OK, I am a BH pilot. You are going to be the passengers.
First off, I am going to get the basics set. You need certain kits to keep your Heli up and running. Here are those kits: Medic, Support, Engineer(at least 2 should do well), and maybe an AT.
Medic roll,
Medics should be gunners, they don't need to pull out there pack to heal so just be a gunner. People who get hurt will get their health replenished. Simple.
Support roll,
Why support? Support makes it so that you can spam nades and c4 and be a bomber. This makes it so that the enemies will not only get minigun shots splattering at them but grenades as well.
Engineer roll,
Simply, you need to have your wrench out at all times. 2 engineers speeds up the process of repairing the heli.
BE A SUPPORTIVE ROLL IN THE HELI!
At roll,
The At is optional, if you are good, you will be able to hit vodniks or get lucky and hit AA.
Being a good pilot:
The BH isn't the fastest thing in the world. It is in danger from AA, .50 cals, Aircraft, and other helis be they cobras or other transport vehicles.
To avoid the above, fly high. Aircraft and helis won't be patrolling up there and .50 cals won't be shooting at you.
Second step is to line the heli up so that the 3 passengers in the back can jump out to grab a flag.
When fighting another BH type heli, watch the other heli. It could try to ram you. Let your gunners hit up on the passengers and gunners. ATs come in handy here. Fly low and keep moving. Spot it if possible and let someone from the ground open up on it. If no one is there, just let your gunners open up on it until it goes up in flames.
When going up against an aircraft, just start moving towards the place you want to go. The aircraft will pass you probably and they won't turn on a dime so when they pass, take the time to get high as possible or low. Let your guys do their work of repairing or jumping out to grab a flag.
When going up against AA or .50 cals, strafe and let your gunners do the work. If it is a 50 cal, let your gunners light them up. If it is an IGLA or stinger, let your gunners light them up. If it is an AA vehicle. Get out of there. GEt high while moving and use the flairs when needed.
Gunners:
You are the meat of the heli, the killer. You need to take out any enemy that you see. Even shoot at vodniks. The minigun on the BH rips up everything. Don't over heat or you are just plain stupid. The end.
Passengers:
Engineers and possibly an AT. Engineers have their wrenches out or Sraws out at all times. ATs, always keep your crosshairs on then enemy. Engineers, have your wrenches out to repair. Grenades sometimes to bomb.
Parachuting:
When you jump out, wait until the last possible second to open your chute. This is called a halo jump. If you are really off course, open your chute sooner so you can adjust better.
The end....
First off, I am going to get the basics set. You need certain kits to keep your Heli up and running. Here are those kits: Medic, Support, Engineer(at least 2 should do well), and maybe an AT.
Medic roll,
Medics should be gunners, they don't need to pull out there pack to heal so just be a gunner. People who get hurt will get their health replenished. Simple.
Support roll,
Why support? Support makes it so that you can spam nades and c4 and be a bomber. This makes it so that the enemies will not only get minigun shots splattering at them but grenades as well.
Engineer roll,
Simply, you need to have your wrench out at all times. 2 engineers speeds up the process of repairing the heli.
BE A SUPPORTIVE ROLL IN THE HELI!
At roll,
The At is optional, if you are good, you will be able to hit vodniks or get lucky and hit AA.
Being a good pilot:
The BH isn't the fastest thing in the world. It is in danger from AA, .50 cals, Aircraft, and other helis be they cobras or other transport vehicles.
To avoid the above, fly high. Aircraft and helis won't be patrolling up there and .50 cals won't be shooting at you.
Second step is to line the heli up so that the 3 passengers in the back can jump out to grab a flag.
When fighting another BH type heli, watch the other heli. It could try to ram you. Let your gunners hit up on the passengers and gunners. ATs come in handy here. Fly low and keep moving. Spot it if possible and let someone from the ground open up on it. If no one is there, just let your gunners open up on it until it goes up in flames.
When going up against an aircraft, just start moving towards the place you want to go. The aircraft will pass you probably and they won't turn on a dime so when they pass, take the time to get high as possible or low. Let your guys do their work of repairing or jumping out to grab a flag.
When going up against AA or .50 cals, strafe and let your gunners do the work. If it is a 50 cal, let your gunners light them up. If it is an IGLA or stinger, let your gunners light them up. If it is an AA vehicle. Get out of there. GEt high while moving and use the flairs when needed.
Gunners:
You are the meat of the heli, the killer. You need to take out any enemy that you see. Even shoot at vodniks. The minigun on the BH rips up everything. Don't over heat or you are just plain stupid. The end.
Passengers:
Engineers and possibly an AT. Engineers have their wrenches out or Sraws out at all times. ATs, always keep your crosshairs on then enemy. Engineers, have your wrenches out to repair. Grenades sometimes to bomb.
Parachuting:
When you jump out, wait until the last possible second to open your chute. This is called a halo jump. If you are really off course, open your chute sooner so you can adjust better.
The end....
causing the enemy much stress for your personal enjoyment.

Comment