Can anyone tell me what's going to be in the new patch. Thanks.
New patch details
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Re: New patch details
This was the change log from over a month ago, some changes like picking mines/claymores/c4's with the "G" key we're removed so this is not the final change log.
- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
- "Dolphin Diving" is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprinting has been enabled
- Chinese and MEC APCs can now shoot through penetrable materials
- Damage decreased for the M134
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
- Server search filters now work properly
- All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
- Mines can no longer be destroyed with other explosives
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
- APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum time before arming.
- Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
- The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently.
- The distance for throwing hand grenades, ammo packs, and health packs has been increased.
- The Red/Blue nametag bug has been addressed
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Re: New patch details
well, for starters, commanders now get super artillery. It's got the power of a small nuclear warhead. But only available once per round for each team.
2nd. Grenade launchers are able to take out helos with 1 shot. Yea, they made them stronger.
3rd. Tanks can drive faster and not take damage from small bumps in dirt.
4th. Use the search button next time.
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Re: New patch details
How about a fix for Widescreen monitors?
Where are the details for that DICE?!!!!!?!???!?!?!!?!?!?
FFS, ADD SUPPORT FOR THEM ALREADY!!!!
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Re: New patch details
no offense but ive been keepin up with the whole patch thing and have no heard about any of what you just said...i do know choppers have been nerfed but as for 1 kill gernade launcher i dunno about that...i do hope the tank thing is fixed and ur number 1 thing is awsome...do you know for sure these are in the patch?Originally posted by BigBadBobwell, for starters, commanders now get super artillery. It's got the power of a small nuclear warhead. But only available once per round for each team.
2nd. Grenade launchers are able to take out helos with 1 shot. Yea, they made them stronger.
3rd. Tanks can drive faster and not take damage from small bumps in dirt.
4th. Use the search button next time.
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Re: New patch details
LOL ignore it, he's BS'ingOriginally posted by PerfectNebulano offense but ive been keepin up with the whole patch thing and have no heard about any of what you just said...i do know choppers have been nerfed but as for 1 kill gernade launcher i dunno about that...i do hope the tank thing is fixed and ur number 1 thing is awsome...do you know for sure these are in the patch?
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Re: New patch details
Well this one is wrong. They said they made the LAV-25 NOT able to shoot through materials, as opposed to enabling all APCs to be able to do so.Originally posted by fantömas[*]Chinese and MEC APCs can now shoot through penetrable materials
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Re: New patch details
I was ****ing with him. There are many many many threads and posts already about this on here and every other site. Just trying to have a little fun.Originally posted by PerfectNebulano offense but ive been keepin up with the whole patch thing and have no heard about any of what you just said...i do know choppers have been nerfed but as for 1 kill gernade launcher i dunno about that...i do hope the tank thing is fixed and ur number 1 thing is awsome...do you know for sure these are in the patch?
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Re: New patch details
how do u know that for sure?Originally posted by Uber:JagermeiterRemember, it's coming out tomorrow
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Re: New patch details
Well I cant wait. Some of this craps good some sucks. Like me I like the heli its changed to 8 now, damn.They should make them more powerful.
But if it stops bunnyhoppers then Im good.
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Re: New patch details
The distance for throwing hand grenades, ammo packs, and health packs has been increased.(Crazy I thought they go far enough but now we can't jump and through though)
Medic defibrillator paddles have been adjusted. They now reload while not in use.(w0ot)
the patch come out midnight eastern?
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