I have a map that loads in my multiplayer local game, but crashes on my friend's and another friend's computer when they attempt to load the map on a local server. To test the validity of the map packing (I used the 'Package Mod' option in the BF2Editor), I moved all my editor files out of the level folder and left the server.zip, client.zip, and Info folder, and it still loaded. But when I sent distributed the files again, their computers still crashed. Any ideas as to what the problem is?
Thanks
Thanks
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