other activity next to you. I find Im more aware and tend to play better with the submachine guns.

        And yeah, I play AT a lot. <polishes expert badge> lol

        Comment

        • 193d DCAT1

          #34
          Re: Anti-Tank Veterans....1.2 problems

          It is not just the AT missiles that are going through vehicles. Last night I had an AT rocket "go through" an APC, a GL round go through the side of a vodnik, a tank round go through an attack chopper, and an APC rocket go through a tank. All of these shots were at close range, and all of them should have hit a solid part of the vehicle. It almost seems as if all explosive rounds have a minimum distance or something.

          Comment

          • Talus
            Member
            • Oct 2006
            • 6854

            #35
            Re: Anti-Tank Veterans....1.2 problems

            Originally posted by ptegan
            Can anyone who has played AT a lot confirm that the problem of rockets going through jeeps and such is *worse* since the 1.2 patch came out? I've been getting it since the game came out and almost always on 64-man servers and never on 32-man servers (I take note everytime it happens for threads like this!)

            I honestly don't think that the patch made the problem any worse than what it already was but based on the replies here I'm not so sure if I'm just not noticing.


            88 hours as AT
            I can confirm that it is worse.

            Now, AT rockets can go right through a STATIC target...not just moving ones.

            Lovely, eh?

            Comment

            • [SAJ]Sentinel

              #36
              Re: Anti-Tank Veterans....1.2 problems

              Originally posted by ptegan
              Can anyone who has played AT a lot confirm that the problem of rockets going through jeeps and such is *worse* since the 1.2 patch came out? I've been getting it since the game came out and almost always on 64-man servers and never on 32-man servers (I take note everytime it happens for threads like this!)
              It is *much* worse.

              Before, I had AT rockets going through jeeps, and very rarely though tanks/APCs (once a week, maybe).

              Yesterday, I had 3 consecutive AT rockets go through hovering Mi28 at 10m distance. Had 30-40% of AT rockets going through tanks. Seems as if I do get APC hits as usual.

              AT rockets now going through Blackhaws as well. And I'm not talking about 'passenger bay', but cockpit, minigun position, tail, etc.

              Pingtimes? Around 50ms. No "high-pingers" on servers I played on when experiencing those bugs.

              AT rocket "duds" happening now, never saw them before (you hear shot, but nothing comes out - like often happened with TV missiles on Mi28).

              Had many AT rockets which I couldn't guide anymore. It'd just shoot straight, no matter how much I was moving my mouse. However, it seems it only happened with rockets pointed to sky. That's what was happening with Mi28 TV missiles before 1.2 patch. You could hardly guide TV missile if you shot it out towards the sky.

              Had 205 hours as AT before the 1.2, so I'd say I can spot a difference

              Comment

              • markan dorka

                #37
                Re: Anti-Tank Veterans....1.2 problems

                actually, there's difference between rockets going through post and pre-patch

                prepatch that was probably netcode / hit mesh issue you could adjust to by aiming to different location.. i've connected more hits after I started leading vehicles that were speeding past me, instead of trying to hit center mass

                post patch there's an actual bug that when you fire your rocket, it goes through everything, but you still have rocket loaded .. it's probably related to you seeing the rocket fire client-side, but server never registers it. I think it's serverside issue, since it hasn't happened to me even once after patch, and some people get it all the time.. and that pre-patch hit mesh issue is probably still there.. but I have a hunch these are two entirely different things.

                Comment

                • AmiPolizeiFunk

                  #38
                  Re: Anti-Tank Veterans....1.2 problems

                  ^^^ Those are some very intelligent observations and guesses at what is actually going on.

                  Post-patch is indeed much worse. I'm getting "duds" now, never did before. Last night I fired an AT round at a tank from up on a hill. The missile went right through the top of the turret with no damage.

                  It's really a shame that in trying to fix bugs, EA introduced horrible new bugs. These AT bugs are VERY SERIOUS and should be fixed in a subsequent patch IMMEDIATELY!

                  Comment

                  • redrider

                    #39
                    Re: Anti-Tank Veterans....1.2 problems

                    I agree with you guys. The p-90 has to be played just like the DAO. The only thing that helps with the AT rockets is trying to make all shots from the rear and using a building for cover. After you give away your position you better have cover or your dead meat. Personally I most often use the SMG. Main reason is I know how to use it and it hasent changed since introduction. Im not saying I own with it, I just seem to stay alive longer with it. . . . .Red

                    Comment

                    • TheSensFan

                      #40
                      Re: Anti-Tank Veterans....1.2 problems

                      This has become so annoying I am finding it difficult to play AT! Almost with out fail my rockets either:

                      1) Go through the object if aiming for the front
                      2) When I goto prone and attempt to fire the sound is there but no rocket

                      Argh!

                      Comment

                      • FierceTeapot

                        #41
                        Re: Anti-Tank Veterans....1.2 problems

                        bumpage.

                        just bringing this up again as Im getting a little peed off at the 'air power nerf' and 'support' threads dominating. So what guys, go play support?!

                        There is a real crappy bug in the game, the AT false firing bug that is getting guys like me killed. Its really bad and shows how few people play AT when forums like this are smothered in 'omg I got owned by a pkm' threads.

                        Worse still, 1.21 doesn't seem to address this bug.

                        Comment

                        • DrJambo
                          Member
                          • Oct 2006
                          • 349

                          #42
                          Re: Anti-Tank Veterans....1.2 problems

                          YEs, this is a major blow to the AT class and a major boost to the armour whores.

                          Comment

                          • AtomicRadio

                            #43
                            Re: Anti-Tank Veterans....1.2 problems

                            yeah I play with AT kit ALOt and I believe this is a sad patch for ATers

                            Comment

                            • [2bit]Modmaven

                              #44
                              Re: Anti-Tank Veterans....1.2 problems

                              After playing AT with the patch for awhile now, it seems to slightly vary depending on the server. For instance I played about three hours the other night, and only had 2 or 3 missiles go through stuff the whole night. The stuttering reloading and double firing is definitely still alive and kicking though

                              Comment

                              • PermenentMarker

                                #45
                                Re: Anti-Tank Veterans....1.2 problems

                                I have had my at rocket go right thru an apc from the front
                                I have had my at rocket go right thru a vodnik from the front window to the back... I told myself... well... maybe its gone thru the window and out the open back...

                                I have shot 2 at rockets before reloading on another time.

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