Solving TK punish and other issues in 1.3

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  • Heatseeker_no.1

    #1

    Solving TK punish and other issues in 1.3

    I just realised today that there would be far less punishes for accidental tks if the option to punish was delayed for a couple of minutes. When you have just won a fire fight against three people single handedly, there is nothing more annoying than having a team grenade kill you and I found myself punishing the culprit, even though it was accidental.

    Secondly, the knife is now even more useless due to the patch because you cant use it while jumping, its hardly going to unbalance the game if you can jump with a knife (which you can in real life anyway)

    Thirdly, the red/blue nametag bug is still around, i only saw it once every 30 or so servers i went on in 1.12 but with 1.2 the second sever i went on had the problem!

    And lastly, hand grenades are now far to long-ranged, i dont have a clue why ea increased the throw distance, I managed to rack up ten kills within the first 30 seconds on Karkand by throwing nades into the mec spawn point from the hill where us spawn.
  • imported_Zach
    Member
    • Jun 2005
    • 770

    #2
    Re: Solving TK punish and other issues in 1.3

    Yeah, that's a good idea, though maybe not for that long--more like a 10 or 20 second delay.

    Like today, a guy spawned in literally a half a second before my grenade exploded (read: long after I threw it), and of course it was instant punish. (Yeah, dude, like I somehow psychically knew that you died somewhere on the map 24.5 seconds earlier and where going to randomly spawn in at that exact spot at that exact moment. )

    Anyway, the guy was probably just mad that he now had to wait yet another 25 seconds to respawn, and he took out his anger on me. Had he had 10 to 20 seconds to cool off, he might have realized it was just bad luck (on his part).

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