These things need some kind of emergency tweaking!

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  • vbl

    #16
    Re: These things need some kind of emergency tweaking!

    Yes, mines are useless.

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    • Roger Smith
      Member
      • Aug 2006
      • 1390

      #17
      Re: These things need some kind of emergency tweaking!

      mine suggestions:
      -secondary fire "digs" them into the ground but takes longer, and friendlies still see red x
      -engineers have a radius around them that can detect enemy mines for friendlies.
      -mines can be detonated (in 1.2 they cant)
      -tks from mines result in negative points, but arent punishable

      mines should be a defencive weapon and they should not be something that needs babysitting. how mines are now, i pretty much use them to throw on top of static enemy tanks, and when i miss, i detonate them, so friendlies dont hit them. we will never really be able to avoid idiots, but that goes both ways, if you put mines in a place where friendlies wont easily see them (like after the top of a hill), or they block the friendlies path, you deserve to be punished. i think mines themselves arent the real problem, its that they cant be spotted with the menu, theres no "halt" voice command, and that the engineer/at need more functionality to make them more usefull. disabling tail rotor/tracks and engineer auto repair of disable while inside vehicle ftw.

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