Mattc0m's 1.2 Patch Thoughts (long)

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  • Mattc0m
    Member
    • Jul 2007
    • 75

    #16
    Re: Mattc0m's 1.2 Patch Thoughts (long)

    Originally posted by bingobones
    mattcom u keep saying tanks will now own maps...but the enemy just has to put lots of mines down and the tank is stuck!!!!
    While I feel that mines will slow down the tank, they can only hope to contain it. I don't see mines actually killing armor, as much as just slowing it down. And to completely mine an area like Strike, your going to need 2 people going engineer, which will noticably soft up your defense. And defusing a mine seems to take a lot less time as well - like under a second.

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    • Light_Wolf

      #17
      Re: Mattc0m's 1.2 Patch Thoughts (long)

      Relearning how to play - I've played a LOT on the current patch - and I've got a lot to "unlearn". So, in a way, this seems like a serious step back in terms of skill, and the understanding of the game. I understand that most of the skills I did obtain were unintended gameplay, however it still is incredibly frustrating to me.
      This have not hurt me too much, as i usually play sniper.

      The new Sniper unlock+mid-to-far range combat=

      The only thing is that I have to look out for the PKM/Autosnipers. The PKM should be this accurate, but it still ****es me off when I get owned from the far side of the map. Oh well.... better sneak up on some enemies and give them some lead in the head to blow off some steam.

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      • Bullet_Force

        #18
        Re: Mattc0m's 1.2 Patch Thoughts (long)

        ROFL C4 chucking crying about this exploiting getting checked. HAHA kid i love meeting ur types in the server they jump at you with their dao and click click damn thing doesnt fire.
        Adios exploiters may you get pwned for etnerity!

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        • Mattc0m
          Member
          • Jul 2007
          • 75

          #19
          Re: Mattc0m's 1.2 Patch Thoughts (long)

          Did you even read my post or do you just prefer making yourself look like an idiot?

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          • dblEdge

            #20
            Re: Mattc0m's 1.2 Patch Thoughts (long)

            Spec ops is not becoming the worst! The guns are decent and you can actually stand a chance against tanks. Maybe your just biased

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            • Firestarter

              #21
              Re: Mattc0m's 1.2 Patch Thoughts (long)

              Im glad you mentioned the problem with the Anti-tank 'cause i am having the exact same issues i.e anti-tank missile going right through tanks and for a sec i thought maybe it was just a fluke but a few more incidents and now im convinced they need to seriously fix that.

              Comment

              • Buckie

                #22
                Re: Mattc0m's 1.2 Patch Thoughts (long)

                And there was me thinking it was just me missing tanks with head on rocket shots,
                BTW original post made good reading

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                • SiRogue

                  #23
                  Re: Mattc0m's 1.2 Patch Thoughts (long)

                  Weird I have never seen that Anti tank issue...

                  Matt as you adjusted to the game in the last iterations of patching you will have no issues getting used to this. Especially someone who plays quite often (I know N0Spin! frlom hk btw). What I find the most amusing after playing BF games since 1942 is that no matter what patching occurs and what problems are fixed it never ends upsetting a certain group of people. It all boils down to this being a multiplayer game which makes it highly competitive and as such can cause nerves to flair. I personally love the patch...with minimal complaints. I do like that C4nades are gone especially.

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                  • Scotty

                    #24
                    Re: Mattc0m's 1.2 Patch Thoughts (long)

                    Wait! Claymores don't damage your own team anymore? Stoked!

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