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Re: New Changelog
Originally posted by escape_nlhttp://www.battlefield2.nl/docs/changes-1-2patch.jpg
Read carefully the bottom lines, no 64 maps in Euroforce
What's next? 1 on 1 or single player only?
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Re: New Changelog
The changelog is almost exactly the same as the one we saw at the very begining of January. I am not impressed. What have they been doing all this time?!
No 64 player maps for Euro Force? Ok, erm?! You know what, for the first time I will wait and consider whether or not to buy this booster, the screenshots released the other day were far from impressive.
Originally posted by TalusBesides...no 64 player maps puts this booster pack in the 'not buying it' pile...
I don't wanna support this kind of work.
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Re: New Changelog
Originally posted by TalusThat means it's even MORE un-optimized and system intensive than Special Forces...GREAAAAAt.
Could be that they have done this in order to provide decent performance on 1GB systems. Both vanilla and especially SF has a lot of lag at the start of a 64 player round on my 1GB system with medium settings (850MB free on game launch).
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Re: New Changelog
Just thought of something.
What happens when a 64 player server changes from say Dalian Plant, to Operation Smoke Screen? Do 32 random players get kicked?
Or, does the comment at the bottom of the changelog simply mean that they do not officially support 64 players on the EF maps, but it is still possible to play 64? No guarantee on performance or stability?
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Re: New Changelog
Originally posted by ApostleJust thought of something.
What happens when a 64 player server changes from say Dalian Plant, to Operation Smoke Screen? Do 32 random players get kicked?
Or, does the comment at the bottom of the changelog simply mean that they do not officially support 64 players on the EF maps, but it is still possible to play 64? No guarantee on performance or stability?
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Re: New Changelog
More legible changelog posted on frontpage of TBF2 http://www.totalbf2.com/articles/article/46/3
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Re: New Changelog
Originally posted by ApostleJust thought of something.
What happens when a 64 player server changes from say Dalian Plant, to Operation Smoke Screen? Do 32 random players get kicked?
Or, does the comment at the bottom of the changelog simply mean that they do not officially support 64 players on the EF maps, but it is still possible to play 64? No guarantee on performance or stability?
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