Cobra, EA is way off

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  • daNgLez

    #1

    Cobra, EA is way off

    I dont know much about the cobra but i know that for sure it doesnt have ONLY 8 MISSILES.. it has 16 total.
  • imported_The 13th Raptor

    #2
    Re: Cobra, EA is way off

    Yes, and a cobra only carries 16 and cant reload in the air, i also know tanks dont have unlimited MG ammo, aaaand..

    youknow?

    Comment

    • Paas

      #3
      Re: Cobra, EA is way off

      Originally posted by The 13th Raptor
      Yes, and a cobra only carries 16 and cant reload in the air, i also know tanks dont have unlimited MG ammo, aaaand..

      youknow?
      ...just stop there. Some people will never get it, don't even try to make them.

      {WP}Paas

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      • imported_xRandoMx

        #4
        Re: Cobra, EA is way off

        When they say missiles, they mean tv missiles and not the rocket packs, right?

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        • Senap

          #5
          Re: Cobra, EA is way off

          BF2 isn't about realism, gameplay comes first... even though they can't even get that right..

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          • Bob_the_Insane

            #6
            Re: Cobra, EA is way off

            In fact 8 missle plus the rocket pods is accurate... Alternatively 16 missiles but no rockets would be accurate too (and make for and interesting gameplay change, the pilot having no access to weapons and relying on the gunner)...

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            • -(PK)-DarkIllusion

              #7
              Re: Cobra, EA is way off

              pfft.. 8 misiles is more than enough... that is.. if you're good at aimin..

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              • InsaneKitty

                #8
                Re: Cobra, EA is way off

                well somehow i can say that the rockets on all helicopters are wrong.

                they should have 14 to 38 anti personel unguided rockets from the rocketpods:

                7, 16 or 19 on each wing



                and 8 anti armour rockets.

                4 each wing

                for example theise hellfire missiles


                this tiger can carry 8 hellfires and 14 small rockets



                it would be an option to put this on, and no mid air reloading. it'd make teamplay between pilot and gunner more interresting since the pilot would only be able to take out personel with the unguided rockets wich aren't strong enough for tanks.

                so in some ways i think it could be changed, but for the gameplay i think the current setup works fine aswell..

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                • Capt_Havok

                  #9
                  Re: Cobra, EA is way off

                  I dunno what EA was thinking. The M1a1 weights 70 tons, and the way Dice has it in the game it weighs 68.7 tons. And it has a crew capacity of 4, and Dice only lets you have TWO.

                  WHERE ARE THOSE OTHER 2 CREWMEN?! WHERE ARE THOSE OTHER 1.3 TONS?

                  God, they're WAY off!

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                  • AFEDslayer

                    #10
                    Re: Cobra, EA is way off

                    Yea, it is enough missiles if your a good pilot, though i never heard anyone complain about the helis being over powered. But w/e.

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                    • l=lCoBrAl=l

                      #11
                      Re: Cobra, EA is way off

                      there is a reason that things are a certain way. Yeah the number of rockets the chopper carries is inaccurate, but it is also inaccurate the way if takes quite a few rockets to blow up a tank. Speaking of tanks. I'm suspecting the last guy was being sarcastic, but if you're serious, then the other two guys aren't there because their job is useless in the game. I mean do you really want to jump in a tank and start to reload the rounds. Do you want to do it the right way without getting you arm chopped off. Do you want to make sure you load the right kind of round (kinetic, or dep. uranium) do you want to hit the light after the round is reload? Would you like the only drive the tank and only let the commander so what to shoot?

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