With nothing better to do since the new patch, ive read my crytal ball :laugh:
Patch 1.3
All air vehicles can no longer go above 50 foot...it became to hard for people to look up and shoot both at the same time.
All air vehicles have had there speed reduced to that of a FAV...we decided it was to hard to turn the mouse much quicker to track faster moving targets.
We have had reports that some players are still dieing from aircraft so all new account signups will receive a smart boom, instantly destroying any air target within 2 miles, this is only available for the first 4 ranks.
The new support kit has homing bullets, as it was all to easy to shoot your own team members, and the resupply bag has been removed as to many players didn't know how to give ammo when asked, now just stand next to him, like when he is in a vehicle
Special ops now have to mail there C4 in the post, not being able to throw C4 over a wall was never or intension, we hope being able to snail mail your C4 this should address this unbalance (depending on postal service in your area)
Assault kits grenade launcher now bounces like a Mexican jumping bean, killing anything it touches, before eventually exploding taking out any remaining armour.
Snipers now have the killing word, able to kill multiple infantry from distance without even looking at them, even those showing on the AUV, or hidden in building.
Engineers have had all guns removed, it was never intended for the engineer to fight, you must now use vehicles to get all kills, or repair.
AT rockets no longer kill infantry, the anti tank kit was never meant to snipe infantry we hope this will go some way to addressing this issue, AT kit has also had his movement speed reduced by %75, those rockets are heavy you know.
Medic's now have to setup a field hospital before administering first air, this will require sufficient space, but once setup other players can book appointments up to a week in advance. to revive troops you must now drive the all new ambulance into the fray and bring them back to the critical unit ward.
All kits can no long move and shoot at the same time it was becoming to hard for some players, and IRL you can really do it that well anyhow.
All kits now have a cloaking device enabling them to instantly become totally invisible for when they find the route they took has no cover for them to hide in.
Arranged around every flag will now be found a table and chairs complete with tea and biscuits for those important mothers meetings about what to do next.
All armour now has flares as when one team doesn't have a good pilot it proved rather difficult, to drive around, this has been balanced with a total of 50 smoke's, flares with reduced reload time.
All car based vehicles now have a ejector seat as players where dieing to much when car booming or by simply driving into team mates, you will now automatically be ejected if the vehicle your in is about to be destroyed by driving into something.
All non capable flags will have automatic air and ground defences, we never intended for player to rape non capable flags so hopefully this will go some way to preventing this.
We have worked hard to address the issues raised by the community since the release of 1.2 and hope this makes everyone happy.
Obviously total BS, but gave me something to smile about
Patch 1.3
All air vehicles can no longer go above 50 foot...it became to hard for people to look up and shoot both at the same time.
All air vehicles have had there speed reduced to that of a FAV...we decided it was to hard to turn the mouse much quicker to track faster moving targets.
We have had reports that some players are still dieing from aircraft so all new account signups will receive a smart boom, instantly destroying any air target within 2 miles, this is only available for the first 4 ranks.
The new support kit has homing bullets, as it was all to easy to shoot your own team members, and the resupply bag has been removed as to many players didn't know how to give ammo when asked, now just stand next to him, like when he is in a vehicle
Special ops now have to mail there C4 in the post, not being able to throw C4 over a wall was never or intension, we hope being able to snail mail your C4 this should address this unbalance (depending on postal service in your area)
Assault kits grenade launcher now bounces like a Mexican jumping bean, killing anything it touches, before eventually exploding taking out any remaining armour.
Snipers now have the killing word, able to kill multiple infantry from distance without even looking at them, even those showing on the AUV, or hidden in building.
Engineers have had all guns removed, it was never intended for the engineer to fight, you must now use vehicles to get all kills, or repair.
AT rockets no longer kill infantry, the anti tank kit was never meant to snipe infantry we hope this will go some way to addressing this issue, AT kit has also had his movement speed reduced by %75, those rockets are heavy you know.
Medic's now have to setup a field hospital before administering first air, this will require sufficient space, but once setup other players can book appointments up to a week in advance. to revive troops you must now drive the all new ambulance into the fray and bring them back to the critical unit ward.
All kits can no long move and shoot at the same time it was becoming to hard for some players, and IRL you can really do it that well anyhow.
All kits now have a cloaking device enabling them to instantly become totally invisible for when they find the route they took has no cover for them to hide in.
Arranged around every flag will now be found a table and chairs complete with tea and biscuits for those important mothers meetings about what to do next.
All armour now has flares as when one team doesn't have a good pilot it proved rather difficult, to drive around, this has been balanced with a total of 50 smoke's, flares with reduced reload time.
All car based vehicles now have a ejector seat as players where dieing to much when car booming or by simply driving into team mates, you will now automatically be ejected if the vehicle your in is about to be destroyed by driving into something.
All non capable flags will have automatic air and ground defences, we never intended for player to rape non capable flags so hopefully this will go some way to preventing this.
We have worked hard to address the issues raised by the community since the release of 1.2 and hope this makes everyone happy.
Obviously total BS, but gave me something to smile about

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