Stray AA missles in 1.2 = lame

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  • StrafeLeft

    #1

    Stray AA missles in 1.2 = lame

    What I mean is the missles that you fire at your intended target seek out another enemy/friendly plane or chopper. If you thought the teamkills from AA/ATA were bad in 1.12 they're even worse in 1.20.

    That's only half the problem though. The other half is when I'm in a plane and those stray AA/ATA missles lock on to me when the guy that shot them had no clue I even existed and to his surprise he is rewarded with a kill or heck maybe even 6 kills if there's a blackhawk around. It's stupid, especially when you consider that a pilot is trying his best to kill and avoid AA and then all the sudden he's hit with a random missle out of nowhere. And those stray AA's that lock-on to you are almost unavoidable in 1.2 patch. There is only a fraction of a second from the time your buzzer goes off until the missle hits you.

    Those stray missles have hit me more in the 1.2 patch than planes or AA that actually have legitimately locked-on to me.

    Why not make the AA/ATA missles go after ONLY the target you have locked on to and if it misses it will not lock on to another target.
    That way, there are no BS kills you should not have gotten and there are no BS Tk's either.
  • Lord_Phelps

    #2
    Re: Stray AA missles in 1.2 = lame

    i've noticed this yesterday playing on gulf, i managed to take out our attack chopper twice by accidently hitting it when i'd fired at an enemy jet, i also took out the attack chopper while it was still on the heli pad in the same manner.

    The missles travel about 3 times faster in 1.2 so there is very little time to react at all, be that from enemy missles of friendly ones (for which as you have mentioned there is virtualy no escape).

    I must say though i think it has been a general improvement on 1.12 as it just balances it abit more. Also i think that when i was playing yesterday i think quite a few people were not aware of the big improvements in AA as i was quite happily taking out the enemy fighter and bomber with virtually no comeback ! unfortunatly no doubt this will change and it will become increasingly difficult to stay in the air.

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    • bjack
      Member
      • Oct 2007
      • 164

      #3
      Re: Stray AA missles in 1.2 = lame

      Don't know what to attribute it to, but yes I nailed my team left and right with stray missiles today. We'll see how things shape up over the next couple of weeks.

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      • abtomat74

        #4
        Re: Stray AA missles in 1.2 = lame

        I was chasing a plane in a steep climbing angle...he had already fired his chaffe...my missiles left my airplane and immediately did a nosedive for something NOT locked onto enar the ground, a friendly helo.

        This has happened to me every time now, my LOCKED missiles do spectacular 90degree downward turns to track friendly aircraft despite the enormous lie they call a LOCK.

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        • Robske007a

          #5
          Re: Stray AA missles in 1.2 = lame

          another thing: on certain servers it's not allowed to baserape, if i chase a jet, you can guess what will happen...
          a quadriple kill from the rising transport chopper... result: me getting banned from my favorite server

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          • Robske007a

            #6
            Re: Stray AA missles in 1.2 = lame

            A message to all pilots, infantery, tanks ... If you see an AA station... kill it!

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            • Kattspya

              #7
              Re: Stray AA missles in 1.2 = lame

              Originally posted by Robske007a
              another thing: on certain servers it's not allowed to baserape, if i chase a jet, you can guess what will happen...
              a quadriple kill from the rising transport chopper... result: me getting banned from my favorite server
              That's pretty bad administrating right there. Go to their forums and tell them to only take action when it's on purpose.

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              • [SAJ]Korvin

                #8
                Re: Stray AA missles in 1.2 = lame

                Same experience here, it is easy to shot down friendly aircraft/chopper.

                Comment

                • tjmhay

                  #9
                  Re: Stray AA missles in 1.2 = lame

                  Ok I kid you not , I'm chasing an enemy bomber over their runway on Gulf (64) so the attack chopper spawn is a little bit up the way. I'm chasing him in the reverse direction to how they take off and started firing missles when i got a lock. The attack heli had taken off and was flying away but my AA did this messed up Jittering in mid air then zoomed off 90 degrees to the direction I shot them. I got the plane and heli kills.

                  so lame for them

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                  • StrafeLeft

                    #10
                    Re: Stray AA missles in 1.2 = lame

                    I would think the logical thing to do would be to program the missle to only only go after it's initial target and if the missle misses it's target it loses it's heat-seeking ability.

                    It's probably wishful thinking though, because after 3 patches it hasn't been addressed at all.

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