I just realised today that there would be far less punishes for accidental tks if the option to punish was delayed for a couple of minutes. When you have just won a fire fight against three people single handedly, there is nothing more annoying than having a team grenade kill you and I found myself punishing the culprit, even though it was accidental.
Secondly, the knife is now even more useless due to the patch because you cant use it while jumping, its hardly going to unbalance the game if you can jump with a knife (which you can in real life anyway)
Thirdly, the red/blue nametag bug is still around, i only saw it once every 30 or so servers i went on in 1.12 but with 1.2 the second sever i went on had the problem!
And lastly, hand grenades are now far to long-ranged, i dont have a clue why ea increased the throw distance, I managed to rack up ten kills within the first 30 seconds on Karkand by throwing nades into the mec spawn point from the hill where us spawn.
Secondly, the knife is now even more useless due to the patch because you cant use it while jumping, its hardly going to unbalance the game if you can jump with a knife (which you can in real life anyway)
Thirdly, the red/blue nametag bug is still around, i only saw it once every 30 or so servers i went on in 1.12 but with 1.2 the second sever i went on had the problem!
And lastly, hand grenades are now far to long-ranged, i dont have a clue why ea increased the throw distance, I managed to rack up ten kills within the first 30 seconds on Karkand by throwing nades into the mec spawn point from the hill where us spawn.
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