I'm not sure of BF1942, but does anyone remember Siege of Khe Sahn in BFV, where the US airfield spawn counted as three flags in calculating who gets ticket bleed and also takes three times longer to neutralize/capture? Do you think this would have been a good idea to implement in BF2, or to use in future maps, official or otherwise?
Some maps that come to mind are Dragon Valley and Wake Island, where the airfield takes just as long to capture as the other flags (doesn't it?), meaning two guys can sneak in and capture it quickly. Trying to capture a major CP in BFV with only a handful of men was a daunting task. Good idea, bad idea, doesn't matter?
Some maps that come to mind are Dragon Valley and Wake Island, where the airfield takes just as long to capture as the other flags (doesn't it?), meaning two guys can sneak in and capture it quickly. Trying to capture a major CP in BFV with only a handful of men was a daunting task. Good idea, bad idea, doesn't matter?
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