Helicopter guide that is not about cobras.

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  • skitzo

    #1

    Helicopter guide that is not about cobras.

    OK, I am a BH pilot. You are going to be the passengers.
    First off, I am going to get the basics set. You need certain kits to keep your Heli up and running. Here are those kits: Medic, Support, Engineer(at least 2 should do well), and maybe an AT.
    Medic roll,

    Medics should be gunners, they don't need to pull out there pack to heal so just be a gunner. People who get hurt will get their health replenished. Simple.

    Support roll,

    Why support? Support makes it so that you can spam nades and c4 and be a bomber. This makes it so that the enemies will not only get minigun shots splattering at them but grenades as well.

    Engineer roll,

    Simply, you need to have your wrench out at all times. 2 engineers speeds up the process of repairing the heli.

    BE A SUPPORTIVE ROLL IN THE HELI!

    At roll,

    The At is optional, if you are good, you will be able to hit vodniks or get lucky and hit AA.

    Being a good pilot:

    The BH isn't the fastest thing in the world. It is in danger from AA, .50 cals, Aircraft, and other helis be they cobras or other transport vehicles.
    To avoid the above, fly high. Aircraft and helis won't be patrolling up there and .50 cals won't be shooting at you.
    Second step is to line the heli up so that the 3 passengers in the back can jump out to grab a flag.

    When fighting another BH type heli, watch the other heli. It could try to ram you. Let your gunners hit up on the passengers and gunners. ATs come in handy here. Fly low and keep moving. Spot it if possible and let someone from the ground open up on it. If no one is there, just let your gunners open up on it until it goes up in flames.

    When going up against an aircraft, just start moving towards the place you want to go. The aircraft will pass you probably and they won't turn on a dime so when they pass, take the time to get high as possible or low. Let your guys do their work of repairing or jumping out to grab a flag.

    When going up against AA or .50 cals, strafe and let your gunners do the work. If it is a 50 cal, let your gunners light them up. If it is an IGLA or stinger, let your gunners light them up. If it is an AA vehicle. Get out of there. GEt high while moving and use the flairs when needed.

    Gunners:
    You are the meat of the heli, the killer. You need to take out any enemy that you see. Even shoot at vodniks. The minigun on the BH rips up everything. Don't over heat or you are just plain stupid. The end.

    Passengers:
    Engineers and possibly an AT. Engineers have their wrenches out or Sraws out at all times. ATs, always keep your crosshairs on then enemy. Engineers, have your wrenches out to repair. Grenades sometimes to bomb.

    Parachuting:
    When you jump out, wait until the last possible second to open your chute. This is called a halo jump. If you are really off course, open your chute sooner so you can adjust better.

    The end....
  • ARC|Noodles

    #2
    Re: Helicopter guide that is not about cobras.

    Dont bother with an AT in the helo, switch him for another engineer and you are nigh on impossible to kill causing the enemy much stress for your personal enjoyment.

    BTW BH miniguns (M-134's) can shoot through cockpit glass, so try to line up your gunners so they can splatter the enemy chopper pilots head all over the cockpit.

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    • M0_M0ney

      #3
      Re: Helicopter guide that is not about cobras.

      Excellent post schizo, Im sorry mine focused mainly on the attack choppers. This information is just as useful as the attack chopper guide. KUDOS man

      Comment

      • WarGimp

        #4
        Re: Helicopter guide that is not about cobras.

        That's not a bad start... but once you've got that crew together, you need ta know what ta do with 'em.

        The 'Hawk is the most flexible piece of hardware on the field. There's a lot of different tactics you can employ.

        First off, let me ajust your crew a little.
        I always fly as a medic. You're the least likely to die as a pilot. You'd better be SL too, or ya just ain't doin it right.
        Second, I prefer to have a support guy on one gun and an engineer on the other. Why? 'Cause in causual flight one engie can handle most of your repairs. You only really need two (or more) if you are getting hammered or can't tactically avoid fire as a pilot.
        In the back, I want one engie for full time repairs and any mix of other classes.

        Only you and your mechanics should be conistered "crew". Everyone else is your assualt team. They're the ones that should be ready to hit the deck at a moment's notice.

        Tactics:

        Stand-off fire support:
        This best done by circling a hot zone and laying in fire. You need to give your gunners the most stable platform you can to allow 'em to reliably pick targets off. Be aware of AA emplacements!

        High Altitude Drop:
        Fly really high into the area and drop your assualt team off. I personally don't like this one much as I find it's a good way to get nailed by AA and fighters. Sometimes it's an option, tho.

        Low Altitude Drop:
        Aprouch your target zone low. Just before you reach a target CP, pull up to the minimum hight that will alow people to pull their chutes 'n let 'em bail.

        Grounding:
        Fark hovering. Land yer bird near the CP and let people step out. Works well if there's too much aircover. If needed, you can get out too and leave the bird empty while you cap. This way, people can't lock ya with missiles.

        Nape of the Earth flight:
        This is the art of gettin low. If you're flying higher than the tops of trees, yer doin it wrong. With the imporvements in AA coming, I suggest EVERY pilot get used to this!

        Insert and cover:
        Sometimes dropping your boys on the flag just ain't a great idea. Sometimes you need to do some damage to the defence before you can expect to do any good. Drop your guys off a safe distance from the target zone and let 'em move up on foot while you provide over with your gunners.

        Insert 'n split:
        Over a CP or not, sometimes it's best to drop your guys 'n just GO! If the enemy has a few underfended flags, you can drop off a couple guys at one, then move to another. Sometimes it's just handy to drop guys to cause some mayhem on the ground while you look for a vunerable target.

        Well, there's more I was gonna add, but I gotta go. Maybe I'll come do more later if ya guys dig this stuff.

