Bf patch 1.2 weapon adjustments, according to code

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  • WolfAlmighty
    Artillery Magnet
    • Jan 2007
    • 2113

    #16
    Re: Bf patch 1.2 weapon adjustments, according to code

    Also, you didn't mention how the SMGs were changed (aside from the MP7) if at all. I was really looking forward to the little boost they were supposed to be given in the patch.

    ~Wolfgang

    Comment

    • TwistedJester

      #17
      Re: Bf patch 1.2 weapon adjustments, according to code

      I don't think they were changed at all. Then again I didn't screw around with them much. There's also no mention of any changes in the changelog.

      Comment

      • WolfAlmighty
        Artillery Magnet
        • Jan 2007
        • 2113

        #18
        Re: Bf patch 1.2 weapon adjustments, according to code

        Well crap. Make all the other weapons better, yet keep the worst weapons just the way they were.

        ~Wolfgang

        Comment

        • TwistedJester

          #19
          Re: Bf patch 1.2 weapon adjustments, according to code

          If it's any consolation, I haven't tried using the P90 yet. Is it still possible to unlock all the unlocks in single player? Because I'm going to have 5 unlocks to use soon and I have no idea what to do with 3 of them and I'd like to test the new unlocks out.

          Comment

          • TITAN126

            #20
            Re: Bf patch 1.2 weapon adjustments, according to code

            Mp7: damage has been reduced to 19 from 25, now is 3 times less accurate (mindev from 0.22 to 0.6)
            Why the f did they nerf the MP7?!?! This was one of my favorite guns, I'm pretty upset that it's going to suck now...

            Comment

            • jonnysanchez

              #21
              Re: Bf patch 1.2 weapon adjustments, according to code

              the mp7 wasnt that good to begin with and now theyve made it worse. all they needed to do was decrease rpm

              Comment

              • sturmvogel

                #22
                Re: Bf patch 1.2 weapon adjustments, according to code

                Anyone have an idea to what the new reqs for badges are? For an expert kit badge do you still need 100h and 40 killis IAR?

                Comment

                • panzerd18

                  #23
                  Re: Bf patch 1.2 weapon adjustments, according to code

                  The p90 rocks. I actually was able to kill people with it at meduim range where the other smgs would crap themselves

                  Comment

                  • PHPT

                    #24
                    Re: Bf patch 1.2 weapon adjustments, according to code

                    P90's not impressing me at all, at least the little I can gather when I gank someone else's kit.

                    What's with the L96A1 anyway? Going off the stats, it's the same damn thing as the M24, but I can't actually try it out.

                    Comment

                    • sturmvogel

                      #25
                      Re: Bf patch 1.2 weapon adjustments, according to code

                      Originally posted by PHPT
                      P90's not impressing me at all, at least the little I can gather when I gank someone else's kit.

                      What's with the L96A1 anyway? Going off the stats, it's the same damn thing as the M24, but I can't actually try it out.
                      From what I've gathered it's just like the M24 but sounds a HELL of a lot cooler. It's nice that now when I'm on a PLA or MEC team I wont have to settle for the M95. However, I've heard that the M95 has been improved.

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                      • F-1

                        #26
                        Re: Bf patch 1.2 weapon adjustments, according to code

                        check this thread for more details guys:

                        Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.

                        Comment

                        • Daz

                          #27
                          Re: Bf patch 1.2 weapon adjustments, according to code

                          Why the hell did the put the MP7 damage down?

                          The bullets are like mini assault rifle rounds, they are NOTHING like a 9mm round.

                          Comment

                          • BigFinger

                            #28
                            Re: Bf patch 1.2 weapon adjustments, according to code

                            Originally posted by [DUCKS]Black_Duck_1
                            check this thread for more details guys:

                            http://www.totalbf2.com/forums/showthread.php?t=56385
                            nic work duck... gonna unlock the pkm i think .....

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