        Comment

        • DOGGiE52
          Member
          • Dec 2006
          • 2680

          #5
          Re: Helicopter guide that is not about cobras.

          Good guide! It's not often I use BHs to actually anything other than take bases . Thanks alot!

          Comment

          • jonnysanchez

            #6
            Re: Helicopter guide that is not about cobras.

            pilot goes medic, gunners go assault or support because they have body armour, and the 3 at the back, at least 1 engineers and another support or medic but its vital that the gunners choose a class that has body armour

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            • skitzo

              #7
              Re: Helicopter guide that is not about cobras.

              The thing is, to repair the vehicle you are in, you need to be able to acess your wrench. I say the pilot be SL; 1 gunner be a support; Another gunner be a Medic; Passengers are Engies. I don't care if the gunner has armour or not, nor do I care if anyone has armor. All I care about is to have aupportive rolls.

              Nice maneuvers gimp, I usually drop a person off at the cp and just circle and let my gunners rape. Kubra dam is easy. I dropped off one person and landed on the mountain near it and got in my gunner seat and raped it so my guy can get there.

              Comment

              • Neil

                #8
                Re: Helicopter guide that is not about cobras.

                Nice , usefull tactical info. The problem I have is that other people on the public servers havnt' got a clue.!! and dont fight together.

                Comment

                • skitzo

                  #9
                  Re: Helicopter guide that is not about cobras.

                  It sucks when you got assault players firing there GL everywhere. It is good for bombing but seriously I need supportive players in a heli.

                  Comment

                  • EtHeR151

                    #10
                    Re: Helicopter guide that is not about cobras.

                    About nade and c4 spaming, I thought that with the release of the new ROE's that nade and c4 spaming was considered cheating or exploiting the game and can result in a stat wipe???

                    Comment

                    • skitzo

                      #11
                      Re: Helicopter guide that is not about cobras.

                      No, not like c4 chuckers. Stat wipe can only be 'triggered' if you are using a hack. I am talking just chucking them out of a helicopter. Its not an exploit. Multiple people through a nade all at once is not an exploit. I rather not have a spec ops n my chopper but I have seen good players get some c4 on tanks as we pass by. It is a legit tactic. It is just a grenade.

                      What rules of engagement are you talking about. There is no such thing.

                      Comment

                      • 18Zulukiller
                        Member
                        • Jun 2005
                        • 1107

                        #12
                        Re: Helicopter guide that is not about cobras.

                        Originally posted by skitzo
                        What rules of engagement are you talking about. There is no such thing.
                        Yes there is there EAs rules no stat padding or hacking crap like that i dunno if they apply to the situation that you guys are on about though.

                        (not sure if thats what there actually called aswell)

                        Comment

                        • Rez_K'awil

                          #13
                          Re: Helicopter guide that is not about cobras.

                          Originally posted by skitzo
                          No, not like c4 chuckers. Stat wipe can only be 'triggered' if you are using a hack. I am talking just chucking them out of a helicopter. Its not an exploit. Multiple people through a nade all at once is not an exploit. I rather not have a spec ops n my chopper but I have seen good players get some c4 on tanks as we pass by. It is a legit tactic. It is just a grenade.

                          What rules of engagement are you talking about. There is no such thing.
                          Yes, there are rules of engagement enforced by EA. See the attached link.

                          Comment

                          • WarGimp

                            #14
                            Re: Helicopter guide that is not about cobras.

                            General note on 'Hawking:
                            Yeah, I laid out some of the tactics that I wish more people could figure out. Too many people use the 'Hawk very poorly. It's sad ta see. Try doing some of the stuff I outline above. Not only does it work well, it's also lots of fun.

                            On my Crew breakdown:
                            The reason I laid out the crew the way I did is to make the squad as effective as possible. If you keep the actual chopper crew tight (the medic SL as pilot, one engie on full time repairs, one on a gun ready to switch for backup fixin), it leaves more room for the assualt team. The guys that are ready to bail out are what makes 'Hawking a powerful stratigic element... and is the least thought about aspect.

                            Demonstration:
                            Words don't mean much without a little visual backup. I happen to be working on a vid that shows how a good squad can pull off all the tactics I mentioned. Just for this thread, I've done a very rough version ta show ya'll.



                            This is one BR camera out of 6 that I've recorded from an actual game on the R2 server. Sorry for the horride quality (and some of the rotten camrawork that will be edited out), but it does show every tactic I mentioned other than the high-altitude drop (as, I said, I'm not a big fan of that one). Take note of the way I like ta get bent in-flight to give my gunners a chance ta fire on the attack chopper near the begining.

                            Oh, both the great AA shot to take down that attack chopper and the perty fruggin cool AT sequance were pulled off by CptPuffy of TBF2 fame.
                            Good job bud!

                            Originally posted by EtHeR151
                            About nade and c4 spaming, I thought that with the release of the new ROE's that nade and c4 spaming was considered cheating or exploiting the game and can result in a stat wipe???
                            The rule is about using the chopper to stats pad, not restricting legit use of ordanance tossed out the doors an onto enemies below.

                            If you're tossing crap out left right and center when there's no one to blow up, yer padding. If yer actually doing something with them boom toys, yer legit.

                            It's really not hard to figure out the difference.

                            Comment

                            • LoKi.

                              #15
                              Re: Helicopter guide that is not about cobras.

                              Actually all of your posts here about classes and seating are wrong ...

                              The real blakhawking crews that were invincible to all but kamikazie or tv missiles from the last patch didnt use any of the layouts any of you have suggested.

                              I might if i get the chance write the advanced Blackhawkers guide illustrating how to layout a blackhawk crew and how to use a hovering hawk crew to still quickly take flags and move on to the next ones.

                              Comment

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